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Injustice 2's graphics and production values (both on console and mobile) seem insane

Falls apart in motion and, to be honest, for the most part I dont find this "look" to be a good fit for DC characters (for MK, sure)

They still deserve credit cause this shit is hard to do, but my dislike for the designs, the animations and the way the women look is a total turn off for me personally.
both animations and designs of women characters are massive improvements from ij1
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.
 
So, the next Street Fighter is gonna be an arena fighter where everyone plays like Dhalsim?

Not that you're being serious, but I don't think one single game should have that kind of power of influence at all no. Core gameplay isn't necessarily the aspect I'm referring to either when I talk about the genre evolving. I think there's a lot of backend things that a big money company like (for eg.) Riot could innovate in that certain companies just take for granted now.
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

I'll give you that. It's why I'm hyped af for the eventual Dissidia 3 console version, because Duodecim especially had a phenomenal amount of single player content.
 
I wish Riot made their rumored fighting game with a meaty SP like NRS does. I can live with shittier graphics if the artstyle is top notch.
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

To be fair Microsoft put effort into making some interesting single player stuff with Killer Instinct with both the Shadows feature and Shadow Lords mode. While the end results of the latter are arguable, at least they tried to bring something new to the table for single player.
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

You aren't a fighting game if you got good story
Doesn't work like that!
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

I'd argue Guilty Gear Xrd is trying.

Also it's ok to criticize animations. If it looks weird it looks weird.
 
I'm willing to bet a lot of the "horrible models" and "can't get past the animation" comments are from those who have not been following recent media for the game.

The models are mostly very good and yes, while they can still improve in animation, I feel like the comments are often way over-exaggerated to the point if it being a meme. For a fighting game fan and super hero fan, this is a no-brainer pick up.

No fighting game is going to be perfect, and there are complaints I have about some things, but they deserve a ton of credit for the jump from the first one to this in terms of polish. I've never really been a huge NR fan gameplay-wise, but this game has me the most excited I've been for a game in years.

Nah, those comments come from that video someone posted a while ago about animation in NR games which I found ridiculous nipticky, and of course, everybody went with the flow saying the animations are shit and what not.

The whole thread was a joke and it is going to have some people talking about it here, obviously.
 
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Look just because he punched a boulder doesn't mean he's Superman.
 
I can comb thru every thread prior to that video, and pull numerous complaints about the animations. Including my own. You have no idea what you are talking about.

Great, you do that. There's lots of things to like/dislike and critique about everything, and I'm not even a Mortal Kombat or Netherealms fan (they've always looked and played wrong to me), but you haven't been around the block with know-it-all, everyone's-an-expert cynicism if you don't understand the idea that every time some new 'enlightened one' comes along with their authoritatively postured critical analysis video on any given piece of media it gets reduced, regurgitated and evangelized ad-nauseam through the power of shitposting and link-dropping until everyone else who's not as determined to "comb thru every"-thing forfeits from exhaustion.
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

the animation is very poor, idk why you have to be so awfully defensive here? having awesome single player content doesn't excuse the bad animation or make it go away. but yes, as always nether realm studios is absolutely knocking it out of the park with the single player content, which is extremely appreciated
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

The Arc Sys fighters (Blazblue, Guilty Gear) are putting up pretty good offerings for Single Player content, but yeah, outside of that and the NRS games, nobody is even trying.
 
Their use of lighting and facial capture is great this time around but damn those animations are stiff as hell still. I'm glad they are going all in on the look though I really dig it, cousin vinny Black Adam and all. Why they modeled receeding hairlines for Black Adam and Super Man I'll never know.

Also think some of the effects/armors look a bit weak but they are side items not the main ones so eh. Lanterns not so bright effects are a major pet peeve, blind me NRS, BLIND ME!
 
Nah, those comments come from that video someone posted a while ago about animation in NR games which I found ridiculous nipticky, and of course, everybody went with the flow saying the animations are shit and what not.

The whole thread was a joke and it is going to have some people talking about it here, obviously.

How was it joke? Despite some people with drive-by shit posts it was actually a very detailed and in-depth video as to why NRS are, to be frank, shit - which led to some good discussion about the actual principles and fundamentals of animation. Also, this conversation did not originate from that thread as I'm sure a lot of people thought thier animations were ass long before that video but couldn't articulate why. But yeah "joke thread".
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

DOA5 had a pretty expansive story mode but the rest are either the equivalent to visual novels or short 2 - 3 hour stories. I chuckled when it was revealed that MvCI would have 2 hour story mode. Like, c'mon guys. You have the Marvel universe and the Capcom universe and 2 hours is all you can do?
 
