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Is Dragon Age Inquisition PC version unplayable with Mouse and Keyboard?

Wasn't Dragon Age Origins more popular and sold way more on PC than on consoles?.. why the change to focuse on the console market?
 
I'm handling the controls fine, although they are trash. What i would really love is a different colour for the mouse pointer. It gets lost in the background so easily.
 
Wasn't Dragon Age Origins more popular and sold way more on PC than on consoles?.. why the change to focuse on the console market?

Because the market is bigger on consoles. I have yet to play it but I have not heard anything negative with regards to K/M within my circle of friends. The general consensus is actually positive, it's a well made PC version.
 
It's not really an RPG anymore. It's more of an action-RPG hybrid like Kingdoms of Amalur: Reckoning. Went in with that in mind and am enjoying it.

Also couldn't be happier it doesn't have DA:O's godawful program-your-followers system.

Basically: don't expect that "Bioware" means "RPG". It hasn't for a decade.
 
I'm playing it with KB/M.
The camera seems more awkward to control than DA:O, but it's nowhere near unplayable.
 
Yeah, considering you can switch between KB+Mouse and gamepad ONLY BY RESTARTING THE GAME, they may as well have put Origins' scheme for KB&Mouse.

How is this a thing? It's 2014. I often will switch between controller and kb/m in many games with no issues. This is crazy.
 
I'm playing with a keyboard and mouse. I started with the game controller but it felt a little restricting with so few buttons. I've actually been enjoying using the keyboard and mouse. I have direct hotkeys for more things, the mouselook is faster than panning with the analog stick, and I like clicking on things that I don't necessarily have to point my model directly at.

That said.. There's definitely room for improvement.

- I'd like a toggle so I could always mouselook instead of holding down the button
- It'd be nice if you were slightly out of range for a clickable that the game would move you closer to activate it instead of just doing nothing
- If I chose to use a gamepad, I wish the keyboard would still function for the hotkeys, quick save, etc.

All in all it's more than doable.
 
So is it far worse then DA1? I loved that playing that game with KB/M.

I don't have doubts about it, but... is it worst than DA:O?


Been playing with keyboard/mouse for about 10 hours, and yeah, it is waay worse than in origins. Some of the problems:

- tactical camera is waaay to close to the ground, you can't see shit
-you can not move the camera in tactical mode by simply moving the cursor to the edge of your screen, you have to keep a button pressed or use aswd on your keyboard
-Clicking on loot that is to far away will not result in your character moving to it automatically, you have to get closer manually before clicking again.
-The tabs in your quest log are incredibly annoying to open and close.

These are my main issues, and i am probably forgetting a couple. It is playable, but far from ideal.
 
Been playing some more and I'm realising how bad the Tactical camera is. Can't zoom out far enough and keep getting stuck against trees and other obstacles. Would also be helpful to select players without the camera zooming back to them as it adds needless navigation back to the same spot.

I've also just realised there is no way of walking with keyboard, it's run or nothing. Why couldn't they just assign a key to toggle walk/run?
 
The more I play the more I'm fine with the overall configuration separating "Action" Cam and Tactical Cam. I think in theory it's a good setup, but could definitely use some improvement. Tactical Cam really just needs to be better. It's just too restrictive right now. If people could zoom out more and freely move/rotate/pitch it where they wished that would alleviate a lot of the issues since it would actually be viable to play the game/explore in Tactical Cam all the time, which right now just is not possible.

Otherwise I'm fine with no click to move in normal mode, simply because jumping and what not is actually pretty important now in traversing the rather uneven terrain. With a big open world, with lots two see and do in it, I like directly controlling my character's movement. It's not like previous DA games and especially Infinity games where most locations where narrow corridors with not a lot of space to move around so it was easier and preferable to just click a spot and have your party move there. Now though I don't have that desire, it feels better to directly control them.

Because of this using the F key to interact with stuff is super easy and better, for me at least, than would point and clicking an object to interact with. Running around exploring I just tap F next to something and pick it up and I'm on my merry way not having to change up my hand placement.

That said, another thing I wish was in the game for Tactical Cam was highlighting multiple characters at once. It's silly that I can't select two ranged characters to move somewhere at once but have to command both separately.
 
I think it was poor.

