• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Indie Games 2014 [March] Now Voting - Post 651!

Hey Toma, you have the same images for Astrovoid and Javel-ein
Javel-ein and The Way of Yiji look great, will definitely be playing later.
----

Some interesting games I found yesterday

Umbragram - Free (PC, Mac)
4rf78ev.png

http://games.evilrobotstuff.com/umbragram/

Umbragram is a puzzle game about perception. You're presented with two silhouettes, and you have to build a structure that casts those shadows. The area where your structure sits lacks perspective, so the more complex shapes can only be understood with its shadows.

Habitat - PC, Mac, Linux
habitat2.jpg

http://jointhe509th.com/

Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.

I think RPS described Habitat best as "Gravity: The Strategy Game". The first person perspective in the trailer looks really intense. Eagerly awaiting the alpha release
 
Okay, finally let's see what this Screenshot Saturday had to offer

Traverser - 2014
directlink_BhqH6r1CQAAeLmK.jpg%3Alarge.jpg

http://gatlinggoatstudios.com/projects/1

Traverser - an adventure game which takes place in a two-sided underground city where you play as Valerie, the traverser, who must flip between the two sides of the city to evade guards and find out which of the sides are right.

Project Runner - ????

Top Hat - ????

Flagship - PC, Mac, Linux
directlink_BhqHTNSCAAA6_sv.jpg%3Alarge.jpg

http://flagshipgame.com/

Flagship is a real-time strategy game set on a galactic scale, played from a first person perspective.

Previously Mentioned

Gamma Void (previously Project Outlaws)

Olympia Rising
 
Played about a dozen levels in Javel-ein, and it's pretty good. Nice pixel style, solid platforming, and the javelin mechanic adds some tension to the gameplay as you can only avoid enemies when you're unarmed, so each throw becomes a weighted decision, almost a puzzle. What's the best order to take out enemies? Will I be able to retrieve my javelin after the throw? Timing is important, especially as new enemies are introduced and the levels start becoming more dangerous

It'll definitely be one of my Voting nominees once the April thread comes around
 

daydream

Banned
Some OP impressions to lessen the "workload" for the voting:

Astrovoid: It's alright. Controls very awkwardly and doesn't really do much to add to the basic formula (boring enemy design, bland music) I'd rather play Section Z, Forgotten Worlds or what have you.

KiloBite: Clever idea on paper that doesn't manage to remain interesting for very long for two reasons: 1. It's just too easy to crash into a wall or bite your own tail. Maybe the playing field should be bigger and the speed of the snake toned down? 2. It takes too long to restart.


Black Ice: What a surprise! Once you get past your initial impression of "this UI is hideous", you'll quickly see that there's fun to be had here. It's essentially an FPS with RPG elements. You have to hack different towers of varying difficulty and the order is up to you (there's a LOT of them btw, see the map above). By killing enemies that start to attack you while the tower is being hacked, you level up which allows you to put points into all kinds of stats. Not only that, but enemies also drop loot - guns, better hacking devices, better abilities (jump, teleport, etc.) - that you can equip to take on more difficult towers. There's also some sort of currency but I haven't yet figured out what to spend it on. The game froze up on me when I was in my inventory and pressed the 'Talents' button (in case the dev reads this), which was a bit disappointing, but the game will likely end up on my voting list nonetheless.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Black Ice: What a surprise! Once you get past your initial impression of "this UI is hideous", you'll quickly see that there's fun to be had here. It's essentially an FPS with RPG elements. You have to hack different towers of varying difficulty and the order is up to you (there's a LOT of them btw, see the map above). By killing enemies that start to attack you while the tower is being hacked, you level up which allows you to put points into all kinds of stats. Not only that, but enemies also drop loot - guns, better hacking devices, better abilities (jump, teleport, etc.) - that you can equip to take on more difficult towers. There's also some sort of currency but I haven't yet figured out what to spend it on. The game froze up on me when I was in my inventory and pressed the 'Talents' button (in case the dev reads this), which was a bit disappointing, but the game will likely end up on my voting list nonetheless.

