Dance Inferno
Unconfirmed Member
I was just re-watching Black Swan, which is a fantastic and riveting psychological thriller, and as I found myself getting engrossed in the narrative and the characters I started to wonder whether a similar experience could be achieved through the medium of video games. In most games the majority of gameplay involves shooting things or solving puzzles, both of which are not activities that one generally associates with a work of serious drama (unless we're talking about war movies, but that's a small subset of drama). When I think of my favorite movies, they all involve interesting characters interacting and building the story through their dialogue, rather than through action shootouts and pushing large blocks around to allow them to reach higher areas.
Games like Heavy Rain and The Walking Dead attempt to act more like movies, but they don't contain much traditional gameplay per se; these games basically boil down to a bunch of QTEs and the occasional shootout or escape sequence where you are given direct control. Then there are other games that deal with more psychological and personal topics (Spec Ops comes to mind), but the narrative is still couched in shooter mechanics, and you spend most of your time fighting enemies rather than interacting with other characters.
Is it possible to create a work of drama in gaming? How do you set up the gameplay for such an experience? It is striking that while there is a wide range of genres in film (drama, thriller, comedy, horror, action, romance, mystery), the same is not true for gaming, and I wonder what can be done to change that.
Games like Heavy Rain and The Walking Dead attempt to act more like movies, but they don't contain much traditional gameplay per se; these games basically boil down to a bunch of QTEs and the occasional shootout or escape sequence where you are given direct control. Then there are other games that deal with more psychological and personal topics (Spec Ops comes to mind), but the narrative is still couched in shooter mechanics, and you spend most of your time fighting enemies rather than interacting with other characters.
Is it possible to create a work of drama in gaming? How do you set up the gameplay for such an experience? It is striking that while there is a wide range of genres in film (drama, thriller, comedy, horror, action, romance, mystery), the same is not true for gaming, and I wonder what can be done to change that.