dionysus said:Alright, I am a little daunted by all the options, maybe Frag or someone can help me out with these issues.
1) A list of must have scripts/mods. Also, the proper method of installing them. I am getting errors now from one of my scripts at game start up.
2) First fighter one should purchase and the major types of upgrades that are necessary (level of shielding, etc.) assuming the trader start.
3) First type of station one should purchase and how much capital one needs in the bank to pay for all the incidentals that will arrise in trying to place and get that station up and running. Necessary scripts for station management.
Any recommendations on detailed guides that could walk me through the first 25 hours or so of the game till I learn all the systems.
I am feeling a little overwhelmed, I guess it is because I normally don't play hardcore sim games.
I've totally got the hang of flying around in a trading vessel and selling shit though, so at least I have made some progress on my own.
I know this might be a bit redundant but have you tried the main forums-
heres the scripts and mod forum-
http://forum.egosoft.com/viewforum.php?f=94
have a look for cycrows plugin manager for the most reliable way of dealing with scripts.
big list-o-guides-
http://forum.egosoft.com/viewtopic.php?t=162408
The trader start? If memory serves thats a argon start with a mercury freighter and a discovery...
I would sell the disco and use it to upgrade speed on the mercury, trade with the mercury until you get high enough rank and funds for a Elite, use the elite to cap pirate ships to sell then upgrade to a nova vanguard. With a fighter you always want max speed and shields, the steering is fairly nimble with them from stock so dont spend any more then what feels right on that, you dont need to fill the steering gauge that can make some of the light fighters too twitchy.
Weapons (il cover just a few of the main fighter weapons)-,
HEPT, are powerful but slow and thirsty will drain energy quickly.
Impulse Ray Emitter, pew pew pew, very fast firing and very energy efficient, good only for sticking into a turret for missile defence as they are as powerful as a especially nasty hamster.
PRG, average range, excellent speed and rate of fire, awesome for swatting light fighters out of the sky, a 50/50 mixed load out with hepts is a powerful array even if it will quickly drain your energy reserves.
PAC, Do greater damage against shields then hull, slightly weaker overall then hept but are less thirty and many consider them more useful for capping enemy ships., slightly shorter range the hpet as well so if you have a mixed load out and fire both together there is a chance that the pac will dissipate before hitting target.
I wouldnt worry too much about the other upgrades for the freighter other then speed to begin with a paranid docking computer is a, time saving god send and a jumpdrive in case you see something nasty heading your way.
Theres little point in buying shields or weapons for it as enemy ships will butt rape you regardless, jumping away is a traders best defence. Once you are settled into a decent fighter then your freighter will need at least a 25mj shield and some of the fight command / trade command softwares before being a able to use a trade command mk 3 to be set as a automatic trader.
For a first start you shouldn't really be onto the scripts just yet the game is complex enough and most scripts are there for added challenge or options. If your computer is powerful enough set seta to 10x to make the initial trade runs go by just that bit quicker.
Oh and finally-
http://eng.x3tc.ru/
all the stats you will ever need.
http://grangegame.co.uk/x3tcocc.html
a complex calculator for when you eventually getting into station building (will be a long time off yet)
http://eng.x3tc.ru/x3_tc_map/
a sector map showing a overall guide to the busy sectors.
And one word of advice, if a red ship ever starts firing what looks like flame throwers, run the fuck away, its a plasma burst generator and can grandly fuck up your brand new corvettes hefty shields in seconds, a little freighter or fighter is just passing crispy bacon.