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Is Horizon: Zero Dawn the best looking open world game ever?

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"You should stop posting bullshots even though it's ok for Horizon"

*posts shittiest pics he could find.

These are relatively standard pictures. I don't think anyone can argue that Zelda outstrips Horizon technically, it objectively is not true, should that be lambasted against the game? Probably not, since you'd be wasting your breath stating the obvious. Horizon's possibility space is personally less interesting to me than Zelda's possibility space, and that's why I'm excited for Zelda more. That doesn't mean the game won't be good, it'll probably be superb if they keep up the showings. Now artistically, it goes either way, I'm more partial to the impressionist look of Zelda but Horizon's stylized take on reality is excellent as well.
 
That's a fan edit, these are the original colors

The-Legend-Of-Zelda-Wii-U-NX.jpg




In terms of graphical detail, given what we know of the NX, I'm gonna guess nah.

Still looks better than the overly bloomy and washed out shots from before. The lighting in that seems to have been simplified versus that original screen.
 
Well ask Nintendo as they're the ones who posted them. ¬_¬ The game looks better in motion but let's be honest, so does Horizon, by a long shot.

Sure. I'm not arguing that Zelda looks better than Horizon, but being mad about someone posting bullshots when everybody is doing the same for Horizon is pretty silly.

Also, publishers send shitty screenshots all the time. Just look at FFXV.
 
You know Da-Kid, you should stop posting rather obvious bullshots.

Zelda looks nice for what it is, an open world Wii U game. It has a pleasant, soothing aesthetic. But that's about it.

Why are all these shots washed out? It's almost like a white equivalent of Codemasters' infamous yellow filter.
 
Fine, I'll explain more why I think Zelda looks better and it's synonymous with the gameplay too.

Basically, Zelda looks more alive and interesting than Horizon both aesthetically, its art style, and in direction. The game isn't as technical visually as Horizon, no doubt about that and Zelda does have flaws and ugly texture here and there but that really doesn't matter. The game looks beautiful enough to look beautiful and accomplish what it's doing mechanically, and gameplay-wise. Zelda looks better because what you're seeing is all possible. It isn't there just to look pretty, it doesn't exist just to be beautiful. You see this huge mountain that's beautiful, yeah... go climb that because you can anyway you see fit.

You're probably thinking "This is comparing the games overall than just visually" the thing is, BOTW visuals and gameplay actually co-exist. There are no rock formations that obviously tell you you can climb there, there are no trees with sore thumb branches telling you can climb it, there is no visual indicator you can cut something down, light it on fire, or use it. It existing is your visual indicator. Am I saying BotW has no restrictions? No. But we've yet to see anything typical of an open world game and it's art style compliments all of this. Seeing and doing are two different things, especially in video games. That rarely looks to be the case in BotW. Seeing is doing and doing is seeing.

Horizon has yet to display anything of that level in all the footage we've seen. That's a beautiful mountain, can I climb it? I doubt you will be in Horizon, we'll see, but I doubt it unless there's a set path which will inevitably limit how high and what you can do. That's why I say Horizon looks typical, it looks like something seen before, it doesn't stand out visually. Visuals only look so beautiful and can only be appreciated so much if all it is is something you can experience or explore optically. Being able to visually and physically is when it's really a beautiful thing.

But that's just me. My point may seem confusing but basically I'm saying Zelda's art style looks visually better than Horizon, and being able to interact with what is visually appealing put it above any technical aspects of Horizons visuals.
 
You know Da-Kid, you should stop posting rather obvious bullshots.

Zelda_E3_11am_SCRN05.png


Zelda_E3_11am_SCRN08.png


Zelda looks nice for what it is, an open world Wii U game. It has a pleasant, soothing aesthetic. But that's about it.
Nice to finally see some gameplay screenshots.

Also, can't believe this is compared to Horizon, it's not even close. I mean it has a good art style and is doing things impressive for the hardware, but that's it.
 
Wha...

I felt like The Witcher 3 had one of the most enjoyable open worlds to explore...so much detail, hidden locations, items, quests, archiectures, towns...they were so well thought out and implemented into the maps.

Ya'll on crazy pills.
Agreed. Even Horizon looks visually better diverse landscapes such as swamps, towns, villages, forests made me appreciate the game even more especially with the fact that game looks amazing.
 
Agreed. And we shouldn't judge until Horizon has been released. Still haven't seen forest footage and I don't think we've seen snow footage and 2seconds of a Canyon shot isn't exactly "desert gameplay" either. So wait and see.

