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Is Dragon Age Inquisition PC version unplayable with Mouse and Keyboard?

It's extremely sad, considering Dragon Age's and Bioware's history regarding this genre, that they make it harder to control with Mouse and K/B.

Whats next? A company decides to make a PC FPS that works better without Mouse and K/B?
 
Well it seems they are addressing the issue in the next patch.

Would prefer playing it with k and m

I

As I said, great job Bioware. Maybe they realized they can't compete with the RPG landscape on PC anymore so they redoubled their console focus?

Despite the control issues, they realized that they have made a great rpg game for both pc and console

Wont be surprised to see it win goty awards even for pc platform after control issues are ironed out.
 
After reading this I will wait and see. If things are that bad I might just get in on PS4 later on.

It will be interesting to see what Totalbiscuit thinks about it.
 
I don't know about unplayable (I eventually got used to it), but it's clearly an afterthought where it should have been given an equal amount of care and support. There's years of solutions for this kind of game out there, how Bioware couldn't figure out how to make it work makes me assume they just didn't care to.
 
I don't know about unplayable (I eventually got used to it), but it's clearly an afterthought where it should have been given an equal amount of care and support. There's years of solutions for this kind of game out there, how Bioware couldn't figure out how to make it work makes me assume they just didn't care to.

Exactly. Not only that, but they didn't even need to reinvent the wheel here. Just use the same controls they used in DA:O. How difficult can it be?
 
There shouldn't have been a "tactical cam" for the PC version. They should have just taken the default mode, removed the "hold to attack" thing, added in right clicking to move or auto attack, and added a way to zoom the camera out more. That would have been fine. As it is, aside from the zoom level, they need to fix how panning the camera around works. Get rid of the stupid "selector" thing that has no function with kb/m and just let us pan around the map freely.

It's certainly not unplayable as it is now, but it's a big step back from even DA2.
 
I was thinking of maybe buying DA:I since word of mouth was good but after playing Divinity and Wasteland 2 it sounds like its tactical cam/M&KB would annoy me way too much.
 
Despite the control issues, they realized that they have made a great rpg game for both pc and console
I'm not convinced. Most German review sites (which I trust slightly more than US ones when it comes to RPGs) are lukewarm on the game. 4players put it at 59/100.

Wont be surprised to see it win goty awards even for pc platform after control issues are ironed out.
Oh, no doubt about that. Most reviewers wouldn't know a good CRPG if it hit them in the face.
 
Good news is that one of the Biware wigs was on Twitter acknowledging the kb/m issues, so hopefully they have some adjustments in the near pipeline.
 
I was thinking of maybe buying DA:I since word of mouth was good but after playing Divinity and Wasteland 2 it sounds like its tactical cam/M&KB would annoy me way too much.

I would hardly consider it an issue worthy of passing up the game for. I play completely without AI assistance and pause for every action and find the combat very enjoyable for the most part. Tactical doesn't preform as well as I'd like but it's far from game breaking or anything of the sort.

They probably took out the click to position because of the jump.

But click to position is still there, in Tactical Camera.
 
I'm not convinced. Most German review sites (which I trust slightly more than US ones when it comes to RPGs) are lukewarm on the game. 4players put it at 59/100.

Oh, no doubt about that. Most reviewers wouldn't know a good CRPG if it hit them in the face.

I understand your choice and respect it, but you may be surprised with Inquisition. I won't try to convince you to buy now, though. If you believe waiting is best for you, then it's OK. I just wouldn't go into it, whenever that happens for you, already expecting a bad game. It is great.
 
I'm not convinced. Most German review sites (which I trust slightly more than US ones when it comes to RPGs) are lukewarm on the game. 4players put it at 59/100.

Oh, no doubt about that. Most reviewers wouldn't know a good CRPG if it hit them in the face.

Speaking of German or PC reviews

http://www.gamestar.de/spiele/dragon-age-inquisition/wertung/46872.html
85 - Gold Star

http://www.gamersglobal.de/test/dragon-age-inquisition?page=0,4
9.5

http://www.rockpapershotgun.com/2014/11/17/wot-i-think-dragon-age-inquisition/

Rockpaper shotgun

(Controls issues were pointed out in all of these reviews)


Anyways I would say once you play the game , you will be in for a treat :)
 
I was thinking of maybe buying DA:I since word of mouth was good but after playing Divinity and Wasteland 2 it sounds like its tactical cam/M&KB would annoy me way too much.

The targeting in Divinity was a constant frustration for me when I played that game. Obviously, the controls and interface overall beat the hell out of Dragon Age, but at least I haven't had any issues targeting enemies with my abilities so far.
 