Yeah, same. Was about to write up my impressions on that as well. Probably the best game I played so far this month. I was very surprised to see the actual amount of customization options and random loot drops. These devices also carry diablo style stats like "+15% damage", "+1m hacking range", "+10% loot" drops and whatnot. Unfortunately, it crashed for me once too, but on my second try I made it to player level 14 I think. My biggest hacked tower was 28 or so.

Also, you need to look for towers that are full color (not only outlines) , those are shops! But be careful to not accidentally hack them. Also: how did you open the map?

I definitely dont agree on Astrovoid, I think its actually rather smartly designed for a small highscore game with interesting tactical decisions (when do I pickup power ups, do I risk going down to decimate enemies that cant get up here or risk them getting so many that you cant handle them anymore, etc), but yeah you shouldnt expect Geometry Wars or whatever. One thing that I needed to understand for it to click with me though was that once you hold down the shoot button, you can strafe into a direction and continue shooting in the same direction. That way it was finally doable to "dance" around enemies. They also did a decent job of adding new enemies as you go along. There are some particularly nasty snake things at 2000+ or so and some small but slow ones that get added at 2500 (just estimates).

I definitely think its better than what it seems like at first.
 
Unrest - May 2014 (PC, Mac, Linux)
unrest-soldier-blockade.png

http://pyrodactyl.com/

Unrest is a story driven RPG set in ancient India in the midst of an uprising. Play as ordinary men and women struggling for safety, freedom, food for their children, and a chance at peace. Explore the drought and famine stricken streets of an ancient Indian city, where a fog of hunger and discontent shrouds the natural beauty of the land.
 

daydream

Banned
Yeah, same. Was about to write up my impressions on that as well. Probably the best game I played so far this month. I was very surprised to see the actual amount of customization options and random loot drops. These devices also carry diablo style stats like "+15% damage", "+1m hacking range", "+10% loot" drops and whatnot. Unfortunately, it crashed for me once too, but on my second try I made it to player level 14 I think. My biggest hacked tower was 28 or so.

Also, you need to look for towers that are full color (not only outlines) , those are shops! But be careful to not accidentally hack them. Also: how did you open the map?

Ah, thanks for the tip. I don't think the map is in the game, actually, I found it online. Imagine the game with the technical issues ironed out, a refurbished UI and a slick map.

I definitely dont agree on Astrovoid, I think its actually rather smartly designed for a small highscore game with interesting tactical decisions (when do I pickup power ups, do I risk going down to decimate enemies that cant get up here or risk them getting so many that you cant handle them anymore, etc), but yeah you shouldnt expect Geometry Wars or whatever. One thing that I needed to understand for it to click with me though was that once you hold down the shoot button, you can strafe into a direction and continue shooting in the same direction. That way it was finally doable to "dance" around enemies. They also did a decent job of adding new enemies as you go along. There are some particularly nasty snake things at 2000+ or so and some small but slow ones that get added at 2500 (just estimates).

I definitely think its better than what it seems like at first.

Yeah, I figured out the strafing or whatever and that part works fine, but I still found the controls to be a bit stiff. I'd also wish that bigger enemies would start spawning sooner. Not saying it's bad, just.. average. Maybe full screen + controller support would change my mind.
 
Reading the Black Ice previews makes me think I should probably give it a go. Been on a weird cyberpunk kick lately with playing Shadowrun, Netrunner and reading Neuromancer. I do fear somtime this week I'll wake up with a wire sticking out of my head.
 
Citybound - ????
zhourH0.jpg

http://blog.cityboundsim.com/

It will be very familiar to those who love the genre, but it will also do new things and set its own priorities and focus areas. It will be a single-player game that works completely offline. The goal is to simulate one whole, huge region at once - no need for tiny city lots or artificial city interaction dynamics.

