Has it changed at all since launch? I think I remember reading your impressions at the time
I havent read about any content updates since then, but I might have missed them.
Has it changed at all since launch? I think I remember reading your impressions at the time
So big Steam update lets you see what games people follow now (among other things) instead of just when they buy or wishlist. I think I already have a lot of the regulars here but if anyone wants to be Steam bros add me: http://steamcommunity.com/id/rybrad . Just mention who you are if your Steam name is different from GAF (mine is stavers) so I can tag you.
The curation thing could end up being really helpful for these threads too as a way to keep track of generally well-received gems.
Toma do you have plans to curate games on Steam through the NeoGAF Indie group?
I probably should.
This is the actual curator page:
http://store.steampowered.com/curator/4626771
I am currently adding the games from our best of 2013 thread.
This is the actual curator page:
http://store.steampowered.com/curator/4626771
I am currently adding the games from our best of 2013 thread.
Great job.
Battle Pong with parries, super moves and characters who all have different attributes (jumping arc quirks + swing range + ball trajectories etc.) to distinguish themselves from the rest. The devs were also sensible enough to have its online multiplayer run on rocksolid GGPO netcode unlike Niddhog, Towerfall Ascension or Samurai Gunn and it's also cheaper than all three of those, to add insult to injury. What makes this game so surprisingly good is that it has a lot of nuanced depth to it despite its (at first glance) simplicity as it's continuously ratcheting up its pace; charged swings heavily increase ball speed and reduce hitlag to near zero IF you can time it right, bunts have the latter advantage too but increase meter gain at the risk of the enemy being able to intercept it (with the benefit of 4 directions to choose from), parries deplete all of your super bar upon use no matter how full, you can stun the other player by clashing with his swing, ... The list goes on and it all adds up to precise, mindgame-centric dueling as soon as you're aware of a given character's possible angles (with hitlag timing displayed at the bottom of the HUD) and all the relatively minor intricacies.
The way it ramps its speed tends to be on the ridiculous side too, moreso during 4-player FFA's or 2 vs 2 team fights.
http://www.indiedb.com/games/clandestinity-of-elsie
Clandestinity of Elsie is a Survival/Psychological-Horror game. You play as Hayden Warrick, a mentally damaged alcoholic and war veteran. Haunted by his past, he must unravel the mystery of his wife Elsie's disappearance. You must scavenge, kill, and survive long enough to find her. Clandestinity of Elsie is heavily story based. Mostly taking place in vast darkness, you must continue your objective of finding Hayden's wife Elsie while ensuring his own all-important survival. Loot buildings for supplies, run away from or kill enemies, and most importantly try not to die.
http://super91studios.com/2014/09/23/super-iii-alpha-build0/
SUPER III is a fast-paced, adventure game that combines action-platformer and puzzle-platformer mechanics. The game follows the story of an alien named III (Three) and his self-imposed mission to rescue survivors, post-war.
http://www.tulpagame.com
Tulpa is a puzzle-platformer game, in which the player controls two characters, a girl named Ophelia and a boy named Oliver, that travel through an ever-changing world. The characters possess different abilities and perceive the world differently. This makes the survival of both characters non-trivial, as traversing the world and overcoming its challenges demands that the player has both perspectives in mind.
Shameless self-promotion.
Clandestinity of Elsie - PC
Super III is kind of a spiritual successor to Frog Sord, same developer and artist
Super III - Free alpha (PC)
Have you guys seen this game "Noct"? I've seen the devs pimp it out on imgur a few times now.
Looks pretty interesting (sorry zkylon)
Here's the greenlight page for it:
http://steamcommunity.com/sharedfiles/filedetails/?id=298978414
Another Early Access success: Steam Marines is finished and fully released
Awesome. I had previewed the game and interviewed the dev a months ago. Great to see Before found a publisher. The dev's vision is really ambitiousFacepunch picked up indie game Before: http://www.neogaf.com/forum/showthread.php?p=131432525#post131432525
I don't know much about the game, but I really like the look of it. I also love when indie devs/pubs help each other out like this.
Anyone played it? Did it get better?
I haven't played the released version. Didn't think too much of it when I played it in EA though - I'll have to check it out.
I agree. The genre is one of my favs but the game was dull, lifeless and a chore to play.I thought it was rather bad actually back when I played it in EA.
Would anyone be interested in trying my game Spirits of Xanadu? It's in beta and rather unfinished, but it's playable from beginning to end (with 3 different endings). There's still a lot of bug fixing, tweaking, and a ton of polishing to do but it's at a point where I'd like some outside perspectives on it. The game right now is Windows only, and I have 10 Steam keys for it to give away.