I understand your choice and respect it, but you may be surprised with Inquisition. I won't try to convince you to buy now, though. If you believe waiting is best for you, then it's OK. I just wouldn't go into the game, whenever that happens for you, already expecting a bad game. It is great.
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.

"Rarely need tactics", "Missing typical RPG talents"

Computerbase calls the story "mediocre" and laments a "Skyrim-effect" with tons of meaningless filler quests. And I already talked about the 4players review.
 
Other than the heavily limited core behavior of the tactical camera (something which has nothing to do with your input device), I'm not finding much to complain about. The only actual KBM-specific problem I've encountered so far is that you mystifyingly can't change your mouse bindings. Just a dumb head-scratcher for me, but I'm sure some people would be frustrated by it.
 
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.

Since my main interest in Dragon Age isn't the same as yours, I can't say I ever had the same concerns. As with any BioWare game, I go for the story, universe and characters. I love to explore the world too. Seems like you want a tactical combat. Others may tell you more about it. But it may be interesting to see players opinions (and not only reviewers) that share the same focus as you.
 
I have heard some unnatural rumblings regarding how Dragon Age Inquisition controls in the PC version, namely that with mouse and keyboard players are barely advancing at all. Or the fact that there are some features missing that basically cripples the gameplay to a sludge.

PC players of Dragon Age Inquisition, can anyone substantiate these complaints, and what can be done to ameliorate them, besides being forced to use a console controller?

I've been playing it since the day before it came out (thanks South Korea!) with KB+M and I have not had any huge issues. Just a bit clunky but that's sort of the way DA has always been. Like I don't see a huge diff between this and DAO except DAO was a series of corridors and this is open so you're turning around more. The other notable exception is the inability to auto-run to an enemy you select to attack.

I don't use tactical view at all so that may be where these "problems" are.

edit: Also why is this topic made by someone who isn't even playing the game on PC? Wouldn't it be easier to just ask under the PC performance thread dedicated to DA3?
 
Since my main interest in Dragon Age isn't the same as yours, I can't say I ever had the same concerns. As with any BioWare game, I go for the story, universe and characters. I love to explore the world too. Seems like you want a tactical combat. Others may tell you more about it. But it may be interesting to see players opinions (and not only reviewers) that share the same focus as you.

It's too bad we just can't seem to have both.

The story in Divinity was just ludicrously uninteresting to me. The combat was fun, but I barely recall what transpired. I wasn't a big fan of their brand of humor, either.
 
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.

They never were good to begin with.

Still, apart from the issues already mentioned, the combat is fluid, flashy and fun, and the thing with the barriers and shielding gives some strategy to the combat system.

Not bad at all, and fairly enternaining, but still feels like an (very) improved version of the DA2 combat, which it's not bad by itself, but maybe a bit lacking for those who wants something more deep.
 
It's too bad we just can't seem to have both.
Wasteland 2? The combat isn't as fantastic/best-in-a-decade stuff as Divinity: OS, but it's solidly tactical, and I haven't seen anyone complain about its story.

And of course, not too long now and Pillars of Eternity will be upon us.
 
Not unplayable, but generally unpleasant. Tactical mode is laughably poor with it though.

I have been trying to get into the game for the past 2 days, and the KB/M controls have been a massive barrier to that. Ugh.

I think I may purchase a 360 controller on my way home after work.
 
Funny, it doesn't feel that way.
Well, it's all relative. Compared to when the Kickstarter was happening, it doesn't feel very long, and compared to since when I started waiting for a sequel to BG2 it's merely a fleeting moment now.

Or I might just be getting old :P
 
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.

"Rarely need tactics", "Missing typical RPG talents"

Computerbase calls the story "mediocre" and laments a "Skyrim-effect" with tons of meaningless filler quests. And I already talked about the 4players review.

Most of us have discussed in the review thread

Well the game was played at Default Difficulty which was Normal and I feel the game is very challenging on hard and nightmare difficulty.

I havnt completed the game but members who did complete and even reviewers on our forum pointed out that the game is more challenging tactically at higher difficulties.

And regarding side quests, I have pretty much enjoyed them in my 10 hrs play through as most do make effect and bring changes to the world around you and are also are constantly making the inquisition more stronger
There are lots of things to discover, lots of rifts to close and dungeons to visit

(and people who have finished the game have pointed the side quests gets better the more you play and it opens up a lot of side stories.)
 
Wasteland 2? The combat isn't as fantastic/best-in-a-decade stuff as Divinity: OS, but it's solidly tactical, and I haven't seen anyone complain about its story.

And of course, not too long now and Pillars of Eternity will be upon us.

Well from what I've heard/read recently from lot of the Beta backers is that combat is a bit of a mess right now and not very fun. They seem to be going through some serious retooling of it due to backer feedback. I'm hoping they get it right.

