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Is it possible that Titanfall will tank/underwhelm sales wise?

I'm not sure why what you're saying is controversial, manufactured and gamer hype aren't mutually exclusive.

And it has nothing to do with the quality of the game, it can be amazing or not.

they feed on each other, in fact.
 
If TLOU was part of the whole pitch for a platform from the word go (for evidence, just see the now long running and dead joke, "Have you seen Titanfall?"), then yes I would say it was manufactured. That doesn't mean it isn't good.

It's clear, however, that you simply ignored the full context of my statement, despite my bolded proclamation, so I'm not sure you intend to actually understand what I'm saying here.

Again, just because hype is manufactured doesn't mean the game isn't good or doesn't deserve hype. Titanfall may be the best game ever, and it may actually deserve the hype. That's not what my comment is about.

Eh no seriously manufactured hype would be destiny, the game had a freaking media circus for it's unveil man it's unveil which was announced well before it was shown, why are people not talking it like they are for titanfall because they weren't as impressed by what they saw, you can compare the comments on this or most forums to see that.

Games media has a lot of power but it can't single-handedly change the opinion of what someone as seen first hand, otherwise every well marketed game would sell well. Ryse isn't suddenly going to sell gangbusters just because Microsoft is pushing it because people didn't like what they saw when they first saw it. People need to you know actually like what they see a lot before you can hype it to the moon, that's why it's not manufactured as manufacturing hype isn't some simple thing.
 
Looks like it will do well, but the lack of a campaign will be a buzz kill for the gamers like me who don't do the competitive multi-player thing.
 
MS and EA will market it enough to make sure it doesn't happen, just saying it's from the makers of CoD will spark interest.
 
CoD numbers on a new IP? Lol, nope. But I expect it to clear 5 million sales easily. Titanfall 2 could do CoD numbers tho, if the first game is a huge hit.
 
When they roll out the commercials with "One of the Most Awarded Games of All Time". Thats going to drive a couple millions sales right there.
Not everyone's that gullible. At the end of the day people have to be interested.

Unless it's super-vanilla sci-fi or Alien, it won't have great mainstream appeal. Also, they should've made this an exclusive for XBO to really drive the sales to that platform, or at least have backcom with 360 games.
 
Does this game allow ANY offline play? Everything I've read, even down to this interview from a couple weeks ago here, it sounds like it is mandatory online connection. Do you need Gold just to connect to the dedicated servers running the physics and AI to play the game in single player?

46 million Xbox Live subscribers of Silver and Gold are out there. Are they all able to play the game or is it just the 20-25 million Gold subscribers as possible players on the Xbox side? Or is there an offline mode and the potential audience is 77 million Xbox owners plus all PC owners?

On the PC side, I'm definitely interested as it does NOT require Windows 8 (thank GOD).
 
It is possible for any game to tank. How likely it will tank is another issue.

I am not looking forward to this title myself, I doubt that it will do poorly upon release and tank.
 
It may tank by the Square-Enix anything less than 10 million in month 1 is a flop sense of the word tank but not by the definition people with at least half a brain use.
 

Haha... oh dear. Wikipedia as a source? Also, I just read the article that is used as citation on Wiki there, and it's to some site I never heard of weighing up various FPS releases in the run up to Halo 3 to "measure the competition". The Haze preview has a throwaway line about being a "potential Halo-killer". Seemingly the previewer hadn't played it at that point :)

Is that the only source for this you have? I was around for Haze's release and didn't see anyone "bill it as a Halo-killer".
 
Haha... oh dear. Wikipedia as a source? Also, I just read the article that is used as citation on Wiki there, and it's to some site I never heard of weighing up various FPS releases in the run up to Halo 3 to "measure the competition". The Haze preview has a throwaway line about being a "potential Halo-killer". Seemingly the previewer hadn't played it at that point :)

Is that the only source for this you have? I was around for Haze's release and didn't see anyone "bill it as a Halo-killer".

I distinctly remember that mentioned on at least a few podcasts. I don't think Haze ever had the kind of push Titanfall has though, and Titanfall is releasing on multiple platforms. I think it's fair to say that Titanfall will sell more than Killzone SF with ease. Destiny I'm not sure, but if they market enough I'm sure that will sell a ton also by just throwing "creators of Halo" around.
 
You don't specify how someone manufactures hype in the first place. If you're referring to Microsoft helping to market a game that they believe will be a system seller then that accusation is so broad that it loses any value.

Smelting. You start with hype precursor and melt it down into pure hype that blinds innocent bystanders. Hype precursor is typically around 30 percent hype; therefore for 1 pound of precursor you can get .30 pounds of hype. To reach optimum hype levels, it's best if you get high quality hype precursor. However, that usually comes at a cost premium so generally it is reserved for only the largest games in the industry.

During the hype smelting process, you end up with byproducts. Generally, the byproducts are game previews and threads on message boards. If you get too much byproduct, you end up with a ton of poor game previews and people on message boards saying "Press A to Awesome" or, in the worst cases, "Meh."

However, by using the high quality precursor, you end up with only tiniest morsels of byproducts and generally the media latches on to these tiny morsels to heap praise on a game. It is known that Rockstar uses 99 percent pure hype precursor for GTA, which can only be found in the most remote regions of Patagonia and in the deepest crevices of the Pacific Ocean.

I hope this helps.
 
Haha... oh dear. Wikipedia as a source? Also, I just read the article that is used as citation on Wiki there, and it's to some site I never heard of weighing up various FPS releases in the run up to Halo 3 to "measure the competition". The Haze preview has a throwaway line about being a "potential Halo-killer". Seemingly the previewer hadn't played it at that point :)

Is that the only source for this you have? I was around for Haze's release and didn't see anyone "bill it as a Halo-killer".

