I read that you were a developer. You really can't easily tell the difference? That is very surprising considering 720p blown up to twice its size looks like blurry shit on a TV that isn't trashola. And I need to wear glasses to drive.
I honestly can't, at least, not in a normal gameplay scenario where I'm just sitting on the couch playing. Granted, like I mentioned in that Mikami thread, I'm a designer, not an artist or programmer, so maybe I haven't trained myself to notice those differences as easily. I do spend a lot of my time working in bland gray prototype rooms to test gameplay, so maybe that's why, lol
I can notice 30 vs. 60fps, low detail textures vs. high detail textures, 480p or lower vs. 720p or higher, crappier bitrate videos (youtube) vs. higher quality videos (Apple Trailers, Gamersyde)
But 720p vs. 1080p on a PC game running on my 55" TV from 8-10ft away? Unless I see the HUD change size or there's a lot of small in-game text or something, it seemed to be difficult for me to notice the difference. Maybe my TV has an awesome scaler in it? Maybe it depends on the specific type of game running? I dunno.
This isn't to take away anything from those who can spot the differences, but just saying that I don't think it's as universally obvious to all end users as some may think.
It's kinda like how some could notice the difference between a 128kbps MP3 and a 256-320kbps MP3, but couldn't easily notice the difference between a 256-320kbps MP3 and a FLAC or WAV file or something.
Tsundere said:
Maybe he's developing an Xbox One game? =p
I've only seen our current game running on a PS4 devkit so far