• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

inFAMOUS: Second Son runs at 1080p and 30FPS

They look identical. Isn't Dark Souls animation hard locked at 30fps no matter what? I remember there being problems with the PC version.

Aye it always looks like both are identical that most because both running same time synchronize. Lot of people confuse with the lower framerate meaning it will run slower.

It is coming from PC version, there is mod patch to unlock the 30fps.
 
A couple of years ago i was gaming on PC with a 5770. As a result i had to use a variety of different resolutions and effects settings to get games running the best i could. No matter what settings i chose, games almost always looked best at a native resolution to my (1080p) monitor. At a push, 900p, depending on the game. But 720p always looked worse than if i just dropped the effects.

Doesn't that have to do more with your typical computer monitor having a god awful scaler than anything else?
 
That Dark Souls GIF only works in Firefox, if you're using Chrome it will look exactly the same.

Left is clearly smoother.

Tried it in Firefox, looked the same. I looked for the sword against the black background, and it clearly showed up for me the same number of times on both. Either way, that F-Zero one i posted shows a clear difference and 30fps in that game doesn't provide enough reaction time, nor does it allow you to keep track of the action well enough as the competition (and track) tend to jitter about at high speed.

Doesn't that have to do more with your typical computer monitor having a god awful scaler than anything else?

The graphics card does all that.
 
Tried it in Firefox, looked the same. I looked for the sword against the black background, and it clearly showed up for me the same number of times on both. Either way, that F-Zero one i posted shows a clear difference and 30fps in that game doesn't provide enough reaction time, nor does it allow you to keep track of the action well enough as the competition (and track) tend to jitter about at high speed.



The graphics card does all that.
Sorry that F-zero is also really bad one too. purpose lower FPS even more.

Actually if you are really bother what the difference from 30FPS vs 60FPS just use the video comparison. I recommend not to use YouTube.
 
Cancelled my ps4 preorder. Not even joking or trolling.

Thank you for winning "The dumbest thing I've heard all day" contest.

The game is basically a launch title and by all accounts, it's going to look gorgeous and more importantly, it's probably going to be REALLY fun.

You're going to cut your nose off to spite your face because a launch title isn't running at 60 fps.

BTW, the trophy is in the mail.
 
60fps always trumps 30fps, but I am willing to sacrifice frames for fidelity in most genres when playing with a gamepad. Higher frames are necessary for smooth mouse movement, but with a gamepad I find 30fps tolerable.
 
Thank you for winning "The dumbest thing I've heard all day" contest.

The game is basically a launch title and by all accounts, it's going to look gorgeous and more importantly, it's probably going to be REALLY fun.

You're going to cut your nose off to spite your face because a launch title isn't running at 60 fps.

BTW, the trophy is in the mail.

Relax gaming pal, I can always get a PS4 down the line when I feel it has a good library. I think The Order looks awesome :)

And you gotta give me some credit for not trying to scalp it lol
 
I don't know if they fixed it but Brütal Legend for PC has this interesting bug where the game can run at 60 fps while the animations run at 30 fps. The experience is jarring and makes you appreciate 60 fps a lot more.
 
It's just an example, I didn't create that compare, I picked that up from another forum showing an example of why only if "All else is equal" 1080p is better than 720p, but in a closed platform where sacrifices have to be made somewhere, sometimes in certain situations its better to go below 1080p, probably why developers chose 900p for BF4.

Framerate is underestimated as well. The visual impact can be quite substantial on moving images. Higher framerate is always more visually appealing:

16fps_zpsa803d5bd.gif
33fps_zps0aea0a73.gif


*gif is just an example, see link for true comparison
http://boallen.com/fps-compare.html

There's less of a noticeable difference between 30-60 than 15-30 tho. 15 is clearly juddering, whereas the 60 just looks smoother.

