Murder. She Wrote
Member
If you like the world/lore you should play it. It's still a terribly flawed game though 
Well, no, that doesn't work either on a fundamental level on trials.You're right, then it becomes a tedious mess, as you're forced to hold the trigger down for longer amounts of times since all the enemies are now obscene bullet sponges.
I played the game on nightmare up until the last tedious boss. This was hardly an improvement.
ugh
And lol at praising the encounter design of DA:O, it was pretty sloppy.
ugh
And lol at praising the encounter design of DA:O, it was pretty sloppy.
You're right, then it becomes a tedious mess, as you're forced to hold the trigger down for longer amounts of times since all the enemies are now obscene bullet sponges.
I played the game on nightmare up until the last tedious boss. This was hardly an improvement.
Nice rebuttal. Ugh.
And although not all combat in DA:O was a nice set piece, it was a hell of a lot better than the random mobs in DA:I.
The exceptions were the dragons.
I would almost be tempted to go back to the game if there was a "dragon hunter" mode that just leveld you up and let you play those encounters.
Those were the best... possibly the only good part of the game.
Maybe try doing things other than holding the right trigger down then?
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Maybe try doing things other than holding the right trigger down then? I played on hard btw and still had fun with the combat.
Origins you could get through spamming Cone of Cold and Mages were obscenely OP but everyone seems to forget that when they wanna shit on DA:I.
Witcher 3 got me to play as far as that cavern with the blond witch after the fight with one of dog horde demons or whatever. I will be kind and attribute it to me not having any context from previous games or the lore, but the story was just... banal. Sure, there is a horde of devil digs rising in the night and striking the helpless, but there was no urgency. I need to puck it up again and give it a go. It deserves a playthrough alone for the achievement that it is.
That's incorrect actually. The KE is a defensive build requiring the use of standard spells to buff and take advantage of KE moves.Knight Enchanter was essentially broken in DA:I. If you rolled with Vivienne or as that build yourself, you were nigh unstoppable.
And finally, to the Sera bemoaners, i did agree with you all until I actually decided to put the effort and get to know her. Her flippant, childishly puerile demeanor was a struggle, but after all that, she ended up being one of my favorite companions, up there with Dorian. But, if you lack that kind of patience, you cannot be blamed for dismissing her.
It's fine if you feel that way, but the execution of powers and their tactical value in combat is objectively different in 2 and 3 with 3 having the most complex use of them.You also keep saying "RPG focus" without articulating what that is.
No, that's all there really is for most of the contracts. Largely the same handful of canned animations with at least W3 having a "cinematic" conversation presentation.
I am confused whether you are talking about The Witcher 1 or 3.
Yeah. I did get to know her. She was terrible all the way, I kept expecting her to get better, but there was nothing there.
It was the cave where you go to search for that Elven mage, after you recruit the witch living in a village that spends her time teaching peasants the basics of animal husbandry.
Yeah. I did get to know her. She was terrible all the way, I kept expecting her to get better, but there was nothing there.
Different strokes, I guess. I had a mage build for my main, and liked to roll with Blackwall, Sera, and Varric. Perfect storm of party member interaction comedy, and very effective for taking down enemy groups.
No, I got the point. Still found her terrible.Then you missed the point of her character. Her whole life was a struggle against being defined by her "elfness" and any other assumption beyond her control. Unfortunately, for her that meant being unapologetically crass and contrarian towards the dalish, the high and mighty, and general decorum. She was a true independent, steuggling against her own roots in order to gain her identity.
But goddamn if some of her jokes were anything but just bad.
No, I got the point. Still found her terrible.
She's an intentionally polarizing character, and I don't blame anyone for hating her. But suggesting that "there's nothing there" is way off-base. There's a careful history crafted to explain why Sera is how she is that you uncover through dialogue and off-hand information throughout the game. Even knowing her backstory some find her repulsive, which is totally fine. But she isn't poorly-written or shallow.