Dungeonforge - late 2014 (PC, Mac, Linux)
directlink_BhqmmOhCMAANdoY.png%3Alarge.png

http://dungeonforge.net/index.php

Dungeonforge is an Action-RPG in the spirit of classic D&D where you, as dungeon master, drive and shape the gameworld and everyone has a chance to weave their unique part of gaming lore.

We Shall Wake - New alpha demo in March (PC)
we_shall_wake_screenshot_with_new_model_by_concurrentdeath-d6caqsh.png

http://weshallwake.blogspot.com/p/about.html

We Shall Wake is a spiritual successor to Prototype, being programmed by Brayden McKinney and Daniel Isheden.
You are a MORS model, the most advanced machine ever created - capable of true human emotion, and possessing a bio-mechanical body that can cause mass destruction. You must choose whose side you will take in a war between three factions...if any. However, you are not alone - other MORS models have different ideals and philosophies they wish to enforce, and it's up to you to decide whether or not they are right.

Space Farmers - $3.49, free alpha (PC, Mac, Linux)
directlink_BhqaGEvCEAEoThX.jpg%3Alarge.jpg

http://bumpkinbrothers.com/spacefarmers/

In Space Farmers you and a friend will encounter many different gadgets, guns, puzzles, pigs and killer robots in this one of a kind co-operative action adventure. Escape from the alien ship together and try not to injure each other in the process!

DreamRoom - late 2014 (PC, Mac, IOS)
directlink_BghhSmYCQAAwszz.png%3Alarge.png

http://dreamroomgame.com/

DreamRoom is a hypnotic tale about the worlds of our minds. Painting a story that is beautiful, personal, and terrifying to experience, DreamRoom invites you to enter a labyrinth of thoughts and feelings, to face the darkness within. Visually and audibly, DreamRoom is artistically crafted, voyaging the world of dreams through imaginative places, and enrapturing sounds and music.

Previously Mentioned

Gang Beasts

Neon The Ninja
 

alllen

Neo Member
Gunscape (PC/Mac/Linux)

A game a friend of mine is working on with his company. There's an early alpha you can play here: http://playgunscape.com/downloads

It's an FPS construction kit where you can make your own levels and game types using various themes. Not sure how many are in game right now but there's a Quake styled theme, a Halo one, a TF2ish one, just to give you an idea. Eventually you'll be able to make more than deathmatch maps, but right now I think that's the only mode. Here's a gif of a PVE boss fight type mode: http://i.minus.com/iWOLt6BIoOmjD.gif
 

daydream

Banned
So, is it just me or is Stage 6 ('Cascading Tree' or whatever) of Drunken Robot Pornography really difficult? I like the core mechanics, they feel loose, arcade-y and are just fun to mess with. Using the jetpack is intuitive as is the shooting. Game runs really well on a laptop despite being rather busy at times.

..but! I already have a hunch that they didn't know what to do with the stages. I thought every stage would be a big boss fight against a unique robot (or 'titan' as they call them), then the last few have been score attack stages where you have to get a target number of points by collecting power-ups, martini icons and shooting smaller robots. And stage 6 is brutal, unless I'm missing something. You can rack up some points by shooting all the missiles, but they home in on you and do a lot of damage.

I'll hold off on a recommendation for now. Need to see if the level design gets any better. Oh, and if you're looking for funny dialogue or whatever, the writing in the voice clips and such is positively awful.

If you're looking for a humourous distraction, look no further than Jazzpunk. GAF and I really liked it.
 

klinkcow

Neo Member
Just played “The Rapture Is Here And You Will Be Forcibly Removed From Your Home”

Wow, what a unique and unsettling experience. Very reminiscent of Proteus in a way. The ongoing voiceovers really got my into it quickly.

I think the music is pretty fitting and immersive.
 
Incriminator - PC
hrgkLY2.png

http://www.indiedb.com/games/incriminator

Incriminator is a clever new puzzle game where you must frame other people for your own thefts. In each stage there is a chest you must loot, but before you leave you must use your secret thieves' tools to set the stage up to look as though someone else did it.