Personally I'm happy with OW games running at a locked 30. Rarely do they require excessive levels of twitch reaction gaming, and if they're well designed the mechanics involved will be built around the 30FPS model anyway (i.e you won't feel that you're losing because the input reaction time is too slow), but as has been said, for racing, fighting & FPS, 60 locked is ideal, aiming for 60 while stuff is happening and not dropping below about 45 is more than acceptable.

All this precious stuff about 'I can't watch/play xxxx unless it's 4k/120fps' tho...you all sound like women who can't have a bag that's not designer label or something.
 
Ugh. no 60? Shame. But I understand: optimizations and all that.

It's an open world game, of course it's only gonna be 30fps. The only games on consoles you're gonna see in 60fps are FPS, Racing, Fighting, & Sports games. MMOs & strategy games ported from PC will probably also be in 60fps.
 
It's an open world game, of course it's only gonna be 30fps. The only games on consoles you're gonna see in 60fps are FPS, Racing, Fighting, & Sports games. MMOs & strategy games ported from PC will probably also be in 60fps.

Driver San Fran begs to differ (I know it's not really totally free-roaming)
 
Personally I think 1080p/30fps for a game that looks as good as SS seems too as a launch window title for a console that used to have 4GB RAM when development must have started this is pretty good.

I'd rather rock solid 30fps for a slower paced open world game and see how they can optimize the engine further in subsequent titles than anything uneven.
 
I don't care about running most single player games at 30FPS. I can't stand multiplayer shooters or racing games at anything less than 60, but for third person adventure, RPGs, strategy, etc, I don't care. Hell I played Skyrim at 20-30FPS and I have a GTX 680 (yes, with a fuckaton of graphic and gameplay improving mods and an expensive ENB preset, but it was REALLY worth it).
 
Personally I think 1080p/30fps for a game that looks as good as SS seems too as a launch window title for a console that used to have 4GB RAM when development must have started this is pretty good.

I'd rather rock solid 30fps for a slower paced open world game and see how they can optimize the engine further in subsequent titles than anything uneven.

This probably won't happen. It would only happen if developers stopped trying to squeeze more graphical power in terms of visual enhancements out of the consoles. then they could slowly optimise as they found new ways to exploit the hardware.

However, they'll most will likely use the new techniques and understanding to increase the quality of the graphics ahead of performance - like they've done here.
 
Good motion blur will make the image look much smoother. I really hope this is something that increases substantially in quality this gen.

I'm not adverse to 60 fps but 30 fps with good motion blur should produce something that is filmic if the motion blur is done right.
 
I'm absolutely in favour of 60fps where it is needed, but i don't think every genre of game needs it. The Last of Us is a great example of a game that actually plays very well despite being around 25fps a lot of the time. I can't imagine 30fps being a problem in Infamous tbh either. As soon as they hit a competitive fps, fighter, driving game or 2D platformer with 30fps i run a mile though. Those types of games need responsive controls and instant visual feedback.

This guy gets it. Sure it would be nice to have 60fps in everything, but I'm completely fine with 30fps in a game like Infamous.
 
1080p !!!! Nice !

30fps is to be expected, it's ok for an open world game. I have no problems with that !

This game will look so good in 1080p !!!
 
This trailer been posted yet cause DAMN it looks awesome:

http://youtu.be/NFukFWFndEk


Wow, what a nice trailer, thanks for reposting it. I missed 2 weeks of my life fighting the end of a long relationship, so I hadn't seen it yet.

Wow, that trailer has more views than the Uncharted PS4 teaser. That's unexpected, given the latter is a way more popular franchise.

To be fair, that UC4 teaser was just a voice over, so there isn't a real incentive for rewatches or sharing. If they had shown something more substantial, it would have way more views. Let's hope they show something meaty at the VGx.
 
Maybe next gen....

Let me just clarify why power is irrelevant to FPS.

InFamous 2 could've ran at 60 fps. There's nothing saying it can't. Maybe GTA V ported to a PS4 would've run at 60 fps. But then what? You have a game that looks exactly like last gen, but runs at twice the fps.

