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Is Mighty No. 9 delayed again?

I dunno, I got my shirt a few months ago.

This game isn't worth fretting over, backer or not (
I backed this turd
).

It will come out eventually, and be immediately forgotten.
 
Edit: Did anyone try 20XX yet? Looks neat to me.

ye its pretty cool it has random generated levels. visuals could be a bit better imo but not bad for their first effort. it plays really well and its more of a game than this is atm while in early access state lol
they also update the game all the time and talk with the community in discussions on a daily basis.
 
This game, if it ever does release is going to be average at best and broken at worst

It certainly never looked anything but average to me and I'm a huge Megaman fan, also not a fan of the stupid Gunvolt style combo system. So glad I didn't back this and I still hope it's good but fuck man, it's a single player throwback no one really gives a shit about all that extra bullshit. They should just release early access and then add in all that fluff that they promised that most of the fanbase will ignore anyways.
 
For some reason I thought this game released like a year ago. I remember there was tons of hype then all of a sudden... silence.
 
I very much doubt the online component has much to do with the delay despite what they say. To my knowledge they haven't responded to any of the backlash about the lack of interest in multiplayer which is telling.
 
I think the biggest hurdle behind this project is the fact that Inti Creates are apparently handling everything in-house. For ALL the ports, PS3, 360, 360, PS4, XB1, 3DS and Vita.

So that is a shit ton of cross port work involved and various code bases per each console API to work from.

I think Iga may had the right idea with Bloodstained to simply handle the main platform in house for PC, PS4, and XB1 and let the Wii U and Vita version be outsourced to Armature.

I think the problem Inafune's project has is there is too many pots and not enough cooks to maintain them as opposed to too many cooks spoiling the broth.

This is basically what Inafune was alluding to at the Magfest panel. They are trying to get everything done across all these different platforms and I think they may have bitten off more than they could chew.
 
This game should forever be the perfect example of how badly feature creep can derail an otherwise on track crowdfunded game. When I saw the campaign finish with all the stretch goals met, I knew there was no way they'd be able to get all that done in the short timeframe they gave themselves at the start. If for some reason Comcept/Inafune decides they haven't burned bridges enough to try this again, I hope they'll cut back on all the ambitious stretch goals, or at least have the foresight to not promise them all on launch day. Shovel Knight arguably had a little feature creep with hitting all the stretch goals, but not promising all those things on day one meant that the game came out in a timely manner and its quality wasn't compromised either. Releasing ten versions of a game in-house is something a large AAA studio would have trouble with, let alone a small indie studio like Inti Creates. I really don't think Inti Creates is at fault here, honestly. They've proven they can make amazing games, but they've never released a game with the scope that this one has. I'm glad IGA decided to have Armature handle the external ports of Bloodstained, so this hopefully won't happen again.
 
I think the biggest hurdle behind this project is the fact that Inti Creates are apparently handling everything in-house. For ALL the ports, PS3, 360, 360, PS4, XB1, 3DS and Vita.

So that is a shit ton of cross port work involved and various code bases per each console API to work from.

I think Iga may had the right idea with Bloodstained to simply handle the main platform in house for PC, PS4, and XB1 and let the Wii U and Vita version be outsourced to Armature.

I think the problem Inafune's project has is there is too many pots and not enough cooks to maintain them as opposed to too many cooks spoiling the broth.
I've been thinking that from the beginning. That's just too many different platforms one of which requires a completely different game (you aren't running UE3 on 3DS).
 
The handheld versions aren't being done in-house; they were initially supposed to be handled by Abstraction Games but they were replaced by Engine Software at some point and I don't think we were ever given an explanation as to why (not that I saw anyone ask about it).

The handheld builds aren't being released alongside the others, either.
 
Am I the only one who is beginning to get the feeling that Capcom had little to do with why Mega Man Legends 3 getting canceled and it actually had everything to do with Keiji Inafune being completely and utterly incompetent as a director and business man? Because that's what it feels like at this point.
Maybe he really did need us to make the game for him.
 
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I think the biggest hurdle behind this project is the fact that Inti Creates are apparently handling everything in-house. For ALL the ports, PS3, 360, 360, PS4, XB1, 3DS and Vita.

To be fair, in 2018 when this game releases it will not be possible to release a new game on PS3, 360, 360, or Vita, so that cuts down the work they need to do.
 
But they promised those version in kickstarter. Can they get away if they don't release them?

Developers get away with just entirely cancelling games and keeping the money, or going completely awol and ignoring any questions over how development is progressing.

Backers money is now their money, and they can do whatever they want with it and are (to the best of my knowledge) under zero legal obligation to deliver what they promised. To the best of my knowledge there is no instances of backers attempting to take legal action against someone for failing to deliver on a Kickstarter.

If they deliver absolutely nothing, it's most likely that all they would suffer would be reputational damage, no further repercussions.
 
To be fair, in 2018 when this game releases it will not be possible to release a new game on PS3, 360, 360, or Vita, so that cuts down the work they need to do.

Dammit, I can't believe I listed 360 twice. That wasn't intentional. Then again this is what happens when you are typing a message and barely coherent and just woke up.

Still overall I think expectations to do that much porting work across so many platforms, nevermind cross gen with different console architectures involved, just seems to be even arduous task for a small studio.

I think it's fair point for expectations to be tempered.

Bloodstained also has a very extensive stretch goal list, the exception in that case though is they only need to worry about getting a game out on PC, PS4, and XB1 on a shared architecture. So that should be a much more relatively straight forward affair. At least I would hope as such. As that is one project I actually DID back.
 
I've been thinking that from the beginning. That's just too many different platforms one of which requires a completely different game (you aren't running UE3 on 3DS).
They should have known that from the start. What kind of dumb project manager would even sign off on that.
 
Are people still waiting for this? How do backers feel?
Looking at this progress just makes me fear for my first backed project yooka laylee

People rightly called inafune out a long time ago. The former rare staff have done nothing wrong yet, so don't fear anything.

If anything, that was one of the better kickstarters, because they knew what they wanted to make and didn't bloat the project with ridiculous stretch goals that tie kickstarters to promises of tons of additional content
Most kickstarters don't meet the initial goal though. Game dev is long and hard (hoho)
 
Developers get away with just entirely cancelling games and keeping the money, or going completely awol and ignoring any questions over how development is progressing.

Backers money is now their money, and they can do whatever they want with it and are (to the best of my knowledge) under zero legal obligation to deliver what they promised. To the best of my knowledge there is no instances of backers attempting to take legal action against someone for failing to deliver on a Kickstarter.

If they deliver absolutely nothing, it's most likely that all they would suffer would be reputational damage, no further repercussions.
While this might be true for Kickstarter pledges they still have to answer to Deep Silver.
 
If this game didn't have online, will it have been out much much earlier?
 
Network issues my ass. I always had a feeling that was an excuse. Let's be real: they are struggling with finishing the main game in time.

Anyways, I backed this but have lost interest completely. It won't stop me from backing other projects on KS but certainly nothing with Inafune or Comcept involved.
 
Anyone think it's feasible they went dark because they're reworking a lot more than just the online and next time they show it they'll show a vastly different looking (better!) game?
 
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