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Is it possible that Titanfall will tank/underwhelm sales wise?

EA is going to market it like crazy.

If it doesn't sell well on xbox (because of low install base or something, but I think its coming to 360 also) I'm sure they'll push for other platforms sooner.
 
That's not what it implies, but since my comments already explain what it means, I'll just let you re-read them and move on.

Clarify your argument because under your definition of manufactured hype, many games could be accused of this as well. Your definition is insanely broad.
 
Clarify your argument because under your definition of manufactured hype, many games could be accused of this as well.

I totally agree. Each company usually attempts to manufacture hype for at least a few of their most major titles.
 
Sure, why the hell not?

What are we looking at for a respectable LTD? Early 2015? That gives each game a year on the market at the minimum?
See why this would be a ridiculous ban bet?! I won't even be here anymore at that time.

I'll shake on that.

See you in a year.
 
Only if Xbox One tanks and even then it's highly unlikely given the fact that 360 owners and PC owners will be able to play it.
 
That's not what it implies, but since my comments already explain what it means, I'll just let you re-read them and move on.
Yes, that's what it implies. You call the press "paid performers" in relation to this game's coverage. That its all monkeys squatting at the newest thing.

Otherwise you're talking about marketing, or even smart marketing at that. Which yeah, it always helps when you've got a product that looks amazing.
 
it doesnt say COD or infinity ward on it. people are gonna get confused. ghosts will definitely outsell it.
 
Yes, that's what it implies. You call the press "paid performers" in relation to this game's coverage.

Otherwise you're talking about marketing, or even smart marketing at that. Which yeah, it always helps when you've got a product that looks amazing.

Yes, because I was suggesting that positive buzz from press doesn't mean anything one way or the other about games, so saying "it's not manufactured because the press loves it" is not a valid argument. The press has had ridiculously glowing previews about a billion games over the years that ended up sucking.

Again, it does not imply that. EVERY company tries to manufacture hype for a few of its most major titles. That you're trying to assign an inherently negative value to the game itself because of that is your own feelings, not mine.
 
That's not what it implies, but since my comments already explain what it means, I'll just let you re-read them and move on.

I suppose I agree with you on people and press feeling exactly what the Titanfall devs and EA pub wants them to feel, but I would argue that's the whole point of marketing for EVERY game coming out. What is the difference between marketing a game with a very specific message to a demographic and a game that has poor marketing and doesn't touch press and players at all? It just seems like the way you use "manufactured" implies a negative connotation where I think most business people would feel the opposite.

EDIT: I see you've already replied. Your post does have an air of negativity in it.
 
That's not what it implies, but since my comments already explain what it means, I'll just let you re-read them and move on.



I think Verendus confidence stems from simple math.

PS4 is going to have more units sold than the XBO will have by the time Titanfall comes out (every metric we have suggests this: pre-orders are from all reports significantly higher, AND Sony reportedly has much higher launch allotment; word-of-mouth is also significantly more positive than XBO to date. Little chance Microsoft will be able to turn XBO around fast enough to overcome the initial thunderous PS4 start). It's also $100 cheaper. I think his calculation is that unless Titanfall sold to an absurd amount of the fanbase - say, 75% like the way New Super Mario Bros. U sold to Wii U fans - there's little chance that the number of players on the XBO will be enough to overcome the number of players who potentially purchased Killzone, merely because there would be more people to buy games on the PS4.

At least, that's what I think he's feeling. And it's not an altogether ridiculous bet either.

Killzone is a stale IP which has always been considered a B-Tier shooter, and will probably never be able to get out of that ghetto. Titanfall has "From the Creators of Call of Duty" behind it and Microsoft matching EA's marketing budget. XBO would have to be a Wii U level failure to offset that.
 
Yes, entirely. I'm sure it will make a ton, but there's no guarantee the CoD crowd will even know it exists, and that's the money they're chasing.

Gamers aren't enough, they need the big dudebro dollars.
 
I totally agree. Each company usually attempts to manufacture hype for at least a few of their most major titles.

I'm not sure why what you're saying is controversial, manufactured and gamer hype aren't mutually exclusive.

And it has nothing to do with the quality of the game, it can be amazing or not.
 