I've only see them mention if briefly months back but I believe they suggested we would be able to visit some of those overgrown cities of the past. That would be an interesting, different environment than the rest we've seen in the game.

Plus the initial E3 trailer from last year spoke about different tribes and I think it's likely we will see the homebases of these tribes
 
What makes zelda look more alive than horizon, some of the footage I've seen look very empty, just the landscPe with grass and trees with maybe monster here and there, in comparison, any horizon video you can see the land filled with various robots behaves like real animals, there are also real wild animals like birds, rabbit, boar etc
 
lol

http://m.neogaf.com/showpost.php?p=207137748

These are the latest direct-feed pics of the game, straight from Nintendo. Pick whichever you want.
Which are washed out. The pics, not the game. Here is a comparison a gaffer made with proper gamma

Also the digital foundry video.

The game looks much better to me in motion.

Cause it does

http://imgur.com/0C6mcQS

And the scene from 2014 (the original one, not the fan edit posted in the last page) is a real time cutscene, not an "in engine target render". In fact it looks basically the same as the final game, only it's a different area and it's not washed out.
 
Sure. I'm not arguing that Zelda looks better than Horizon, but being mad about someone posting bullshots when everybody is doing the same for Horizon is pretty silly.

Also, publishers send shitty screenshots all the time. Just look at FFXV.
He's not posting bullshots though, what Da_Kid was posting was screenshots containing much better IQ than the actual game offers, hence the name bullshot. Compared to what Jett posted, i.e. direct feed screenshots of gameplay.

And the scene from 2014 (the original one, not the fan edit posted in the last page) is a real time cutscene, not an "in engine target render". In fact it looks basically the same as the final game, only it's a different area and it's not washed out.
The geometry in that original reveal trailer was most likely an incredibly small map meant to show as many things as possible for the purposes of that video only and likely doesn't exist anymore. It was in-engine, but it was definitely not representative of what the game looks like. Just the style and gameplay concepts like being in a huge open world. Also those gifs are also incredibly small and do a really good job of hiding the visual shortcomings.
 
What makes zelda look more alive than horizon, some of the footage I've seen look very empty, just the landscPe with grass and trees with maybe monster here and there, in comparison, any horizon video you can see the land filled with various robots behaves like real animals, there are also real wild animals like birds, rabbit, boar etc

It's the extremely high level of interaction with just about everything with little apparent automation, from catching bugs by running and jumping, to climbing a cliffside by observing its inclines and where you can rest (rather than the uncharted style where you press a to go up), to the locomotion you can achieve by combining, shield surfing and gliding with stamina items. And that footage wasn't controlled unlike most of Horizon's footage, I have little doubt that the Great Plateau is exactly how the game will start.
 
I'm fairly sure there are multiple threads on this board about (fairly minor IIRC) downgrades but I'm not in a position to search right now.

Like how it was supposed to be 60 FPS at some point and then it wasn't!
Well if you're going off the FPS then u would be correct. Graphical fidelity was unchanged however
 
Nice to finally see some gameplay screenshots.

Also, can't believe this is compared to Horizon, it's not even close. I mean it has a good art style and is doing things impressive for the hardware, but that's it.

you have 2 choice you go objective and it's any recent pc max setting open world...
on go subjective and it's opinion and zelda can apply.
 
I'd have to give it to Witcher 3 on PC. Game is simply incredible looking and runs at 60fps. (Assuming you believe it to be open world).
 
Agreed. And we shouldn't judge until Horizon has been released. Still haven't seen forest footage and I don't think we've seen snow footage and 2seconds of a Canyon shot isn't exactly "desert gameplay" either. So wait and see.


And I'm not sure what you mean in regards to the canyon area. Are you saying they created a huge canyon/desert area for no reason and that it can't be explored?
 
Wha...

I felt like The Witcher 3 had one of the most enjoyable open worlds to explore...so much detail, hidden locations, items, quests, archiectures, towns...they were so well thought out and implemented into the maps.

Ya'll on crazy pills.

Here's my problem with the Witcher 3. It's too big, which makes it difficult to gauge where you are, so most of the time you're fast traveling or following the map navigation icon. There's not enough landmarks that standout for you to know where the heck you are. Now take a smaller game like Bloodborne or Dark Souls. Traverse them enough and you can pretty much navigate them by memory alone. You don't need a map because every area is pretty distinct.
 
you have 2 choice you go objective and it's any recent pc max setting open world...
on go subjective and it's opinion and zelda can apply.
I'm always for that objective man when it comes to technical graphics!!! Art styles tend to be subjective in most cases.
 
