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Is DOOM the most technically impressive game out today?

Doom looks really nice but it's not that crazy looking.
It's just really well done. Not an inflection point.

The impressive part is that it's rendering some really high quality effects (a lot of them) while also performing really well.
 
The impressive part is that it's rendering some really high quality effects (a lot of them) while also performing really well.
It runs and looks amazing on my 680 it's a solid ass game.
 
Doom's camera angle and setting are never going to trick you into thinking you're watching live action footage.

UFC 3 can trick me into thinking I'm watching live action footage. NBA 2K can do that. That doesn't mean I think they have better graphics than something else.

I disagree, because the "tricked me into thinking its real" bar should be the same for fantasy settings (DOOM) if we are strictly talking about graphics.
 
No. A 60 fps console game can't be technically impressive since it has to give up a lot of modern tech to reach that performance goal.
There's a free demo, the tech on display in Doom is absolutely fantastic, the motion blur is incredibly sublime. Every model is high poly. The lighting is on point. Really trying to see where they sacrificed anything to get it to look this good visually.
 
absolutely, as a PC player I'm really impressed this plays so fast and looks so good on consoles as well, id did one hell of a job, doesn't hurt that it's the best shooter in 10 years gameplaywise as well
 
I disagree, because the "tricked me into thinking its real" bar should be the same for fantasy settings (DOOM) if we are strictly talking about graphics.

U4 is pretty, but it came nowhere close to having that effect on me. I think we're still quite far from that.
 
There's a free demo, the tech on display in Doom is absolutely fantastic, the motion blur is incredibly sublime. Every model is high poly. The lighting is on point. Really trying to see where they sacrificed anything to get it to look this good visually.

Pretty limited scope (which is perfectly ok for the game, mind you); you rarely see big open environments.

Anyway, I think it's the most impressive game out there. Together with UC4.
 
That youtube video is actually the most technically impressive game out there today. I don't think I've seen one so smooth and clean before.

I've only played the demo of Doom and I think it looks and feels great but the environments aren't particularly impressive to me. It has a nice look to the rendering but the stuff that is being rendered is not outstanding IMO.
 
People are going to bring up UC4 over and over again in this thread, but it's worth pointing out that most of the effects in UC4 are completely baked, whereas most of Doom's effects are being done in real time.

UC4 looks great no doubt, but it's like comparing a static diorama to the real thing.
 
Really?
...
REALLY?

U4 in my mind is easily the best looking game Ive ever played and I did not enjoy it.

yes, really. doom on a high difficulty with no HUD really let's it sink in how good it can look. so much shit goes on. plus, this game manages to run at 60ish on consoles, and uncapped on pc. higher framerates are more impressive given the quality of doom's visuals.
 
People are going to bring up UC4 over and over again in this thread, but it's worth pointing out that most of the effects in UC4 are completely baked, whereas most of Doom's effects are being done in real time.
What does this even mean?

Yeah, Uncharted 4 uses baked lightmaps. Although even that doesn't mean lighting&shading is cheap.
 
What does this even mean?

Yeah, Uncharted 4 uses baked lightmaps. Although even that doesn't mean the lighting is cheap.

When did he say the lighting is cheap? He simply said it was baked in, while DOOM has real-time effects like that, making it more technically impressive.

Kinda ruined by too high fps (60). Looks like a Korean soap opera.

I accidentally played a game at 144fps on my friends monitor once and now I'm blind :/
 
When did he say the lighting is cheap? He simply said it was baked in, while DOOM has real-time effects like that, making it more technically impressive.
I was just bringing up the obvious example of something that's baked in U4.

And they didn't say it's cheap, but an overall reduction in cost and complexity would sort of be implied in another product being more impressive, no?
(Although the particulars in this case are a complex can of worms.)
 
I was just bringing up the obvious example of something that's baked in U4.

And they didn't say it's cheap, but an overall reduction in cost and complexity would sort of be implied in another product being more impressive, no?
(Although the particulars in this case are a complex can of worms.)

It is not more technically impressive to use baked lighting over real time lighting. It's not even close.
 
yes, really. doom on a high difficulty with no HUD really let's it sink in how good it can look. so much shit goes on. plus, this game manages to run at 60ish on consoles, and uncapped on pc. higher framerates are more impressive given the quality of doom's visuals.

I don't find 60fps more impressive looking. I always notice the hits it took to get to that point. In regrds to consoles I will never consider a 60 fps game "technically more impressive" than a 30 fps game. Although DICE has me second guessing that.
 
I don't find 60fps more impressive looking. I always notice the hits it took to get to that point. In regrds to consoles I will never consider a 60 fps game "technically more impressive" than a 30 fps game. Although DICE has me second guessing that.

30fps itself immediately makes a game technically dire
 
Uncharted 4 is still the best looking game overall IMO but id accomplished something unbelievable in DOOM too specially on PC.
 
I don't find 60fps more impressive looking. I always notice the hits it took to get to that point. In regrds to consoles I will never consider a 60 fps game "technically more impressive" than a 30 fps game. Although DICE has me second guessing that.

Enthusiast PCs aren't taking major hits for 1080/60, and the OP makes it pretty clear he's focusing on the PC version in specific (though I'm not going to speak for him, I'm referring to the video he posted as reference)

Rendering double the frames in the same amount of time is more technically impressive, too.
 
U4 definitely tops everything else, 30 fps or not. I play every multi platform game on pc. Doom included and nothing impress me half as much as uncharted 4.
 
The game is fucking impressive technically. The performance to eye candy ratio is insane, what a fantastic engine.

Also special mention goes to the pristine image quality attainable with some of the AA methods. I don't think I've ever seen such a jaggy free game with the TSAA enabled - outside of downsampling of course.
 
Enthusiast PCs aren't taking major hits for 1080/60, and the OP makes it pretty clear he's focusing on the PC version in specific (though I'm not going to speak for him, I'm referring to the video he posted as reference)

Rendering double the frames in the same amount of time is more technically impressive, too.

I'm even more impressed with the performance boost DOOM got after the Vulkan support was released. ~30% boost is ridiculous.
 
Doom is not only the most technically impressive game of the year (maybe even this console gen), it is also the best game this year. What an incredible fucking game.
 
DOOM is both an incredible technical achievement and possibly and also a brilliantly designed game from a gameplay perspective. The only thing I would change would be to remove the secrets/pickups from the map.
 
It looks good, but it's mostly a corridor shooter, right? no big open areas. I suppose that helps keep high frame rate
 
I forgot to mention the excellent TSSAA method before. The console implementation is a bit blurry but it's very stable and has phenomenal coverage. Really impressive for a 60fps game.

U4 is pretty, but it came nowhere close to having that effect on me. I think we're still quite far from that.

There was a point in Uncharted 4 that I thought was a piece of concept art as a matte background at first, then I was able to walk right up to it and explore. It was an incredible moment.

I just wish the post processing in Uncharted was better, particularly the motion blur. It stands out with the high quality of everything else. Uncharted's AA method is probably my favorite of any post process solution I've seen. Sharp and great coverage.
 
Battlefront has a couple of bloody amazing material shaders but otherwise I'd say Doom was better. My opinion might be coloured by the fact that Doom blows both UC4 and Battlefront out of the goddamn water as a game though.
 
Photo mode is what really brings out its visuals. Remember this is 60fps with amazing motion blur.

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I think what's impressive is the visuals+good performance. Crysis had the visuals, but no one ever really got decent performance out of it. You can max Doom out and get good performance on anything less than 4k.
 
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