Yes, because I was suggesting that positive buzz from press doesn't mean anything one way or the other about games, so saying "it's not manufactured because the press loves it" is not a valid argument.
Neither is "the press loves it so it must be manufactured".
 
Except, Titanfall is on the 360 as well.

Right, but this is what I'm pretty sure he's willing to take a ban bet over:

Verendus said:
I'm confident in saying that Killzone Shadow Fall will sell better on the PS4 than Titanfall does on the Xbox One.

.

NullPointer said:
Neither is "the press loves it so it must be manufactured".

Good thing that's not my argument. This is getting circular now. You guys are just repeating stuff that isn't what I'm saying, so, you'll need to find this person you think you're arguing with :P
 
Again, just because hype is manufactured doesn't mean the game isn't good or doesn't deserve hype. Titanfall may be the best game ever, and it may actually deserve the hype. That's not what my comment is about.

I had read your whole post. You view that the hype is "absolutely" manufactured seems to reject the idea that a meaningful number of people could actually be excited by this title. That seems like laughably narrow view of a release that those who had the chance to play have described as amazingly fun and novel, in the most popular genre. Even some of the more critical eyes of people here seeing gameplay have been impressed. Acting like the publisher's desire for a title to be popular is somehow specific to this game is just odd. You seem uncomfortable with the idea that people could be excited about it just by nature of its content and descriptions of its quality. Yeah, there's marketing around it. That's true of many games. People noticed this one because of the team behind it and it being fun to play, with a mix of familiar and different.
 
Good thing that's not my argument. This is getting circular now. You guys are just repeating stuff that isn't what I'm saying, so, you'll need to find this person you think you're arguing with :P
I'm going off of what you said, in your post. Maybe you can clarify what you mean?
 
I think Verendus confidence stems from simple math.

PS4 is going to have more units sold than the XBO will have by the time Titanfall comes out (every metric we have suggests this: pre-orders are from all reports significantly higher, AND Sony reportedly has much higher launch allotment; word-of-mouth is also significantly more positive than XBO to date. Little chance Microsoft will be able to turn XBO around fast enough to overcome the initial thunderous PS4 start). It's also $100 cheaper. I think his calculation is that unless Titanfall sold to an absurd amount of the fanbase - say, 75% like the way New Super Mario Bros. U sold to Wii U fans - there's little chance that the number of players on the XBO will be enough to overcome the number of players who potentially purchased Killzone, merely because there would be more people to buy games on the PS4.

At least, that's what I think he's feeling. And it's not an altogether ridiculous bet either.

All the odds are stacked against the sales of the Xbox One version:

1. $600 buy-in
2. Online only (XBLG Required)
3. No single player
4. A cheaper version available (360)
5. Incredibly small install base (compared to 360/PS3)
6. Brand new untested IP.

If only HALF of the 60 million+ 360's out there are online, you can safely assume the same is true of just about any other video game console out there.

Then you break that same list down compared to Killzone SF:

1. $500 buy-in
2. Online and Offline (PS+ required for online)
3. Full single player campaign
4. No other version available
5. Incredibly small install base (compared to 360/PS3)
6. 6th game in the franchise (not counting the KZ1 remake)

Just simple math here would suggest KZ SF will sell better on PS4 than Titanfall on XBOne. I'm not saying that I agree whole heartedly, but the factors are clearly there.
 
It's very possible, tho the fact it's for two platforms will help. We don't know if this is a good game that'll sell like shit, or a shit game that'll sell like hotcakes.

Personally I think it'll do just fine, it'll probably get up to Halo numbers but not COD. No way, not mainstream enough 'cuz of the mech/sci-fi angle.
 
I'm going off of what you said, in your post. Maybe you can clarify what you mean?

I did not say "the press loves it so it must be manufactured", so I don't know how to respond to a made up interpretation of my position. My position is that Microsoft, in making this deal with Respawn, intended to specifically manufacture hype to get some accumulated buzz going for the system. They saw what Call of Duty was selling, they saw Respawn and the talent there and the concept of Titanfall, and they thought 'this is a good way to sell our system.' And so they have done everything they could to try to create a buzz around the game.

Everything else is your implication. Nothing in this statement suggests the game isn't legitimately great, that it doesn't actually in the end deserve the hype, that it won't be the GOTY 2014 for all I know. Similarly, my comment about the press wasn't about them manufacturing the hype, but about positive press buzz being a poor argument for why the hype wasn't manufactured.