Wasteland 2 was a fun game despite itself. I certainly wouldn't call the combat that deep or tactical. Weapon classes were poorly handled, overall combat was very barebones. I loved the game, but it was very very rough around the edges and could do with a tremendous amount of improvements. At least no more so than DAI so far.

It certainly isn't reaching Infinity Engine levels of combat complexity and depth, but that's OK for me. The game doesn't have to be the pinnacle of CRPG genre. What's there is very fun and deep enough that playing on Hard with out AI control, in tactical, pausing for everything has been a blast.
 
Yeah, a lot of the reviewers who have mentioned them not needing tactics who have also gone on to mention the difficulty they played the game on have specified that they've played through the campaign on Normal.

At least on Nightmare, I've had a chance once or twice to make some interesting decisions. I do agree that it doesn't take full advantage of its systems, but that's not to say that it's completely lacking, either.

One anecdotal example (spoilers just in case anybody doesn't want to know about the abilities):

While roaming around in the first major map, I came across a bunch of bandits who were about twice the level that my party was at the time, sitting in a divot/valley between two clustered hills. Three archers, three footmen, with one of them having a shield - which means he's going to negate any ranged action I want to take. The 3 archers are going to rip apart my current tank - Cass - if I don't take them out quickly. I'm rocking one mage, one archer, one rogue with twin daggers, and like I said, Cass, my sword and board.

With my current builds, Varric gets a bonus when it comes to shooting at foes from elevation, but that means I need to keep the footmen where they are. Cass can taunt multiple foes and gains temporary HP for each foe she manages to pull, so she goes in and starts the lock. Varric treks up the hills and starts working on the archers. I keep Solas down on the ground, behind Cass so he can keep her barrier up while shooting out chain lightning - thanks to the taunt, the footmen are close together and I can chain off at least 2 hits (the shield-bearer is going to neglect damage no matter what).

The problem is, friendly fire is on. Every shot off means Cass gets hit, too. I can either aim at the archers and hope it will sling back to the footmen without touching Cass, or just go with the hits.

My twin-dagger road takes this as opportunity to stealth, head around the hills, and drops caltrops behind the footmen. If they decide to scramble back and hit Varric on the hills, since he's applying DPS, they'll get slowed. They hit HARD on nightmare; buying time, so that I can arrange for his escape (either with a Leaping Shot or just plain runnin') is a security measure. That done, my rogue takes out the archers using back-stabs, piosoned daggers, and poison clouds on death to reduce damage on Cass.

Following clearance of the archers, Cass has effectively lost most of her temporary HP bonuses and is almost dead. I don't want to risk walking over the caltrops with my twin-dagger rogue in order to get behind the footmen, but I luckily have this chain whip that lets me pull the rogue over to the foes without touching the ground. With some nice back-stabs, the group is cleared and I manage to pick up some really nice loot.

Admittedly, I've yet to come across anything like some of the boss fights in Divinity:OS - but with friendly fire ON and on higher difficulties, you can go out of your way to find some nice fights.
 
Wasteland 2? The combat isn't as fantastic/best-in-a-decade stuff as Divinity: OS, but it's solidly tactical, and I haven't seen anyone complain about its story.

And of course, not too long now and Pillars of Eternity will be upon us.

I still haven't got around to playing Wasteland 2 despite being one of the original Kickstarter backers. I'll have to get to it soon...
 
Well from what I've heard/read recently from lot of the Beta backers is that combat is a bit of a mess right now and not very fun.
Well, I've actually played the Beta and while it's not perfectly balanced yet (obviously, it's a Beta -- what hurts particularly for me personally is that pure casters are underpowered), it's almost IE level already. I think some people who find it "a mess" may just not be used to or remember how quickly an IE battle can go south if you aren't paying attention. (I just played IWD this year so I'm quite familiar with it)

Wasteland 2 was a fun game despite itself. I certainly wouldn't call the combat that deep or tactical.
Well, I didn't either -- I did imply that it was a far cry from Divinity: OS. Still, you control a party of 7 and it has a decent cover system, so some lack of individual tactical options is made up for by group tactics and a lot of significant positioning in varied circumstances.
 
I just unlocked this via a VPN and I have to say I'm not really happy with the controls. It's hard to even pinpoint a specific reason, just everything feels like it takes too much effort.

I tried it with a controller to and everything does just feel easier with that. It's annoying because when i'm playing it with a controller, I feel like I want to play this kind of game with a keyboard and mouse so I'm not satisfied.

I'm going to preserve with the keyboard and mouse for a while longer to see if I get used to it, but not great first impressions!
 
I'd say having to change the game to hard or nightmare to be provided with a normal level of challenge (one that requires the use of tactics) says enough really.

Though i'm sure i'll enjoy it if i do eventually buy it.
 