Next gen won't change. You'll want to use all the power you have to make a picture that's at pretty as possible. In an open world, especially, you cannot control what assets are loaded and what's in view to the same extent, and as such would sacrifice too much to get 60 fps.

So, sure, you can get a 60 fps game, but it would, semantically, look "half as impressive". It's a choice to spend the power to have a complex and alive world, in exchange for 60 fps. Unless next gen is quantum computers that give developers more power than a dev can use, then you'd get 60 fps.
 
Good motion blur will make the image look much smoother. I really hope this is something that increases substantially in quality this gen.

I'm not adverse to 60 fps but 30 fps with good motion blur should produce something that is filmic if the motion blur is done right.

I prefer all games without motion blur. The shittiest effect ever to hit games.
 
I never thought I would see people complaining about 1080p/30fps in a next gen open world game. Even 30fps is a massive improvement over the shitty framerates we've had in open world games on consoles the past few years.
 
Let me just clarify why power is irrelevant to FPS.

InFamous 2 could've ran at 60 fps. There's nothing saying it can't. Maybe GTA V ported to a PS4 would've run at 60 fps. But then what? You have a game that looks exactly like last gen, but runs at twice the fps.

Next gen won't change. You'll want to use all the power you have to make a picture that's at pretty as possible. In an open world, especially, you cannot control what assets are loaded and what's in view to the same extent, and as such would sacrifice too much to get 60 fps.

So, sure, you can get a 60 fps game, but it would, semantically, look "half as impressive". It's a choice to spend the power to have a complex and alive world, in exchange for 60 fps. Unless next gen is quantum computers that give developers more power than a dev can use, then you'd get 60 fps.

Which is why devs shoudl stop chasing the visual high end and focus on performance as the baselien and build from there.

Console hardware doesn't suit this approach.

I'm not sure when we started accepting the sacrifice of performance with developers over reaching in terms of what the hardware is capable of, but it's where we are now and the reason they get away with it is because so many are happy with such low end performance.

Honestly, give me 1080p over 60FPS

Both should be considered fundamental aspects of graphcial quality, way ahead of fancy lightening effects etc... If you can't produce the latter without impacting heavily on the former, then don't overstretch the hardware's ability.
 
Let me just clarify why power is irrelevant to FPS.

InFamous 2 could've ran at 60 fps. There's nothing saying it can't. Maybe GTA V ported to a PS4 would've run at 60 fps. But then what? You have a game that looks exactly like last gen, but runs at twice the fps.

Next gen won't change. You'll want to use all the power you have to make a picture that's at pretty as possible. In an open world, especially, you cannot control what assets are loaded and what's in view to the same extent, and as such would sacrifice too much to get 60 fps.

So, sure, you can get a 60 fps game, but it would, semantically, look "half as impressive". It's a choice to spend the power to have a complex and alive world, in exchange for 60 fps. Unless next gen is quantum computers that give developers more power than a dev can use, then you'd get 60 fps.

I think the crowds in Forza are a good example of this...
 
I never thought I would see people complaining about 1080p/30fps in a next gen open world game. Even 30fps is a massive improvement over the shitty framerates we've had in open world games on consoles the past few years.

This. This right here is what my very first thought was. I mean I'm enjoying the shit out of Assassins Creed 4 @ 1080p 30fps locked. No dips. Solid. Very very enjoyable. As long as there are no slowdown I'm very excited for this gen of consoles.
 
Honestly, give me 1080p over 60FPS

Even Dark 10X might agree on that. Him and I want *consistency* in our frame rates. A locked 30 is better than a tearing or juddery 40 - 60. At least to some of us.

I'd love for Killzone to have an option to lock it down at 30 fps in single player.
 
I had to look it up. It was during an interview where the host was giving her bio to the audience and mentioned that she moved back to America after her father was put in jail for fraud. She responds that she lost her father for 8 years and storms off.

