What is Valve up to these days?
Decompressing from Portal 2 and working on DOTA 2
With the addition of STEAM to the PSN is Valve planning on shifting development focus to consoles or are you going to remain developing games primarily for the PC?
"Agnostic" toward platforms. Develop game and then determine platform.
How does Valve plan on differentiating the game from the very popular "League of Legends"?
Valve is less interested in what other companies are doing, but should be more interested in what Valve is doing.
How do micro transactions affect the future of Valve's business model?
Valve looks to create a community feeling. Marketplace is set up for community members to create their own part of the game. Through this the creators are able to be rewarded for making cool things.
Do you still plan on making single player games? (dispelling a rumor) .
Yes still making single player games but Valve looks to improve on multiplayer.
Do you ever get a chance to play games for fun anymore? If so, what games are you playing?
Yes, loves to play games. WoW, Sword and Poker (iPad), DOTA 2.
Do you plan on deviating from SOURCE or do you plan on indefinitely updating the current engine?
Very convenient to build on a stable set, but will have to improve eventually.
What games in the last decade do you believe have improved the gaming industry?
Parts of Spore, MMO's, Plants vs Zombies (as an example of "casual" games), social gaming (Cityville).
Will Chell from Portal and Gordon Freeman from HL be meeting?
The whole reason those two games take place is for crossover story. It'd be hard to have one of the characters not being the player and meeting them. It'll be a decision for the future.
Why are some of your most famous protagonists silent? How do you feel this affects the games as a whole?
"It's just a choice you make" and that choice is just a narrative choice and alters how the player and the character interact.
What advice would you give to somebody aspiring to get into the gaming industry?
The rules are changing quickly on what a career path looks like. Build something, release it to people, get feedback, re-release it. Do your own work and get recognized for it.
I read that you collect knives. How many knives do you own? What do you like about them?
"Too many." They have aesthetic qualities and functional.
What was your favorite game to work on?
Enjoys the people more than working on a specific game.