nkarafo
Member
It's 2017, 32bit color is supported by graphics cards since the late 90's. And yet i still see this in many modern games
The image above is from Dying Light. You can see the color transitions in the gradient as it's not smooth at all. It gets worse when it's sunset. Or when you are underwater. I also saw this in The Surge, in certain semi-dark areas. Looks very bad.
This is probably not a pane/monitor issue. If it was, the picture would appear correctly in other monitors. I also tested Dying Light on my older CRT monitor and the results were similar. I also enabled "full RGB" in the Nvidia settings because the default was always "limited".
Is it a driver/graphics card issue then? If people with other cards can see a smoother color transition in gradients then this should be the case.
Or is it a game problem thus we can do nothing about it? And if it is... why? I thought games use millions of colors (32bit) since decades now. Why is it so hard to have smooth color transitions today?
The image above is from Dying Light. You can see the color transitions in the gradient as it's not smooth at all. It gets worse when it's sunset. Or when you are underwater. I also saw this in The Surge, in certain semi-dark areas. Looks very bad.
This is probably not a pane/monitor issue. If it was, the picture would appear correctly in other monitors. I also tested Dying Light on my older CRT monitor and the results were similar. I also enabled "full RGB" in the Nvidia settings because the default was always "limited".
Is it a driver/graphics card issue then? If people with other cards can see a smoother color transition in gradients then this should be the case.
Or is it a game problem thus we can do nothing about it? And if it is... why? I thought games use millions of colors (32bit) since decades now. Why is it so hard to have smooth color transitions today?