Sol 0 - $2.99 Alpha, Free demo (PC, Mac, Linux)
UYBaP39.png

http://www.solzerogame.com/

Sol 0 is a Mars colonization real time strategy game where the goal is to grow from the first human footprints on the Martian surface to a successful and bustling colony. Sol 0 imagines the near future, with technology that could be available within the next decade.

Intrigue: A Game of Wits and Wires - PC, Mac, Linux
rZe2NBa.gif

http://www.indiedb.com/games/intrigue

Intrigue is an online team-based asymmetrical multiplayer game. Set in a world in which sentient robots have taken over, the Human Resistance have infiltrated a Robot Government mansion party. Play as either the Human Spies or the Robot Security, undercover as guests. The Spies must gather intelligence and sabotage the party. The Security must discover and capture the Spies.

Heavy Shell - ????
o7ZYRhb.jpg

http://vonpixel.tumblr.com/

Heavy Shell is a tactical turn based rpg about mechs, robots, armies,corporations and survival on a harsh mineral rich planet in the distant future. I wont bore you with the backstory

Previously Mentioned

Blood Alloy
 

Platy

Member
Towerfall Ascension - Ps4/Steam - 11 Mar 2014
FT1iHz8.jpg

11.gif

9.gif


Steam page
Bandcamp OST
http://towerfall.tumblr.com/

Smash Bros style fighting game with archers.
Reason to own an ouiya is now multiplat with
"Brand new 1- or 2-player co-op Quest mode
50 additional Versus arenas, for a total of 120 unique maps
More game-changing power-ups, such as Drill Arrows that burrow through walls
4 new unlockable, playable archers, for a total of 8
A huge list of variants to customize your matches - a total of 67 ways to mix things up
Plenty of hidden secrets and surprises to discover with your friends"
 

daydream

Banned
Any word on Journal? I remember some people being excited for it in the last thread. Anyone follow through with a purchase?

Final impressions for today:


Card City Nights: Not much too say about this one, except: If you're not opposed to the idea of card games, then don't hesitate to give it a shot. The battle system is rather unique, relying heavily on three-card-combos that you create on a 3x3 grid (see picture above). The artstyle has lost nothing of its charm since Ittle Dew, and the soundtrack is appropriately laid-back.

Guild of Dungeoneering: There's certainly an interesting idea here: You're building a dungeon out of cards, Carcassonne-style, and the adventurer is controlled by the AI. You get to lay down loot, but to pay the card cost, you also need to place enemies. Defeating them gives you 'hope' points which then enable you to place armour, weapons, etc. Unfortunately, the execution is roooouugh. First of all, the game is slow as hell. You need to play (or discard) three cards before the AI takes one turn. (Most of the time you're discarding btw.) This takes way too long. But if the AI is useless on top of that, it really becomes a problem. I had the character go back and forth between two squares when all of the enemies, items, etc. where a wholly different way. Then there's minor stuff. The sound effects are just painful to listen to and the art leaves a lot to be desired. Don't want to play this again unless they make some big changes.

Cosmochoria: I'd call this a planetoid defense game, sort of like Kosmo Spin on iOS, with less head-juggling, obviously. You're planting seeds on this small planet, restoring life to it, while defending against alien invaders. I was enjoying my time with Cosmochoria, thought I would make a gif, then this happened:

cosmo.gif8bsg7.gif


Didn't expect that you'd able to go outside of the atmosphere, haha. Now I'm hopelessly drifting in space. Pretty sure you can start anew on other planets, but I'll leave that for another time.

Cubrick: Getting some major Edge vibes from this, but like the OP description points out, it's less about physics and movement and more about exploration and perception. I didn't get very far, but I'm also not sure there was way to progress. I'm also unsure about how those little boxes you roll into work exactly. Does it matter which way you go when being wrapped in them? Does it 'spawn' different level assets? Anyway, it left me confused, but not in a bad way.

