Deep Silver, the same publisher as MN9.
Except BS was upfront about it from the get go.
Deep Silver, the same publisher as MN9.
Can't wait for all the dirt to come to light about how development must have been like.
Bloodstained was a great campaign. One of my favorite things I've backed so far, if only because of the great stream of updates, unlike so many other campaigns.
Even Shenmue 3, which was rightfully shit on for a crappy campaign has left me pretty pleased with the amount of updates and looks into the game I've gotten.
Mighty No. 9 is like a case study in how to not run a game crowdfunding campaign at this point. Especially with all the stupid platform promises.
Except BS was upfront about it from the get go.
Also true. We didn't know who it was until the KS ended (as I recall), but Bloodstained was clear from the start that the Kickstarter was to prove viability in the product to a publisher.
The poster is saying those platforms will be defunct by the end of this year
It already got its first delay so don't be too sure about that
http://m.ign.com/articles/2016/01/07/recore-delayed-until-later-this-year
Armature is doing the actual development work on Recore, right? Inafune was just the idea man, like with MN9. That should be in a better position. It's probably only coming out on 2 platforms (XBO and PC probably), so they should have an easier time there.
Aren't the portable versions of this game being handled by a different studio? Again, none of this would be an issue if they (or their publisher) didn't insist on a simultaneous launch on all systems at the same time.
Are we opening this can of worms up again? The Wii U (and Vita) versions aren't even being done in house but are being farmed out. Fewer versions, same generation, better engine that's better/still supported, outside dev at the start - there are a lot of differences you're not mentioning between that situation and MN9's situation.
EDIT: Though the conversation was always about the Wii U/Vita versions "holding the original versions back" rather than delaying the initial launch date.
Another thing to add to the list of "things Inafune has released before he releases Mighty No. 9."
He's even late to getting in on the "creator of X series makes a Mario Maker level".
Did his intentions get delayed here, too?![]()
It doesn't even look like it's that good of a level...
Not necessarily Kamiya himself, but there has been loose talk that Inaba and Inafune had butted heads when the former was the head of Clover and the latter was the head of Capcom's R&D.
But considering Clover was just one example of a Capcom force that later departed the company in the last twenty years, I'm not sure if Inafune can be entirely blamed for the fallout relating to Clover's dissolving or not.
Every future Kickstarter project should look to Shovel Knight for how to do things right and to Mighty No. 9 for how to do it wrong.
The devs of Shovel Knight ended up on a diet of ramen and ketchup packets for a few months prior to release and the game is to date still not feature complete.
The devs of Shovel Knight ended up on a diet of ramen and ketchup packets for a few months prior to release and the game is to date still not feature complete.
It's an awesome game, but a very bad example of a 'Kickstarter done right'.