Video here:
https://www.youtube.com/watch?v=_FWVKEtryvw

Also, she told the crew before the show that she didn't want to talk about or even mention her father in the interview. And one of the first thing they did was bring that up.

Shows in France are really big with bringing tension and arguments into the forefront of those interviews. Assholes.
 
This. This right here is what my very first thought was. I mean I'm enjoying the shit out of Assassins Creed 4 @ 1080p 30fps locked. No dips. Solid. Very very enjoyable. As long as there are no slowdown I'm very excited for this gen of consoles.

And this is why devs get away with it - because so many accept low end performance due to developers pushing the hardware too hard.
 
Just learned that the orbital drop is controllable and not just a canned animation. You can direct Delsin as he's torpedoing towards Earth. Pretty cool.
 
Sorry if it's not related but... is it me or games look better at 30fps, even if it's a lot less smooth than 60fps? Maybe it's my TV but when I switched vsync on in Dead Space 3 PC it went down to 30fps and it looked better
 
Sorry if it's not related but... is it me or games look better at 30fps, even if it's a lot less smooth than 60fps? Maybe it's my TV but when I switched vsync on in Dead Space 3 PC it went down to 30fps and it looked better

Maybe you were experiencing fluctuations in your fps causing judder, but when it was locked at 30 it remaind solid.

It certainly shouldn't look better at a lower frame rate if the higher framerate is stable.
 
And this is why devs get away with it - because so many accept low end performance due to developers pushing the hardware too hard.

Well...it's not like YOUR opinion of how a game should run it's the RIGHT one.
Sure is nice to want things, but some of the best games never run at 60 fps and people really enjoyed them , that tells you something. Just as IQ isn't that big of a deal either, look at those 3ds games, they are pretty fun at 30 fps and bad IQ.
 
Thank you for 1080p being practically standard for PS4, Sony. You guys are champs.
Yeah after jumping into PC gaming toward the end of this gen I couldn't imagine going back to sub 1080p. I'm glad at least one console is basically setting the standard at this resolution.

Hopefully it sticks with third parties as well.

1080p, min of locked 30fps and solid AA are my basic musts nowadays.
 
Well...it's not like YOUR opinion of how a game should run it's the RIGHT one.
~

Of course it's my opinion, I wrote it... and seeing as I'm not the only person on the planet, it's not going to be absolute.

I didn't realise I needed to wrap my opinion in /imo tags.

Sure is nice to want things, but some of the best games never run at 60 fps and people really enjoyed them , that tells you something.

In my opinion... it just shows us how people have come to accept lower performance because it happens so often. The bar was never raised as a standard, when it should have been.
 
I agreed, this gif is a poor example for comparison (not in sync & 16fps vs 33fps). In this link show true one.

Maybe this gif might be better one: 50fps vs 25fps
ymuOf6k.gif

Looks the exact same.

They look identical. Isn't Dark Souls animation hard locked at 30fps no matter what? I remember there being problems with the PC version.

This is a good comparison, though you need to go to the actual page (http://hiresreset.tumblr.com/post/47381261678/frame-rate-comparison-by-genre-part-1) to see it properly).

iIsj9I9xWeZvw.gif

These look the same as well; which is why I don't care about 60fps. I'll take 1080p and 30fps any day. Hell I wish Shadowfall's MP was locked at 30fps to allow the visuals to be boosted even more.
 
Looks the exact same.



These look the same as well; which is why I don't care about 60fps. I'll take 1080p and 30fps any day. Hell I wish Shadowfall's MP was locked at 30fps to allow the visuals to be boosted even more.

Those examples do not show the difference well.

30fps and 60fps are nowhere near the same, if you have a pc at home then run a game at 60fps. Next, use a program such as MSI Afterburner to limit your frame rate to 30.

Then tell me you see no difference.
 
Top Bottom