Closing things out with four OP recommendations (which I've written about in previous threads) that I won't mention again till my voting post potentially: Nothing To Hide, Noir, The Everloom and Painters Guild. Do take a look at them, if you can spare the time.
 
Oft Horizon - 2014 (XBIG)
BhrnWDVCUAA-Al7.jpg

http://ofthorizon.com/

Oft Horizon is a sea-faring action adventure rpg. Explore a procedurally generated archipelago and seamless online world. Engage other players while exploring the thousands of islands that exist in the shifting sea.

Loaded - 2014 (PC, Mac, Linux)
directlink_BhrVO0bCMAAv1Op.jpg%3Alarge.jpg

http://steamcommunity.com/sharedfiles/filedetails/?id=133196769

Get addicted to Loaded! A Co-op side scrolling beat 'em up RPG with twists on reality & fantasy, epic combat, player customization and loot.

21 Bytes - ????
7fbar.jpg

http://steamcommunity.com/sharedfiles/filedetails/?id=133196769

The game takes place in an open world . To survive , you will fight the creatures you encounter in your environment.

The Architect - PC, Mac, Linux
6kElRcv.png

http://www.indiedb.com/games/the-architect

The game follows the story of a mysterious, yet insignificant object set to bring a world to life. The player will control take control of the mysterious, yet insignificant object in it's quest. The Architect is the twisted sci-fi/abstract labyrinth game which makes you ponder every move you'll make.

Ethereal - PC, Mac, Linux
iXVgNvP.png

http://www.indiedb.com/games/ethereal-a-ghostly-puzzle-platformer

Ethereal is a 2D Puzzle Platformer that tells the story of a ghost looking for peace so that he can move on into the real afterlife. Eight worlds each represent a different memory from his history. Every puzzle solved and memento collected gets him closer to reconciliation with his troubled past. With each new world, comes a new ability that adds to both the complexity and flexibility of the puzzles.

Previously Mentioned

Super Smash Ball

Rex Rocket
 
Lost In Her Eye - Free (Unity)
lostinhereye.png

http://www.freeindiegam.es/2014/02/lost-in-her-eye-blengineer/

Explore somewhere that you’ve (almost definitely) never been before.

We are Subjects - Free (PC)
22701.jpg

http://gamejolt.com/games/platformer/we-are-subjects/14107/

We are Subjects is a platform game. The game is based around two of my favorite things: ninja ropes and procedurally generated levels. Three rooms are generated and connected to each other, with a boulder obstructing the way. To break the boulder you have to collect a few crystals to buy some dynamite.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
OP impressions, Blue Saga:

Charming Indie mmorpg with a sizeable world and lots of stuff to grind and find. The game has a decent amount of challenge (which is more or less just "go in dungeon, fight until health is low, DONT DIE until you are out again) but is way too simple, at least in the beginning. I am starting to question who mmo's are actually for, because the main mechanic is just... grinding, and you can do that here. I just spent an hour killing some monsters to get some loot and buy a better bow. Blue Saga isnt even all that bad at being an mmo either, especially considering the rather interesting enemy and art design/area changes, but in the end its still just a small game in which you grind out for a while without giving it too much thought.

It might be getting more interesting later on with more mana and more skills to use, but its hard to care about an mmo these days, even if the people playing it were SUPER friendly. So if you want some nice dudes around while you grind, you can definitely check it out.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
OP impressions, Bosses Forever:

I don't get this game. I mean I can appreciate the old school gameplay and highscore focus, which makes it pretty similar to Astrovoid in that regard if you have someone to measure yourself against and its also nice that the weapon/strategies of the boss changes to offer new challenges, but I dont get the premise behind the whole "adjusts to your playstyle"-line. Let me finish the main thing first: The game is good if you want some bite sized, semi-bullet-helly boss rush.

