SolidSnakex
Member
Trailer
http://www.youtube.com/watch?v=4lq57HK_5gY
http://www.viddler.com/explore/sceablog/videos/1643/
http://blog.us.playstation.com/2011...infinite-possibilities-limited-beta-in-april/
http://www.gameinformer.com/games/i...generated-missions-infiltrate-infamous-2.aspx
http://ps3.ign.com/articles/115/1152911p1.html
http://media.ps3.ign.com/media/038/038010/imgs_1.html
http://www.youtube.com/watch?v=4lq57HK_5gY
http://www.viddler.com/explore/sceablog/videos/1643/
We thought inFAMOUS 2 would be better if it didnt endif you never ran out of missions and mini-missions to play and things to do. So we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFAMOUS 2 players can build new missions, then share them with the world. I think youll all quickly discover that while building missions is a lot of fun, seeing people play and enjoy those missions is even better!
There really arent a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and propsso if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.
If you want to bend the rules of inFAMOUS 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Coles powerssee how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or I could go on all day.
Its pretty easy to do missions that are more like mini-games, too. Skeet shooting? No problem. Disc golf? Assuming youre happy tossing around cars instead of Frisbees, sure. How about a mission where Zeke just tells you bad jokes until you shoot him? Um, yeah, you can do that, too.
http://blog.us.playstation.com/2011...infinite-possibilities-limited-beta-in-april/
The city of New Marais will be seamlessly populated with both officially developed missions and user-created missions, allowing you to continue experiencing fresh content even after youve completed the primary campaign. Unique colors will differentiate official and unofficial content, and filters will let you choose the type of games you want to play by genre, ranking, and so on.
Those interested in developing their own missions will have the ability to draw from the same pool of assets and behaviors used by Sucker Punch. Aspiring designers have the option of creating a missions from scratch or remixing an existing level by dragging and dropping items and determining the behaviors of NPCs.
In order to ensure a smooth release, a public beta is slated for early April. Details on how to participate will be provided March 14. The best missions from this beta will be chosen as Sucker Punch Featured Content and populate to the world when the game ships.
Weve put four short missions through their paces to see what Infamous 2s user-generated content has to offer. The first mission Save The Cathedral tasked Cole with escorting a group of allies through a slew of hostiles in order to disarm a bomb. The second mission felt similar to a tower defense game, with Cole perched on a bridge attempting to halt waves of enemies before they could break through defenses below. The third mission harkened to a shooting gallery, with Cole picking up explosive barrels and tossing them at foes positioned throughout the environment. The last of the missions featured a race against time through a series of rings.
All of the missions were designed to showcase the newly announced feature in a short span of time, so none of them clocked in at more than two minutes. That being said, Sucker Punch representatives made clear that missions can be as long or as short as the designer desires, the only real consideration being to ensure the attention of the player is maintained in order to nab a high ranking.
There also appears to be some sort of XP system that stems from playing user-generated missions, but Sony wasnt able to comment on specifics or how it would feed back into the core game.
http://www.gameinformer.com/games/i...generated-missions-infiltrate-infamous-2.aspx
Today at GDC, Sony unveiled a brand new system in the sequel that allows players to place enemies, objects and more to create your very own challenges that pop up in New Marais. You can come up with stories, limit it to races, and even assign XP to completing a quest. A trailer listed a variety of missions (Defense, Escort, Search and Destroy, Survival, Shooting Gallery, Platforming, and Obstacle Course), but Sucker Punch said that the possibilities are endless and users can create whatever they want.
Once the creation is whipped up and uploaded, it's shared with the world. Players can select the criteria they want in their game -- say, the best shooter missions or the newest puzzle missions -- and those events auto-populate that the map. From there, players just walk up to the green cone of light, scope the vital info, and start the event. If a player hasn't cleared a story mission and a created mission uses an enemy or something from it, the player won't be able to access that created mission until he or she has unlocked that part of the story.
Like most user-created content these days, the creations are rated by the player when beat. This influences how many people see the creations. The "Famous" ranking means people are playing and enjoying your content -- your stuff will appear in other people's games if they're filtering for criteria your content contains. The "Sucker Punch Featured Content" means so many people like your stuff that the developer of the actual game is recommending people play it -- these will be the first created missions you see when you turn the game on.
http://ps3.ign.com/articles/115/1152911p1.html
http://media.ps3.ign.com/media/038/038010/imgs_1.html