oxrock
Gravity is a myth, the Earth SUCKS!
I'm quite excited to bring you this week's update because it's targeted at bringing the opportunity for more active gameplay in Quests Unlimited. But before we get there, let's start off with another related feature implemented in this update.
You may notice in this picture that there are 2 new buttons located next to the inventory window. The Trials button I will get back to in a moment, but the green town button allows players the option to force their party to go back into town. While in town a party will turn in completed quests and do business with the merchant as usual. It's a great idea to restock on potions and clear out your inventory before attempting the "Trials".
The Trials is a new challenge mode that pits your party against waves of enemies one after another. The waves steadily come in 10 second intervals and every 10th wave consists of 2 bosses for you to overcome. If successful, your party is given a breif respite to regroup by the campfire (and restock in town if needed) before returning for the next barrage of enemies. Oh, did I mention that your party will no longer automatically be using thier skills or using potions in this mode? That's right, this mode relies on the player to make those decisions and make the very most of their party's potential. Your highest scores will be put on display for all to bare witness on our new Leaderboards!
You can access the leaderboards from the titlescreen. I hope to see many more entries there soon, can anyone beat my score? The Trials are more challenging than you might expect, give it a try.
Patch Notes:
That's a rather shameless paste of the Steam announcement I made for my game a little while ago. Sorry it took so long to make this update, that's mostly because it took so long to complete this new build. It took longer than normal for me to have a clear vision of what exactly this new challenge mode would be. I went through several different possibilities before settling in on this one. I also needed a little time off from the grind of development. It doesn't take me long to start itching to be working on something again though, so here I am back with another update. If you're interested in my game Quests Unlimited you can find it on Steam. If you have any questions/comments, just leave them below and I'll see them. I'm keeping track of this thread to see what everyone's up to.
You may notice in this picture that there are 2 new buttons located next to the inventory window. The Trials button I will get back to in a moment, but the green town button allows players the option to force their party to go back into town. While in town a party will turn in completed quests and do business with the merchant as usual. It's a great idea to restock on potions and clear out your inventory before attempting the "Trials".
The Trials is a new challenge mode that pits your party against waves of enemies one after another. The waves steadily come in 10 second intervals and every 10th wave consists of 2 bosses for you to overcome. If successful, your party is given a breif respite to regroup by the campfire (and restock in town if needed) before returning for the next barrage of enemies. Oh, did I mention that your party will no longer automatically be using thier skills or using potions in this mode? That's right, this mode relies on the player to make those decisions and make the very most of their party's potential. Your highest scores will be put on display for all to bare witness on our new Leaderboards!
You can access the leaderboards from the titlescreen. I hope to see many more entries there soon, can anyone beat my score? The Trials are more challenging than you might expect, give it a try.
Patch Notes:
- New parties will no longer receive 200 free gold when starting a new game.
- There's a new "Town" button allowing players to initiate trips back to town
- There's a new "Trials" button that will initiate the new Trials challenge
- Added tooltips to help explain what the new buttons do
- New leaderboard (available from titlescreen) implemented to accompany the new Trials challenge
- The Trials challenge (survive wave after wave of enemies)
- Skills and potions will NOT be autocast during the Trials challenge
That's a rather shameless paste of the Steam announcement I made for my game a little while ago. Sorry it took so long to make this update, that's mostly because it took so long to complete this new build. It took longer than normal for me to have a clear vision of what exactly this new challenge mode would be. I went through several different possibilities before settling in on this one. I also needed a little time off from the grind of development. It doesn't take me long to start itching to be working on something again though, so here I am back with another update. If you're interested in my game Quests Unlimited you can find it on Steam. If you have any questions/comments, just leave them below and I'll see them. I'm keeping track of this thread to see what everyone's up to.