Fine, I'll explain more why I think Zelda looks better and it's synonymous with the gameplay too.

Basically, Zelda looks more alive and interesting than Horizon both aesthetically, its art style, and in direction. The game isn't as technical visually as Horizon, no doubt about that and Zelda does have flaws and ugly texture here and there but that really doesn't matter. The game looks beautiful enough to look beautiful and accomplish what it's doing mechanically, and gameplay-wise. Zelda looks better because what you're seeing is all possible. It isn't there just to look pretty, it doesn't exist just to be beautiful. You see this huge mountain that's beautiful, yeah... go climb that because you can anyway you see fit.

You're probably thinking "This is comparing the games overall than just visually" the thing is, BOTW visuals and gameplay actually co-exist. There are no rock formations that obviously tell you you can climb there, there are no trees with sore thumb branches telling you can climb it, there is no visual indicator you can cut something down, light it on fire, or use it. It existing is your visual indicator. Am I saying BotW has no restrictions? No. But we've yet to see anything typical of an open world game and it's art style compliments all of this. Seeing and doing are two different things, especially in video games. That rarely looks to be the case in BotW. Seeing is doing and doing is seeing.

Horizon has yet to display anything of that level in all the footage we've seen. That's a beautiful mountain, can I climb it? I doubt you will be in Horizon, we'll see, but I doubt it unless there's a set path which will inevitably limit how high and what you can do. That's why I say Horizon looks typical, it looks like something seen before, it doesn't stand out visually. Visuals only look so beautiful and can only be appreciated so much if all it is is something you can experience or explore optically. Being able to visually and physically is when it's really a beautiful thing.

But that's just me. My point may seem confusing but basically I'm saying Zelda's art style looks visually better than Horizon, and being able to interact with what is visually appealing put it above any technical aspects of Horizons visuals.
Again you're talking about gameplay concepts, not visuals, I don't think you know enough about technical specifics to really be objective in this discussion, i'm more excited for Zelda than Horizon, which I really don't care for as a game based on the footage they've shown, but that doesn't mean I need to be disingenuous and prop up what's essentially a visually pleasing wii U game when it comes to visuals when there are a lot of other things to prop up, like the gameplay, or how much better the animation is compared to previous Zelda games. It absolutely doesn't compare to Horizon though, and dude, that's ok.
 
Fine, I'll explain more why I think Zelda looks better and it's synonymous with the gameplay too.

Basically, Zelda looks more alive and interesting than Horizon both aesthetically, its art style, and in direction. The game isn't as technical visually as Horizon, no doubt about that and Zelda does have flaws and ugly texture here and there but that really doesn't matter. The game looks beautiful enough to look beautiful and accomplish what it's doing mechanically, and gameplay-wise. Zelda looks better because what you're seeing is all possible. It isn't there just to look pretty, it doesn't exist just to be beautiful. You see this huge mountain that's beautiful, yeah... go climb that because you can anyway you see fit.

You're probably thinking "This is comparing the games overall than just visually" the thing is, BOTW visuals and gameplay actually co-exist. There are no rock formations that obviously tell you you can climb there, there are no trees with sore thumb branches telling you can climb it, there is no visual indicator you can cut something down, light it on fire, or use it. It existing is your visual indicator. Am I saying BotW has no restrictions? No. But we've yet to see anything typical of an open world game and it's art style compliments all of this. Seeing and doing are two different things, especially in video games. That rarely looks to be the case in BotW. Seeing is doing and doing is seeing.

Horizon has yet to display anything of that level in all the footage we've seen. That's a beautiful mountain, can I climb it? I doubt you will be in Horizon, we'll see, but I doubt it unless there's a set path which will inevitably limit how high and what you can do. That's why I say Horizon looks typical, it looks like something seen before, it doesn't stand out visually. Visuals only look so beautiful and can only be appreciated so much if all it is is something you can experience or explore optically. Being able to visually and physically is when it's really a beautiful thing.

But that's just me. My point may seem confusing but basically I'm saying Zelda's art style looks visually better than Horizon, and being able to interact with what is visually appealing put it above any technical aspects of Horizons visuals.

Tl;tr: but but the gameplay!!1
 
Not sure how you can manage to argue over what unreleased game looks better than X other game.

It looks good, but some of the textures especially on ground/rocks looks bad. Once it properly release we'll know how it turns out and how well it runs.
 
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