*zoom scroll goes into tactical view if you scroll too far
*you have to scroll alot in your inventory just to see everything
*no way afaik to auto-run and look around without steering the character because the character will start autoattacking
*can't bind my mouse buttons
*not sure if i even can bind dual keys e.g. shift+h etc because it wouldn't register one time so I said fuck it and went gamepad
*no auto-loot so everytime you loot you have to drag the mouse to the "loot all button" unlike gamepad where the button is automatically checked
*and other stuff, like having to click in the inventory menu to switch characters instead of using movement keys to change

i mean it isn't gamebreakingly bad, but gamepad felt alot more natural with all the circle menus.
 
I think it was poor.

*zoom scroll goes into tactical view if you scroll too far
*you have to scroll alot in your inventory just to see everything
*no way afaik to auto-run and look around without steering the character because the character will start autoattacking
*can't bind my mouse buttons
*not sure if i even can bind dual keys e.g. shift+h etc because it wouldn't register one time so I said fuck it and went gamepad
*no auto-loot so everytime you loot you have to drag the mouse to the "loot all button" unlike gamepad where the button is automatically checked
*and other stuff, like having to click in the inventory menu to switch characters instead of using movement keys to change

i mean it isn't gamebreakingly bad, but gamepad felt alot more natural with all the circle menus.

G is autorun, dunno about autoattacking don't use it myself. Hit spacebar to auto loot. I think in most menus as well you can just hit F1-F4 to switch characters.
 
not at all, ive been playing it just fine with mouse and keyboard. i dont relaly understand the complaints about it. there is no way i would ever play it with a pad.

edit: it is more limited yes than origins and the lockout to tactival view is just dumb, i dont see the point of that. its like i feel bioware is laughing at pc gamers saying, you wanted tactical view, here it is. in a mocking way.
 
So far have 25 hours in on M/KB. It works wonderfully my only complaint is how sluggish the right click camera moving can feel. I have a 360 pad right here plugged in but I haven't really felt the need to use it.
 
I think it greatly comes down to preference. When comparing the big three RPGs that have come out this year: Divinity, Wasteland 2 and DAI they all have some unfortunate and really baffling control issues.

Divinity's camera wasn't that great to begin with, even after unlocking it for full rotation it is still kind of slow and cumbersome, but worse was the frequency of incorrect inputs during combat due to the oddities of characters all smushed together making selecting what you wanted harder than it should ever be. The top down view was not that great a fix for that at all.

Wasteland 2 has a whole host of issues like using square tiles instead of octagonal, but worse was the party shuffle when you entered combat because for some reason they couldn't be bothered to allow for a grid view to let you know where you character would snap to the ground when combat was initiated. Even when hand placing your party you would often learn your assumptions were wrong and areas you can walk on had no combat tile or not in the place you thought it would be. All too often the party was all mushed and grouped together resulting in characters being trapped and or exposed with nowhere to go because you can't walk across a tile another character is on. I could go on and on, though I do love the game, it's got a huge host off issues.

DAI now has a really unfortunate and needlessly restrictive Tactical Camera that greatly limits it use outside of combat and even in combat depending on the location. Why it's fixed to the environment is beyond me and even worse, why it's forced into this weird fixed zoom/angle/elevation.

For me none of these are dealbreakers, or seriously affected my playtime, but they are all noticeable and reoccurring throughout the course of each game that you never get over. Personally I found the issues in Divinity and Wasteland worse because they had direct impact on combat, where DAI, as annoying and frustrating as it may be at times is simply a control issue and not one that leads to a spell or action being executed incorrectly or my characters being trapped or exposed wasting a turn or leading to damage. It definitely is though a more persistent issue, which may be worse to some.
 
The mouse & keyboard controls are pretty terrible. It's clear they were an afterthought and very little effort was put into them. That said, I don't doubt that you could play through the game using them.

Well, I'm sure someone could, anyway. I had fully intended to play the game with mouse & keyboard, but switched to a controller after half an hour.

Same here. Switched to a gamepad after I got to Haven which is really frustrating since they already made a game with good m & k/b controls (DA:O) so they don't really have an excuse as to why its so subpar other than it just wasn't a primary focus for them which is sad.
 
I'd hope not. Since DA2's tactical depth was 0, there would need to be an entirely new metric for DA:I to be worse.

The reason why many people love DA I in the OT thread is because it is a 180 from DA 2.

DA 2 is the worst RPG game from bioware while DA I is the best RPG game from bioware imo from 360/PS3 ERA
 
Eh....some serious griping here. Playing with mouse and keyboard and having no problems of note outside of tactical cam not pull back far enough.