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New demo and trailer for Master Spy
http://steamcommunity.com/sharedfiles/filedetails/updates/199314566/1411586503
Holy shit, my blog got another mention on Rock Paper Shotgun
http://www.rockpapershotgun.com/2014/09/24/before-prehistoric-survival/
Would anyone be interested in trying my game Spirits of Xanadu? It's in beta and rather unfinished, but it's playable from beginning to end (with 3 different endings). There's still a lot of bug fixing, tweaking, and a ton of polishing to do but it's at a point where I'd like some outside perspectives on it. The game right now is Windows only, and I have 10 Steam keys for it to give away.
I've talked about it once or twice here I think (few screenshots from SS have made it here too), but if you haven't heard of it I did a decent interview awhile back for Gamestakers, have a read here to see if it doesn't interest you. I haven't mentioned it anywhere else but it's being published by Night Dive Studios, thanks to them I was able to hire voice actors for the audiologs. Which I think adds a great deal to the game.
I'd be extremely grateful to anyone to me on Steam and give some feedback after you play it. Just want to get an idea for possible improvements or suggestions, performance reports, the usual.
So if anyone's interested go ahead and add me on Steam or PM me your Steam name and I'll send the key through there. Thanks!
Has anyone else been watching this indie van game jam show? I only just watched the first episode, but I really liked it. Its pretty much just three game devs making games in a van, but for some reason that really entertained me.
It's a Unity game so it's not too high. 2.0ghz dual core processor at least and any graphics card from the last few years should be fine. Anything in the 560 range and higher should be more than enough. Not familiar with AMD cards so whatever the equivalent is there.
Battle Chef Brigade, a beat-em-up/cooking show mashup, finally launched their kickstarter after agonizing months of teasing me on twitter with WIP shots.
Anyone played it? Did it get better?
This is 2nd hand knowledge, but I've talked to a Steam Marines owning mate and he said it was still pretty rubbish and hasn't improved enough from its time in early access.
What genres do you enjoy?So if I were to pick up one slightly new-ish indie game to play right now, what should it be? I mean, what would scratch a unique itch right now?
What genres do you enjoy?
Inspired by the classic Jules Verne novel, you are the companion and valet of English traveler extraordinaire Phileas Fogg, a man driven by a wager to circumnavigate the world in just 80 days. Like inkle’s previous games, the narrative is especially well-written, bringing the era, characters, and locations to life and offering a vast array of choices and scenarios that shape your journey.
Hangeki takes your well established Space Invader formula (ship on the bottom, formations of various enemies above) and spices it up with all manner of cool weapons, combo-focused action, and visual spectacle. The spectacle makes the game really, as you obliterate your enemies with waves of fire, energy swords, gatling lasers, swarms of missiles, and more, all accompanied with crazy particles and wild colors. Visually intense, fast-paced action
Invisible Inc is Klei's newest game, turn based tactical stealth with a cyberpunk corporate espionage theme and some RPG element as well. It feels different from any other stealth game I've played, and is very challenging and engaging. It's Early Access, but the game has progressed a lot and has a hefty amount of content. If there's one developer you can trust to deliver with Early Access, it's KleiI'm a fan of RPGs but really I'm a sucker for anything with a good story or a really unique form of gameplay.
This is the actual curator page:
http://store.steampowered.com/curator/4626771
I am currently adding the games from our best of 2013 thread.
BEDLAM is a strategic single-player roguelike role-playing game, created for the PC and Mac utilizing 'The Banner Saga' engine.
The player is cast as the mysterious Mechanic, the last known member of a once-thriving guild of brilliant inventors, intrepid travelers and operators of the rolling fortresses called Dozers.
As the Mechanic, you are in charge of commanding your crew in battles, managing your resources, improving your Dozer, interacting with various characters, and protecting your passengers while navigating through the post-apocalyptic wasteland known as Bedlam.
Remember One chance and one crew to make it through!
So I finally got around to Shovel Knight. And it undoubtably lives up to the hype.
Now I've never played any of the older classics that Shovel Knight was influenced by and everyone always compares it to, but I can always appreciate a great game. And that's what Shovel Knight is. An incredibly well crafted platformer that never holds your hand and never feels unfair.
Need to play more to deliver some actual impressions but I really enjoying the game. One of the best platformers I've played in a while
No, before my time. Never got around to playing them or Metroid, Castlevania, Mario, etc. My first console was a PS1 and never had a Nintendo console.I'm so glad you're both playing and enjoying it, but I have to ask... what? You've never played Zelda II, Ducktales or Mega Man??
No, before my time. Never got around to playing them or Metroid, Castlevania, Mario, etc. My first console was a PS1 and never had a Nintendo console.
I do want to check out the Metroid and Castlevania games. I like Metroidvanias, might as well as play the originals.I'm kind of jealous, I wish I got to experience some of my favorites for the first time again. You should go back and play the classics from the 8 and 16 bit generations. Some of the games are definitely dated but many are certainly worth your time. The original NES still ranks as my favorite system.