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As I said, great job Bioware. Maybe they realized they can't compete with the RPG landscape on PC anymore so they redoubled their console focus?
So if I'm understanding this correctly there is no click to move?
What the fuck Bioware?
I don't know about unplayable (I eventually got used to it), but it's clearly an afterthought where it should have been given an equal amount of care and support. There's years of solutions for this kind of game out there, how Bioware couldn't figure out how to make it work makes me assume they just didn't care to.
Did the same.
The controls feel natural/good with a controller - with m/kb (which is normally my preffered choice) not so much...
I'm not convinced. Most German review sites (which I trust slightly more than US ones when it comes to RPGs) are lukewarm on the game. 4players put it at 59/100.Despite the control issues, they realized that they have made a great rpg game for both pc and console
Oh, no doubt about that. Most reviewers wouldn't know a good CRPG if it hit them in the face.Wont be surprised to see it win goty awards even for pc platform after control issues are ironed out.
I was thinking of maybe buying DA:I since word of mouth was good but after playing Divinity and Wasteland 2 it sounds like its tactical cam/M&KB would annoy me way too much.
They probably took out the click to position because of the jump.
I'm not convinced. Most German review sites (which I trust slightly more than US ones when it comes to RPGs) are lukewarm on the game. 4players put it at 59/100.
Oh, no doubt about that. Most reviewers wouldn't know a good CRPG if it hit them in the face.
I'm not convinced. Most German review sites (which I trust slightly more than US ones when it comes to RPGs) are lukewarm on the game. 4players put it at 59/100.
Oh, no doubt about that. Most reviewers wouldn't know a good CRPG if it hit them in the face.
I was thinking of maybe buying DA:I since word of mouth was good but after playing Divinity and Wasteland 2 it sounds like its tactical cam/M&KB would annoy me way too much.
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.I understand your choice and respect it, but you may be surprised with Inquisition. I won't try to convince you to buy now, though. If you believe waiting is best for you, then it's OK. I just wouldn't go into the game, whenever that happens for you, already expecting a bad game. It is great.
"Rarely need tactics", "Missing typical RPG talents"Speaking of German or PC reviews
http://www.gamestar.de/spiele/dragon-age-inquisition/wertung/46872.html
85 - Gold Star
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.
I have heard some unnatural rumblings regarding how Dragon Age Inquisition controls in the PC version, namely that with mouse and keyboard players are barely advancing at all. Or the fact that there are some features missing that basically cripples the gameplay to a sludge.
PC players of Dragon Age Inquisition, can anyone substantiate these complaints, and what can be done to ameliorate them, besides being forced to use a console controller?
Since my main interest in Dragon Age isn't the same as yours, I can't say I ever had the same concerns. As with any BioWare game, I go for the story, universe and characters. I love to explore the world too. Seems like you want a tactical combat. Others may tell you more about it. But it may be interesting to see players opinions (and not only reviewers) that share the same focus as you.
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.
Wasteland 2? The combat isn't as fantastic/best-in-a-decade stuff as Divinity: OS, but it's solidly tactical, and I haven't seen anyone complain about its story.It's too bad we just can't seem to have both.
And of course, not too long now and Pillars of Eternity will be upon us.
Well, it's all relative. Compared to when the Kickstarter was happening, it doesn't feel very long, and compared to since when I started waiting for a sequel to BG2 it's merely a fleeting moment now.Funny, it doesn't feel that way.
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.
"Rarely need tactics", "Missing typical RPG talents"
Computerbase calls the story "mediocre" and laments a "Skyrim-effect" with tons of meaningless filler quests. And I already talked about the 4players review.
Wasteland 2? The combat isn't as fantastic/best-in-a-decade stuff as Divinity: OS, but it's solidly tactical, and I haven't seen anyone complain about its story.
And of course, not too long now and Pillars of Eternity will be upon us.
Wasteland 2? The combat isn't as fantastic/best-in-a-decade stuff as Divinity: OS, but it's solidly tactical, and I haven't seen anyone complain about its story.
And of course, not too long now and Pillars of Eternity will be upon us.
Well, I've actually played the Beta and while it's not perfectly balanced yet (obviously, it's a Beta -- what hurts particularly for me personally is that pure casters are underpowered), it's almost IE level already. I think some people who find it "a mess" may just not be used to or remember how quickly an IE battle can go south if you aren't paying attention. (I just played IWD this year so I'm quite familiar with it)Well from what I've heard/read recently from lot of the Beta backers is that combat is a bit of a mess right now and not very fun.
Well, I didn't either -- I did imply that it was a far cry from Divinity: OS. Still, you control a party of 7 and it has a decent cover system, so some lack of individual tactical options is made up for by group tactics and a lot of significant positioning in varied circumstances.Wasteland 2 was a fun game despite itself. I certainly wouldn't call the combat that deep or tactical.
The requirement that you a) have to see the item you're interacting with and b) be close enough so that hovering over said item with the mouse triggers it just doesn't work well in a third-person action context; it's better suited to the isometric top-down view Dragon Age has mostly abandoned.
M&KB is perfectly useable, it's not just set up in the most ideal manner. I've spend nearly 20 hours with the game playing only that way and after the first couple hours getting used to the differences I don't even think about it when playing. Would it be nice if they made some changes, for sure. Does the game noticeably suffer due to the setup, not at all.
The game doesn't need much tactical thought, nor do the controls give you the tools to really implement them. This game this closer to KOTOR combat wise than DAO. Even on higher difficulties, tougher fights come down to a gear check and not clever planning.I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.
"Rarely need tactics", "Missing typical RPG talents"
Computerbase calls the story "mediocre" and laments a "Skyrim-effect" with tons of meaningless filler quests. And I already talked about the 4players review.
It's pretty tactical. And it works at least as well (I'd say better) with kb/m as it does with a gamepad. And that's a port of a 6 year old console exclusive, not a cross-platform game.
As I said, great job Bioware. Maybe they realized they can't compete with the RPG landscape on PC anymore so they redoubled their console focus?
The sad thing is that DA2 controls much better than this and has more tactical depth.They made this game with console in mind, what do you expect from them?
No more Dragon Age 1....sigh
The sad thing is that DA2 controls much better than this and has more tactical depth.