That would be hugely appreciated
Oh and I played the demo for about one hour. It definitely shows the charme of the game. I wont be able to describe it better than you do, so I wont try, but I still want to get some impressions out.
The game seems a bit simple, considering you dont actually do much, other than keeping the monsters content and selecting the battle formation of your tenants. I see that the game has some deeper elements going for it, like the wife/husband bonusses, items that apparently influence some aspects (like more rain) and monsters with different affinities. Its all pretty charming, but the demo seems a bit too hands off, since there isnt much you can do/strategize with the limited amount of tenants. I still definitely like it however and will buy the game once it releases
Other than it being a bit too simple in the demo, there are 2 other things I am slightly missing:
1. The game should be able to continue running in the background. Considering you cant have it grind endlessly because you have random adventurers looting you, it would be nice to have it run in the background for a bit, hear an adventurer approaching and then switch to the game.
2. I guess its not up for you to tell the devs some improvement ideas, but a "perma death" mode that saves automatically after each day would be cool, since it feels a bit cheap to just save before fights and retry them, which basically means you rarely have to deal with losses.
Anyway, incredibly charming game, but I feel that the demo isnt quite representative of the tactical depth later on. I hope I am right with that
Edit: Game related question. When a child grows up to be stronger than the parents, should I expel the parents so that the child gets another wife and makes even stronger kids? Is that how it works?