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Is it time to bring back the light gun?

Xplainin

Banned
I kinda miss the light gun and playing games like House of the Dead, Virtua Cop etc.
Would love to see someone bring a gun game out again.
I cant be the only one can I?
 
Pretty sure traditional lightguns don't work on modern TVs. You'd have to just do what the Wii did and have a shell casing for a motion controller.

Anecdotally the Switch Joycon works fine in arcade shooting games, you could easily make a handgun shell and stick one in.
 
Who need a lightgun when you got (PS)VR :goog_hugging_face:

But for real, I sometimes use the MOVE controllers on PS3, for some great lightgun action with games like Time Crisis. I would love some more on current/nextgen!
 
I was playing some Wii games yesterday and thought it would be great to have lightguns and IR pointers come back. There was/is so much potential in the technology. I'd love it if VR akimbo controllers could be used to play games on a standard display. Wiimote was way ahead of its time.
 
Get a VR headset and an aim controller:

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EmuVR playing emulated light gun games.





Throttle Throttle is correct, light gun games have evolved into VR which is much better than the old school shooting at a square TV imo.
 
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Love light-gun games. Although not technically a light-gun game, the best on-rails shooter I've ever played is Kid Icarus Uprising on the 3DS.

Are there any on-rails shooters for the Switch? Would definitely be fun.
 
PSVR has been scratching this particular itch for years.

Just need Sega to get off their asses as bring some of their gun game franchises into the VR realm.
 
Only time I played gun games at home was renting Point Blank on PS1 and renting a Saturn to test out some games including Virtua Cop.

PB was awesome. There must have been 50 cheesy random games. And every time you played them they seemed to randomize the locations. Virtua Cop was shit. The entire game was linear and based on memory.

I'd be interested if gun games worked on modern tvs and it's PB kind of games where there's replayabiity.

For arcades, I enjoyed playing Operation Wolf and Lethal Enforcers, but I probably only plunked in $3 worth each so don't care (or remember) how linear they were in enemy placements.
 
I'm pretty sure for those of us who can't afford a VR setup, lightguns that work with modern TV's and consoles would be more than welcome.
I do miss Virtua Cop 2, HOTD and Time Crisis.
 
Pretty sure traditional lightguns don't work on modern TVs.
They don't. It's to do with display lag. For all the talk about it no longer being a problem...lightgun games still won't work. Ever wonder why the screen flashes when you pull the trigger in a lightgun game? It's not just for fun / visuals, by whiting out the screen or targets the sensor in the gun can tell whether you're pointing it at an enemy. The problem? The timing on this extremely tight, so tight that the display lag of a modern flat panel, as low as it is, is still too damn high.
 
They don't. It's to do with display lag. For all the talk about it no longer being a problem...lightgun games still won't work. Ever wonder why the screen flashes when you pull the trigger in a lightgun game? It's not just for fun / visuals, by whiting out the screen or targets the sensor in the gun can tell whether you're pointing it at an enemy. The problem? The timing on this extremely tight, so tight that the display lag of a modern flat panel, as low as it is, is still too damn high.
Never knew that was the reason. I thought it had to do with the glass where a CRT works and an LED/LCD didn't reflect the laser light correct or something.
 
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I've been eyeing a light-gun game for the PS1 for a while now. Unfortunately, trying to find a full set for a reasonable price is... well...

kROO7H2.jpg





Beautiful looking game, though.
 
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VR is an easy fit for all those great old lightgun games, but they don't get ported. Sure I can play Arizona Sunshine but it's not House of the Dead is it.

I'd love them to return but new games only seem to get released in arcades in Japan, so Teknoparrot and a dolphin bar or aimtrak guns will have to do for now.
 
VR is an easy fit for all those great old lightgun games, but they don't get ported. Sure I can play Arizona Sunshine but it's not House of the Dead is it.

I'd love them to return but new games only seem to get released in arcades in Japan, so Teknoparrot and a dolphin bar or aimtrak guns will have to do for now.
You can play all those light gun games in EmuVR including House of the dead exactly how they played back in the day with emulated TVs.

See my post above.
EmuVR playing emulated light gun games.