Now back to the other thing: What is this game adjusting to? I mean it could literally just up the difficulty in every new level by adding more projectiles/difficult to avoid projectiles and still say "adjusting to your skills" because, obviously, if you manage to survive more levels than in the last run, you are improving. Add some random attacks that get chosen each run and voila, it seems like its "changing". The "adjusts to your playstyle thing" doesnt make much sense either because even though you need some precise jumping to survive some attack patterns, the actual strategic decisions for the player are VERY limited and straightforward. Either shoot from the bottom or hang on the wall shooting from the side. These are the only options every single player has and if you dont manage to pull these off, you wont get far anyway.

Again, I am not saying the game isnt challenging, but the main bullet point its being sold on seems incredibly weird to me.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Anyone here who has any longer impressions on Box-out? Not feeling like spending 5 bucks on that game to find out how good it is.
 

Noogy

Member
Seriously Toma, every month I expect to finally exhaust the list of indie games that I'm interested in, and then you bring another 20 to my attention. Another amazing thread.
 
Oh wow, that's my game, thanks. I was about to post this, but I see I've been beaten.
Hey, welcome to the Indie Threads. I always get a kick out of learning that a game I'm enjoying was made by a Gaffer. Yeah, saw Umbragram on Reddit, definitely knew it was my kind of game. Love the core mechanic, very inventive

Do you have any plans to port the game to IOS? The gameplay seems perfect for touch controls.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Well then, bought Card City Nights.

Hope you guys all dont disappoint me with your recommendation :p
 
I played Astrovoid and liked it, in the begin I found the controls odds and a bit loose but it's nothing I couldn't get used. It's a simple game and music is great, and the little detail of the sound becoming muffled when you take the bubble power-up was a nice touch.

Recommended if you like simple games focused on getting higher scores.
 

KirbyKid

Member
Hey indie fans, friends, and devs.

Today is the day that my team and I have completed a games criticism project.

www.starseedobservatory.com

u10673.png


The site deep dives into Starseed Pilgrim in a next-generation style of games criticism. Get hands on with the game right there in browser. Explore how the game could be expanded with new gameplay mechanics and ideas. Read essays on the game's design, strategy, and more.

Droqen will be releasing an expansion of Starseed Pilgrim soon, so I'm also promoting his game.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Hey indie fans, friends, and devs.

Today is the day that my team and I have completed a games criticism project.

www.starseedobservatory.com

u10673.png


The site deep dives into Starseed Pilgrim in a next-generation style of games criticism. Get hands on with the game right there in browser. Explore how the game could be expanded with new gameplay mechanics and ideas. Read essays on the game's design, strategy, and more.

Droqen will be releasing an expansion of Starseed Pilgrim soon, so I'm also promoting his game.

As you already know, I think your project is incredibly cool. Will try to put up a thread for it later as it absolutely deserves it :)

Thread name recommendations? Was thinkin about something along the lines of "An exhaustive and interesting take on Videogame Criticism [Starseed Pilgrim]"

Or whatever, other suggestions are welcome.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Quick feedback on Card City Nights. Others already described it in detail, so I'll just give my thumbs up and chime in with the others. Kinda surprising how many possibilities these cards open up and I am a sucker for proper digital CCGs in which you are traversing a world for cards anyway.

Oh and I might write up a list for reference of the games I played in ranking:

1. Card City Nights
2. Black Ice
3. Banished
4. Blue Saga
5. Action Painting Pro
6. Bosses Forever
7. Astrovoid
 

daydream

Banned
www.starseedobservatory.com

The site deep dives into Starseed Pilgrim in a next-generation style of games criticism. Get hands on with the game right there in browser. Explore how the game could be expanded with new gameplay mechanics and ideas. Read essays on the game's design, strategy, and more.

If by "next-generation stlye of games criticism" you mean the presentational aspect of it, then I agree. The idea of dedicating one website to the analysis of a single game is really cool. Congrats to you and the team on getting it out there!

Quick feedback on Card City Nights. Others already described it in detail, so I'll just give my thumbs up and chime in with the others. Kinda surprising how many possibilities these cards open up and I am a sucker for proper digital CCGs in which you are traversing a world for cards anyway.