Having multiple monitors is a nuisance as the game doesn't confine your cursor within it. So many times I've accidentally clicked on my desktop only to be taken out of the game. It doesn't pause the game either. If there's an option to confine the mouse I haven't found it.
 
I definitely think the camera turn speed is pretty slow, but I think I got to change more mouse settings. If it doesn't work out then I'll probably try gamepad and see how it works, but yea tactical camera is garbage
 
Inquisition isn't unplayable with mouse and keyboard, in that I'm sure you could finish the game using those controls and even get used to them after a few hours or more. But after playing the first hour of the campaign twice using both control methods, it seems to me like the controller is definitely better. M/KB feels much worse than previous Dragon Age games (yes, including 2), to the point where I'm confused as to why they bothered to mess to such an extent with something that worked fine. It's almost like they intentionally tried to steer people towards the controller.

Playing Dragon Age on a controller is not an ideal experience to me but so far, it works reasonably well. At the very least, the simple task of walking around doesn't feel awkward like it does with M/KB, where in order to use mouselook like any third-person action game you have to keep the right mouse button held down. The M/KB controls constantly feel like they're getting in the way and preventing you from doing what you want to do, even if it's as simple as "climb down this ladder" or "disrupt this rift." The requirement that you a) have to see the item you're interacting with and b) be close enough so that hovering over said item with the mouse triggers it just doesn't work well in a third-person action context; it's better suited to the isometric top-down view Dragon Age has mostly abandoned.
 
The requirement that you a) have to see the item you're interacting with and b) be close enough so that hovering over said item with the mouse triggers it just doesn't work well in a third-person action context; it's better suited to the isometric top-down view Dragon Age has mostly abandoned.

Even that would work fine if it controlled as smoothly as something like WoW, for example. Instead they decided to prioritize a heavier "realistic" animation system that takes priority over any actual function. This is what makes it difficult to properly align yourself with an object. Assassin's Creed has this problem in spades, except it's even worse since that game's movement feels sluggish even when using a controller.
 
I play all sorts of games with a gamepad. I'll gladly play this one with one as well, whenever I pick it up.

That doesn't make half assing a beloved control scheme on PC alright.
 
M&KB is perfectly useable, it's not just set up in the most ideal manner. I've spend nearly 20 hours with the game playing only that way and after the first couple hours getting used to the differences I don't even think about it when playing. Would it be nice if they made some changes, for sure. Does the game noticeably suffer due to the setup, not at all.

I agree with almost everything you've said regarding this except for the last part. It really does suffer for not having a DA:O or IE style mouse panning.
 
Started it last night and spend 3 hours going back and forth between keyboard/mouse and controller. Glad I'm not alone...

Combat definitely is easier/smoother with the controller (I started on Nightmare) but I did finish the prologue with keyboard mouse because I preferred that for exploring. It's just really cumbersome, I had to pause for every targeting task, disrupt a rift, pause first... (just so I was able to pan my camera and rightclick the thing)

Picking up loot is quite the challenge with keyboard/mouse as well.

No click to move is a joke though, already mapped some buttons on my G600...

Holding left click to attack feels weird as well, I just played DA2 and combat is handled waaaaay better with keyb/mouse there.

Anyway, after reading this guess I'll stick with the controller.
 
I prefer KB/M over my Xbox One controller.
It's only really bad in the tactical cam but you can always just change the controls.
 
I'm at this point expecting a game which is not as terrible as DA2. I'm still not expecting them to understand how to design tactical RPG combat.

"Rarely need tactics", "Missing typical RPG talents"

Computerbase calls the story "mediocre" and laments a "Skyrim-effect" with tons of meaningless filler quests. And I already talked about the 4players review.
The game doesn't need much tactical thought, nor do the controls give you the tools to really implement them. This game this closer to KOTOR combat wise than DAO. Even on higher difficulties, tougher fights come down to a gear check and not clever planning.

The quests largely feel like something from a Ubisoft game. A lot of collecting and walking between map icons.
 
Yep, keyboard and mouse controls need work. Biggest issue is having to hold the right mouse button to move the camera. Makes battles more of a challenge than they need to be.
 
It's pretty tactical. And it works at least as well (I'd say better) with kb/m as it does with a gamepad. And that's a port of a 6 year old console exclusive, not a cross-platform game.

As I said, great job Bioware. Maybe they realized they can't compete with the RPG landscape on PC anymore so they redoubled their console focus?

They made this game with console in mind, what do you expect from them?

No more Dragon Age 1....sigh
 
- Tactical cam is complete shit with KB&M
- Manipulating environmental objects is extremely shit
- Sometimes the controls go unresponsive and I can't figure out why
- There is no way to walk, you are forced to run constantly

Use a controller if you've got it, and I say this as a hardcore PC guy.
 
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