Precisely. Since I rolled a proud Dalish agent as my inquisitor, I steuggled real hard with a party member that shat on my inquisitor out of sheer principle.
IIRC she gets less defensively aggressive a couple of years later in Trespasser.
why not just use the proper counters? the reason for making some of the mobs into strawmen tanks help encourage and reward counters like backstabs, magic debuffs or status effects, combo effects, etc -- not to make you sit there attacking the shield of a lv5 templar with auto-attack for 5 minutes =pYou're right, then it becomes a tedious mess, as you're forced to hold the trigger down for longer amounts of times since all the enemies are now obscene bullet sponges.
Because then the encounters will go by quicker because you're using the powers efficiently?Why? That worked 99% of the time. I might have had more fun with the game's combat had the tctical mode not been neutered by working like my mouse and keyboard had turned into a fucking gamepad.
I ended up playing with the xbox 360 controller because tactics only slowed down the tedious combat even more, regardless of input method. It didn't help that on top of everythign else combat never felt rewarding. Just more junk, and zero narrative impact. Though DA:O also suffered frmo the former. Don't know why these types of RPG's have such a ahrd time with loot.
Which remoinds of somehtign else that drove me bunkers and had me almost quitting the game before beating it: the crafting cycle was such a fucking mess of confused, poorly implemented UI. Often times I'd come back to a save game, knowing that what awaited me was 20 minutes of menu hoping to upgrade my shit. I'd just sit there with the gamepad in my hads for like a minute... then I'd turn it off and play somehtign else.
Knight Enchanter was essentially broken in DA:I. If you rolled with Vivienne or as that build yourself, you were nigh unstoppable.
I would for most games agree, but will say that Inquisition differs in that there were gameplay additions and changes made post release that changed up alot for combat.
Yeah sure, I'm currently playing through it now and liking it a lot. It helps that I don't put Witcher 2 or 3 on the same pedestal as Bioware "casual" RPGs... If you get what I mean.
I like and dislike things about them both, but if you are playing DA:I on a harder difficulty and have a nice focus build, combat is quite a lot better than on Witcher 3. Does DA:I have fetch quests? Yes it does and so does every other RPG in existence including the incredibly fetchy Witcher 3.
The only super annoying thing in DA:I is the war table timed grind, but if you play on PC you can just mod that shit away. On that note I can't wait for the same garbage filler in the new Mass Effect Andromeda on the galactic map.
If you do ignore the Ubisoft-esque side content in DA:I, you're left with 10 main quests, the companions quests, and the occasional quest you find from people out in the world (not many from my playthrough but I'm sure I could've missed some even though I went searching). That's not a whole lot of content IMO.
There is a reason DA:I was game of the year.
DA2 > Inq any day of the week.
So I'm stuck for a new game to play and I was in a mood for an rpg on ps4. I was thinking of first waiting for blood and wine but the wait seems too long and inquisition is on sale now.
I played inquisition before at launch and didnt really like it because of the stupid placement of the attack on R2, the hinterlands quests being the very definition of fetch quests with no substance. I gave up when the war room minigame was like a smartphone game with cards and timers.
Thing is, I played the first two da games and quite liked them and I'm very much invested in the story. So my question is, does the game get better, or is the story worth surving these nibbles for? Finally, how will one look at it after already having played the Witcher and its story?
So I'm stuck for a new game to play and I was in a mood for an rpg on ps4. I was thinking of first waiting for blood and wine but the wait seems too long and inquisition is on sale now.
I played inquisition before at launch and didnt really like it because of the stupid placement of the attack on R2, the hinterlands quests being the very definition of fetch quests with no substance. I gave up when the war room minigame was like a smartphone game with cards and timers.
Thing is, I played the first two da games and quite liked them and I'm very much invested in the story. So my question is, does the game get better, or is the story worth surving these nibbles for? Finally, how will one look at it after already having played the Witcher and its story?