Folks saying they've changed this to an action rpg need to up the difficulty. Nightmare is just right. I'm loving that I can go certain places and get my ass handed to me because they're 4-5 levels higher than I am. Loving the amount and depth of the lore. Good good stuff.

My only question- is there a way to issue hold orders to individuals and not the entire party?
 
G is autorun, dunno about autoattacking don't use it myself. Hit spacebar to auto loot. I think in most menus as well you can just hit F1-F4 to switch characters.

I'm pretty sure I tried every button on my keyboard and it didn't auto loot.

I know about the G being auto run. I meant when you are auto running, you can't pan the camera around to look around your character without having to steer your character in the way you're looking. Most MMO's let you control the camera with mouse1 but in this game you autoattack.

Didn't know about switching characters in the menus though. Thanks. But even still, gamepad just feels more natural.
 
Eh....some serious griping here. Playing with mouse and keyboard and having no problems of note outside of tactical cam not pull back far enough.

Folks saying they've changed this to an action rpg need to up the difficulty. Nightmare is just right. I'm loving that I can go certain places and get my ass handed to me because they're 4-5 levels higher than I am. Loving the amount and depth of the lore. Good good stuff.

My only question- is there a way to issue hold orders to individuals and not the entire party?

Like hold a position? Yeah. in Tactical Cam just click twice on the location you want them to stay in, if they are already there just click ones at their feet I think. You'll know it because a small shield will appear in the center of the character circle.

I'm pretty sure I tried every button on my keyboard and it didn't auto loot.

When the loot menu pops up the selection is automatically on Take All so if you just hit the spacebar it will select that, no need to mouse over. I just can't do the controller because having pause/tactical cam linked to the back button is just totally not conducive to my play style where I pause/unpause constantly, so mapping Pause to the space bar is perfect and easy where as the backbutton is kind of a pain to get to. Plus I don't like having abilities mapped to the face buttons and having to use the L trigger to switch pages.
 

It's a much better game than DA2, but it's not something where combat requires much thinking or planning. As I mentioned earlier, combat feels a lot like KOTOR.

The reason why many people love DA I in the OT thread is because it is a 180 from DA 2.

DA 2 is the worst RPG game from bioware while DA I is the best RPG game from bioware imo from 360/PS3 ERA
It's a 180 in terms of polish and size. DAI is a complete game with a huge world that isn't an unfinished mess. But it isn't a return to DAO.
 
Does the PC version only work with certain controllers (like the XBox controller), and is there a way to map buttons differently? I tried plugging in my cheapo USB Logitech F310 the other night, and it was a disaster - didn't recognize directional or analog movement, the only buttons that seemed to work were the trigger buttons (which were somehow mapped to the main action buttons like A / Y, etc.). Tried using Logitech's mapping software and that didn't seem to do anything.

It was awkward because I couldn't even navigate out of the menu and switch back to mouse / keyboard since none of the gamepad presses were being recognized,and for some completely idiotic reason the game stops recognizing mouse and keyboard COMPLETELY once it's set to gamepad - even in menu navigation.

I ended up having to unplug the gamepad and restart to get it working right. I'm tempted to try out gamepad because it's really awkward to move the camera sometimes with KB/M, and especially to navigate terrain while also searching / looting, but not if I have to get a completely new gamepad and I won't be able to customize the button layout.

EDIT: apparently I'm not the only one, and it seems there may be issues with Logitech controllers in general - hopefully it gets fixed with a patch:
answers.ea.com/t5/Dragon-Age-Inquisition/PC-Logitech-F310-Controller-Not-Working/m-p/4020743

EDIT 2: Never mind! I figured out what the problem was - the controller has to be in XInput mode, and not DirectInput mode. There's a switch at the back of the controller that lets you change modes. I'll try out the controller for a bit and see if it's preferable to keyboard / mouse.
 
The PC controls are so disappointing. complete shit. and with the 30fps stuttering cutsenes all my hype was dead :/

Does the PC version only work with certain controllers (like the XBox controller)

360 controllers (wired) works naively on windows. Not sure about xbone.
I am now using a ps4 controller using DS4windows and it gives you full button mapping options and other features. (the touch pad works as a mouse too)
 
The tactical controls are bad enough to discourage me from wanting to play tactical pause-dependent combat. Whereas in DA:O I was pausing after almost every move from my party to give the next order. Even DA2 was better than this.
 
The controls would be fine IMO if we just had auto-attack outside of tactical.

Problem is that without it, I feel forced to fight the battle only in tactical, and the camera is too fiddly for that, though it'd be fine if it was just something you used when you wanted to look at stuff away from the party.