This is as concise as I can be without, um, entering your brain and reconfiguring it to Amir0x: Tech, so it's going to have to be my last word on that score.
 
Since some publishers have crazy expectations it's possible it could under-perform for them.
Just highlighting this reply for posterity. Single player is more essential to a large segment of gamers than they realize. To us it will look like a success, but to the people who poured money into, it will have fell short of expectations.
 
Can they say "from the makers of Call of Duty Modern Warfare" or something similar to that effect in their advertising? That could be a big point for them.
 
I think Verendus confidence stems from simple math.

PS4 is going to have more units sold than the XBO will have by the time Titanfall comes out (every metric we have suggests this: pre-orders are from all reports significantly higher, AND Sony reportedly has much higher launch allotment; word-of-mouth is also significantly more positive than XBO to date. Little chance Microsoft will be able to turn XBO around fast enough to overcome the initial thunderous PS4 start). It's also $100 cheaper. I think his calculation is that unless Titanfall sold to an absurd amount of the fanbase - say, 75% like the way New Super Mario Bros. U sold to Wii U fans - there's little chance that the number of players on the XBO will be enough to overcome the number of players who potentially purchased Killzone, merely because there would be more people to buy games on the PS4.

At least, that's what I think he's feeling. And it's not an altogether ridiculous bet either.
Clever Velociraptor.

Edit:

I'll shake on that.

See you in a year.
Make sure you request your ban in early 2015 when KZSF has a higher LTD than Xbox One Titanfall. Even if I'm not around, justice must be upheld. It's how Batman would do things.
 
Has anybody other than press played it yet? It looks cool, and fun. It meshes lots of new ideas together. But that's the thing nobody knows if it meshs well or not. It could all be an unbalanced mess. Not only that but how is it going to compete and sustain longevity compared to what else is out there. What they have shown is just some form of hard point. Been there and done that, but now this is just with wall jumps and mechs.
 
Good thing that's not my argument. This is getting circular now. You guys are just repeating stuff that isn't what I'm saying, so, you'll need to find this person you think you're arguing with :P

So what is your argument? That EA and Respawn had a plan in place to get people and press excited for the game? That they had business people organizing advertising and cross promotions to maximize the audience? That they made sure their game appealed to their existing COD audience while attempting to expand their audience with the movement and mech fights. You're telling me that they had a plan BEFORE the game launched? So it ain't so. That's like the next level of manufactured excitement. They did all of this shit and it actually worked! All of the press just lining up like EA knew they would. I wonder why they didn't do the same with that Mercenaries game.

EDIT: O it's MS who did the manfacturing? You mean to tell me that MS is paying EA to make a game for their new system? This is too much for me to handle right now.
 
It will do well, but it won't do call of duty numbers.

With the platforms announced it will probably sell 4 to 5 million.
 
Has anybody other than press played it yet? It looks cool, and fun. It meshes lots of new ideas together. But that's the thing nobody knows if it meshs well or not. It could all be an unbalanced mess. Not only that but how is it going to compete and sustain longevity compared to what else is out there. What they have shown is just some form of hard point. Been there and done that, but now this is just with wall jumps and mechs.
We had a pre alpha build playable by the public at both Gamescom in EA's booth and PAX Prime in Microsoft's booth.
 
Has anybody other than press played it yet? It looks cool, and fun. It meshes lots of new ideas together. But that's the thing nobody knows if it meshs well or not. It could all be an unbalanced mess. Not only that but how is it going to compete and sustain longevity compared to what else is out there. What they have shown is just some form of hard point. Been there and done that, but now this is just with wall jumps and mechs.

Yes, lots of people have played it.
 
I don't think Destiny will beat it, but I'm pretty sure both COD and Battlefield will.

I think it will be very interesting to see whether Destiny can outsell Titanfall, seeing as how it will have the advantage of being on PS3 and PS4 in addition to Xbox & PC.
 
Unless it reviews poorly, I think it will be the next big mainstream hit akin to Halo or GTA

its not for everyone but it appeals to the biggest market of gamers

The lack of a single player mode and no PS3 or PS4 versions at launch mean Destiny is much more likely to be the next big mainstream hit.
 
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