Throttle Throttle is correct, light gun games have evolved into VR which is much better than the old school shooting at a square TV imo.
 
it's 2020 and we have VR

you can point your virtual gun in your hand in any direction around you, not just point at a TV in front of you

that's how you play even flat game ports like Borderlands
 
it's 2020 and we have VR

you can point your virtual gun in your hand in any direction around you, not just point at a TV in front of you

that's how you play even flat game ports like Borderlands
There's a big gameplay distinction between the two. You can't get the same style of gameplay as something like Time Crisis 5 with full freedom of movement.
 
EmuVR playing emulated light gun games.





Throttle Throttle is correct, light gun games have evolved into VR which is much better than the old school shooting at a square TV imo.

None of the made-for-VR games are as good as something from SEGA or Namco though. Most are bleh-paced and unfulfilling wave shooters. The Crisis VRigade games are nowhere near as good as Time Crisis, Drop Dead is one of the better VR games in that style but doesn't feel anywhere near as good as The House of the Dead games and so on. But EmuVR is still janky, at least on my specs, I can basically play a handful of games great on it, some from Dreamcast, some from PS1 (and I didn't even try to run 3D stuff on Mame, that probably doesn't work well even out of VR for now, specific system emulators are way faster), we have a long way to go for it to be viable for the bulk of those games. Still, The House of the Dead 2 is one of those that work great for me and it beats anything made for VR. I really hope EmuVR keeps improving but it's not doing so very fast these days (solo dev). Perhaps one day RetroArch itself will simply work in VR or someone else will make a better VR implementation, or EmuVR will be polished and optimized further. Until that happens then the Sinden lightgun is probably going to be better sooner and more viable with more emulators and games out of the box (and hopefully also cause more emulators to work on/improve their lightgun features).


It kinda uses the Wii/Move/GunCon3+ principle (anyone who says these, even Wii which is the best, are as good as real lightguns doesn't play the games enough) but takes it further for proper accuracy in 3D space without a sensor bar or extra hardware as it tracks a software based white border around the game instead.

They also have a deal with Polymega for a lightgun but I dunno specifics or who knows if it will even become a thing, if Polymega sells enough, etc.
Unless you meant that since now we can have proper realistic gunplay in full-freedom games like say, The Walking Dead: Saints & Sinners or Half-Life Alyx or Onward that's better than lightgun games. I disagree with that too, they can be better than non-VR FPS but they're a whole different beast, very unlike fun tight arcade games.

Edit: Pistol Whip might be better than Drop Dead in the tight precise gameplay feel of lightgun games when played with the deadeye modifier! It doesn't have the variety of scenarios and stuff, sure the levels differ but the enemies and stuff show up in similar ways, you always beeline forward etc. I still love it though.
 
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There's a big gameplay distinction between the two. You can't get the same style of gameplay as something like Time Crisis 5 with full freedom of movement.

no problem, most VR games come with comfort options for VRgins, including the infamous teleport locomotion system

I've seen whole games built around node-based locomotion - notably Bravo Team and Blood and Truth - and some others actually mimicking old limited laserguns arcade games - like Mortal Blitz or Operation Warcade...

you can do a lot more in VR, but you can also less just fine
 
I was playing some Wii games yesterday and thought it would be great to have lightguns and IR pointers come back. There was/is so much potential in the technology. I'd love it if VR akimbo controllers could be used to play games on a standard display. Wiimote was way ahead of its time.
Just realized how much of a missed opportunity it is to have the IR camera reversed and shortranged on the Joy-Con and ... the dock not featuring 2 IR lights like the sensor bar. It's standing there near my TV anyway. Damn, that would've really wrapped up the Switch as all Nintendo consoles in one.
 
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Yup. Virtua Cop 3, House of the Dead etc.

Panzer Dragoon VR is still coming. Its something.

I think people put too much emphasis on known names. What was Star Fox or Virtua Cop back when they launched? Virtual unknowns, just like, say Stardust Odyssey or Blood and Truth.

if Sega's VR port of Space Channel is any indication, expect to be severely disappointing. But hey, they can still make good money from people waiting for names rather than games...
 
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