Great, you do that. There's lots of things to like/dislike and critique about everything, and I'm not even a Mortal Kombat or Netherealms fan (they've always looked and played wrong to me), but you haven't been around the block with know-it-all, everyone's-an-expert cynicism if you don't understand the idea that every time some new 'enlightened one' comes along with their authoritatively postured critical analysis video on any given piece of media it gets reduced, regurgitated and evangelized ad-nauseam through the power of shitposting and link-dropping until everyone else who's not as determined to "comb thru every"-thing forfeits from exhaustion.

Why are you trying to so hard to de-legitimize a large vocal group of people who find an aspect about a developer's game bad? What is in this for you? What do you get out of it?

Whether it was after that thread or before (anyone who has been paying attention knows these complaints have existed since Deadly Alliance), it doesn't make the complaints less valid. You just come off as someone who feels as if you were personally hurt in some way because people don't like something you like.

Nah, those comments come from that video someone posted a while ago about animation in NR games which I found ridiculous nipticky, and of course, everybody went with the flow saying the animations are shit and what not.

The whole thread was a joke and it is going to have some people talking about it here, obviously.

Same for you. What do you gain from this? The animation issues are real and valid. That doesn't take away from the great work NRS is doing and it certainly won't keep people from buying the game. Hell, my pre-order is ready to go and I was one of the regulars in that thread, and even before complaining about the animation and faces I1, MKX, MKvsDC, and MK9 had. They fixed the faces so certainly they can work on the animations.

NRS is still great though.
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

Pretty much. This + being a huge comics fan/being invested in the story makes it like the only fighting game I'll ever buy the ultimate edition for.

So excite.
 
Their use of lighting and facial capture is great this time around but damn those animations are stiff as hell still. I'm glad they are going all in on the look though I really dig it, cousin vinny Black Adam and all. Why they modeled receeding hairlines for Black Adam and Super Man I'll never know.

Also think some of the effects/armors look a bit weak but they are side items not the main ones so eh. Lanterns not so bright effects are a major pet peeve, blind me NRS, BLIND ME!

Yeah Black Adams design confuses me. Superman still looks like a superman to me but Black Adam is just weird
 
Watched several videos and the game looks fantastic to me. Might pick it up on Xbone.
 
Not gonna lie I'm buying this game solely for the graphics and story (?). Outside of Street Fighter 3 I have no interest in fighting games but I can't pass the chance to see my favorite DC characters rendered in 3D.
 
His face is the thing that bothers me. He looks like an old Italian man.

Everywhere else he's always kinda looked like an elf to me lol.
I think it's the rounder face that's throwing me of for Adam. He's typically depicted with a very tall head and a strong jawline.
 
Neatherealm are the top dogs of the fightIng game genre in terms of sales now. Injustice is probably the biggest game due out until September. So, i actually expect the game to come out firing. Game looks great and will be packed for content and will be big for the rest of the year. I hope they stick the landing.
 
I absolutely think the art direction in Injustice 2 is stellar. My most immediate gripe with NRS games since MK9 gave them a big, big comeback has been that the art has tended to look janky. If there's anything that continues to bother me about the art in Injustice 2 in particular, it's that the vast majority of costumes look kinda corny -- aside from some of the characters that dress closer to a plainclothes look, it feels like the costume direction leans a bit too heavy on being "cinematic universe" inspired in design, and there feels to be something of a lack of "comic book inspired," in the strictly "leotard/tights" sense, anyway. Even if it did look a little off being matched with the more photorealistic facial designs, I'd still appreciate if those types of costumes were shown off more frequently (and perhaps they are in fact in the game, they just haven't been marketed often).

The now-famous YouTube video that breaks down the animations really did hit home for me, and funny enough, I had actually never really given the animation a ton of thought, as I kind of expect Mortal Kombat in particular to sort of move in a hammy way. However, sort of seeing the logic behind why it bothers people made it a lot more apparent to me than it was before. It's not wholesale dismissal of NRS' animation systems, though, as some particular animations and sometimes even whole characters seem handled well, but it's certainly uneven IMO.

That said, I'm still grabbing the game on Tuesday, I've been excited for a while now and I've been glad to see the art direction and character modeling improve over time of this game's development.
 
I dislike DC characters except for Batman and the way NRS portrays them makes them even more unattractive to me. That's why the first Injustice immediately seemed bland and uninteresting to me. IJ2 has improved in regards to the character models but it still looks pretty bland and lifeless outside of intros and win poses.

The only thing I'll give them credit for are their story modes and other single player modes. Aside from that, I hope fighting game developers don't borrow anything from NRS games.
 
Whine about animations all ya want but nobody other than NRS is even trying for fighting games with a single player focus. MK9 set a gold standard and they seem to be the only people interested in meeting it. Absolutely insane value on day 1 compared to other fighting games which will not be named.

Literally every fighting game developer other than Capcom is making an effort, some just have bigger budgets than others.
 
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