Knew you'd like it. And dito on the world element. Been a sucker for it since playing Pokemon TCG on the Gameboy as a kid. While I enjoy Hearthstone and SolForge, I can't stay interested in them for very long. A narrative goal to work towards to makes all the difference.

I didn't know you had a Vita btw. That makes you our official Vita correspondent.
 

KirbyKid

Member
As you already know, I think your project is incredibly cool. Will try to put up a thread for it later as it absolutely deserves it :)

Thread name recommendations? Was thinkin about something along the lines of "Videogame criticism and discourse done right [Starseed Pilgrim]"

Or whatever, other suggestions are welcome.


Possible thread names... hmmm (puts on clever hat)

Next-gen games criticism: Shoot for the moon. Land amongst the Starseeds.

Next-gen games criticsm: Grow a new path for games criticism one block at a time.
 
Gunscape (PC/Mac/Linux)


A game a friend of mine is working on with his company. There's an early alpha you can play here: http://playgunscape.com/downloads

It's an FPS construction kit where you can make your own levels and game types using various themes. Not sure how many are in game right now but there's a Quake styled theme, a Halo one, a TF2ish one, just to give you an idea. Eventually you'll be able to make more than deathmatch maps, but right now I think that's the only mode. Here's a gif of a PVE boss fight type mode: http://i.minus.com/iWOLt6BIoOmjD.gif
I was actually running over here to post this myself after finding the thread about it on SomethingAwful, heh. I really love the PS1-ish aesthetic they're going for here. Haven't actually played the game proper (beyond a little bit of dabbling with the level editor), but I think they've got something good going here.

That said, their Kickstarter is floundering a bit...
 
I've been playing an early build of it for a long time now, it's phenomenal.

The original is fantastic, but man Luftrausers is leagues better.
I wasn't really interested in the game. But then I played Nuclear Throne recently and the flash original today. Vlambeer knows how to make games that just feel awesome to play.

So beside the many more plane parts, how else has the expanded version improved on the flash version?
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Possible thread names... hmmm (puts on clever hat)

Next-gen games criticism: Shoot for the moon. Land amongst the Starseeds.

Next-gen games criticsm: Grow a new path for games criticism one block at a time.

I am a bit wary of using the term "next-gen" games criticism , which might lead to a lot of thread derailing, or is it just me?
 

arcanadei

Member
might lead to a lot of thread derailing, is it just me?

Good point, very likely would do just that.

Not sure if I've seen this mentioned here before but if so hasn't been for awhile I don't think. Desura does a special post every week called Freedom Friday. They highlight a few great indies at no cost. I know this thread is more focused on new stuff in dev and being released, but for anyone who is attracted to the 'zero budget gaming' that some early releases and indies offer, it is worth checking out.
 

KirbyKid

Member
I am a bit wary of using the term "next-gen" games criticism , which might lead to a lot of thread derailing, or is it just me?

I trust your judgement. The only reason I suggested "next-gen" or "next-level" is because that's the language in our press release. I'm not too attached to either.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Good point, very likely would do just that.

Not sure if I've seen this mentioned here before but if so hasn't been for awhile I don't think. Desura does a special post every week called Freedom Friday. They highlight a few great indies at no cost. I know this thread is more focused on new stuff in dev and being released, but for anyone who is attracted to the 'zero budget gaming' that some early releases and indies offer, it is worth checking out.

Oh yeah, the freedom fridays are cool, but even if we are just talking about "new" releases, there is more free stuff than I could ever play. The march thread especially is crazy with free stuff..

I generally like what the desura team is trying with their highlights, same with the weekly highlights or whatever its called.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I didn't know you had a Vita btw. That makes you our official Vita correspondent.

Not like the Vita has so many awesome Indie exclusives :p I love the machine, but its more a luxury/convenience device to play stuff on the go.

But sure, *waves the Vita flag*.
 
Top Bottom