(Also, tactical camera gets a lot better if you rebind the keys to put AD on strafing)
 
And what is up with no "auto walk up to the loot and pick it up"?? the mouse glows over over the loot for any distance but only works when I get in range.
 
I did first 20 hours or so on m&k, definitely playable. That said after switching to controller the UI/mechanics make a hell of a lot more sense.

Considering how many times you'll loot stuff, harvest herbs/ores it is worth switching to controller just for that alone, trust me.

The game was built for controller and it really shows when you try both control schemes to compare.
 
After about 10 hours with it, the keyboard and mouse controls are /fine/. There are some annoying issues with them, but I ultimately settled into them. I'm more comfortable playing this game with kb+m, but the issues with the tactical camera, for instance, is making me hesitant to use it when I really should be.
 
I tried again to use kb/m last night because I'm missing my hotkey and quick save/load buttons. Nope, nope, nope. It just feels so clumsy and sluggish, especially during battles as opposed to a controller. Why can't I choose the input method that I want :(((

Also, the fact that I can't map buttons to my mouse is a travesty.
 
I am enraged by the fact I cannot do the following:

-Re-Map actions to Mouse 3 - 6
-Enter tactical mode on aggro
-Select multiple party members

Swap QE and AD in both movement and tactical.
Win.

Not win, but definitely an improvement.

Had I not test-bootup the game an entire day before trying to play it, I would have demanded a refund from origin.

I am sure the game is good once you get past the bullshit, but I have standards. This game fails to meet many of them.

I am going back to to New Vegas while I wait for the fixes.
 
To be fair, tactical cam is not great with the controller either. It controls well, but there are still fundamental problems with it getting stuck on ground geometry (WHY) and it being too close to the ground in many circumstances (in other words, getting stuck on the world geometry above the camera).

If I were thinking about how to improve the current control scheme, just patching in the Origins/DA2 scheme would be great. Highest priorities to me are, in no particular order:

  • unlocking the mouse from camera position in tactical view
  • unlocking the tactical camera from characters when switching (also applies to controller)
  • fixing the tactical camera's collisions with world geometry
  • use a key to interact with prompts in the world (i.e. Loot, Disrupt Rift) in third-person view, and make it proximity-based instead of requiring the cursor over the prompt (a compromise/alternative would be the controller default of having to look at the item with the third-person cam)
  • making mouselook the default in the third-person view with a key toggle to allow mouse interaction with the world.
There are other improvements that could be made but those are the important ones to me.

-Enter tactical mode on aggro

Oh yeah, that would be awesome to bring back too. My Origins and DA2 playthroughs had this setting enabled and it was great.
 
I am enraged by the fact I cannot do the following:

-Interact with rifts in tactical mode
-Re-Map actions to Mouse 3 - 6
-Enter tactical mode on aggro
-Select multiple party members



Not win, but definitely an improvement.

Had I not test-bootup the game an entire day before trying to play it, I would have demanded a refund from origin.

I am sure the game is good once you get past the bullshit, but I have standards. This game fails to meet many of them.

I am going back to to New Vegas while I wait for the fixes.

These are my biggest issues as well. Seriously wtf bioware. I hope they fix this. I've been playing with a controller but my 2nd playthrough I hoped to play on nightmare and I'd like good keyboard and mouse controls for that.
 
I did first 20 hours or so on m&k, definitely playable. That said after switching to controller the UI/mechanics make a hell of a lot more sense.

Considering how many times you'll loot stuff, harvest herbs/ores it is worth switching to controller just for that alone, trust me.

The game was built for controller and it really shows when you try both control schemes to compare.

I use F and Space for looting and it becomes really easy. Using only the mouse, yes, it's not ideal. But that's why you have a ton of keys.
 
These are my biggest issues as well. Seriously wtf bioware. I hope they fix this. I've been playing with a controller but my 2nd playthrough I hoped to play on nightmare and I'd like good keyboard and mouse controls for that.

My playthrough is Nightmare + FF and the lack of comprehensive gambits, suicidal AI and other shenanigans have made the game much more frustrating than it should be.

The last thing I am going to complain about: Tactical mode and cliffs.

What the hell? Why is my cursor afraid of heights?
 
Thanks to the OP for this thread, had no clue about proper controller support. Played for a couple hours with K+M yesterday and everything felt super clunky.


Used Xbone controller today and everything feels just right. 100% better experience
 
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