IntentionalPun
Ask me about my wife's perfect butthole
It will render the image better on pc proportionally to the power of the gpu, and when large assets are streamed like in the diving session of the old demo, it will load them at full detail better on ps5 proportionally to the capacity of the I/O interface. When there will be SSDs speedy enough to overcame the bottleneck-free I/O of ps5 (or when a pc gamer will use tons of ram to load the game entirely in it), PCs will have the edge in that also.
It's just mathematics. As of now, if you don't use huge quantities of ram, I/Os on pc are not able to reach the same speed (which is not the simple speed of the ssd, but the whole speed made possible by eliminating I/O bottlenecks).
Obviously, rendering is always on sceen, while intensive use of I/O is used only when needed and only if a developer creates something that requires it.
How much data do you think the diving session in the "old demo" needed?
This video contradicts the idea that it was much data at all...
Beyond that PC has DirectStorage + things like RTX I/O coming.. UE5 is also not out until 2022...
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