Every exclusive FPS of any renown has invariably been labelled by fans or media a potential "Halo killer" pre-release, usually to fall short upon release (much like every Halo game since CE, but I digress). This is just one of the things people came to live with.

At any rate, if you simply search "haze halo killer," it's not like you'll find a shortage of threads and articles touting (and lampooning, in the interests of fairness) such a notion.
 
What's been the biggest mainstream success for a MP-only game on consoles to date?

What games are there that are like that? I really am genuinely curious. It will probably sell well on PC, and anyone who owns an XBO who has Gold will probably buy it. 360 owners that haven't moved on and still pay for Gold will be a potential audience.

So the potential audience looks like 25 million on console and uhh...an uncountable amount on PC.
 
I believe it will do respectably at retail, but I can't be certain it will grab those who are glued to the Call of Duty: Modern Warfare series.
 
Smelting. You start with hype precursor and melt it down into pure hype that blinds innocent bystanders. Hype precursor is typically around 30 percent hype; therefore for 1 pound of precursor you can get .30 pounds of hype. To reach optimum hype levels, it's best if you get high quality hype precursor. However, that usually comes at a cost premium so generally it is reserved for only the largest games in the industry.

During the hype smelting process, you end up with byproducts. Generally, the byproducts are game previews and threads on message boards. If you get too much byproduct, you end up with a ton of poor game previews and people on message boards saying "Press A to Awesome" or, in the worst cases, "Meh."

However, by using the high quality precursor, you end up with only tiniest morsels of byproducts and generally the media latches on to these tiny morsels to heap praise on a game. It is known that Rockstar uses 99 percent pure hype precursor for GTA, which can only be found in the most remote regions of Patagonia and in the deepest crevices of the Pacific Ocean.

I hope this helps.

Man you are the great hype engineer of our time.
 
Every exclusive FPS of any renown has invariably been labelled by fans or media a potential "Halo killer" pre-release, usually to fall short upon release (much like every Halo game since CE, but I digress). This is just one of the things people came to live with.

At any rate, if you simply search "haze halo killer," it's not like you'll find a shortage of threads and articles touting (and lampooning, in the interests of fairness) such a notion.

It's probably not worth looking any harder at really. Haze is a piece of shit and I'm having trouble believing anyone in the media seriously suggested it was going to be a "Halo-killer" at the time. Even from earliest impressions it was clear that shit stank.
 
Game releasing on 3 platforms outsell game releasing on one platform that will have a tiny install base for quite some time?

Don't stick your neck out too far now :)

Please don't get mad. Killzone doesn't move that many units even without COD or Battlefield releasing at the same time. People are acting like Titanfall has to sell 6 million on a single platform to be deemed a success. Doing Gears of War numbers like 3 million would be a smashing success. People don't even know the budget or what expectations are.
 
If they're planning on getting a demo/beta out it before release they better make sure it's out on PC and 360 and not be exclusive to the Bone. Failing to do so could hurt the game especially if they ignore the 360.
 
I can't seem to find the answer on on their site or anywhere else. Is internet required to play this game since they say they're doing so many calculations serverside? If so, is Gold required to play this game even if you wish to play through their "story mode" with bots?
 
Please don't get mad. Killzone doesn't move that many units even without COD or Battlefield releasing at the same time. People are acting like Titanfall has to sell 6 million on a single platform to be deemed a success. Doing Gears of War numbers like 3 million would be a smashing success. People don't even know the budget or what expectations are.

Wuh? Where are you getting "mad" from? I was agreeing with you!
 
I can't seem to find the answer on on their site or anywhere else. Is internet required to play this game since they say they're doing so many calculations serverside? If so, is Gold required to play this game even if you wish to play through their "story mode" with bots?

Internet is required. If you get the Bone version then Gold is required, not for PC though.
 
Wuh? Where are you getting "mad" from? I was agreeing with you!

Sorry it was also the disbelief that people said or believed Haze was a Halo killer. I distinctly remember that talk on forums, but I'm not sure whether magazines or press had the balls to actually say that stuff.
 
Internet is required. If you get the Bone version then Gold is required, not for PC though.

Even for just botted single player? Well that greatly reduces the potential audience. It will do fine in sales, but not CoD gangbusters good by any stretch.
 
What games are there that are like that? I really am genuinely curious. It will probably sell well on PC, and anyone who owns an XBO who has Gold will probably buy it. 360 owners that haven't moved on and still pay for Gold will be a potential audience.

So the potential audience looks like 25 million on console and uhh...an uncountable amount on PC.

I'm genuinely curious as well.

Many predict sure-fire COD-ish success, but being MP-only on consoles and with big, mainstream aspirations, it is trying to achieve something that is largely unprecedented.
 
Dude..what does it possibly have to compete with?

The next COD which will inevitably a retread of the last few piles of shit?

Full disclosure: I was a huge COD fan MW/2 era.
 
Isn't Battlefield EA's Call of Duty?

EA doesn't even own the Titanfall IP, it is published through EA Partners. Respawn can literally take the franchise to another publisher for the sequel.

Dude..what does it possibly have to compete with?

The next COD which will inevitably a retread of the last few piles of shit?

Full disclosure: I was a huge COD fan MW/2 era.

What do you play now.
 
It's going to get a lot of sales, but it'll be another "under performer" in line with Tomb Raider. "Yeah it sold well, but we were expecting it to sellf 10 mil and 5 mil in hardware.
 
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