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Is Mighty No. 9 delayed again?

After the 3? delays just weeks from release I actually lost all interest in playing this. I canceled my preorder and everything. Do not care anymore.
 
Sick delays Inafune, you're actually making me WANT to cancel my preorder and just go with another game.
 
I agree that the Kickstarter could have been run better, but that has no effect on the quality of the game. I'm looking forward to finally playing Mighty No. 9 and nothing has happened to dampen or change my original expectations. I expected a Megaman-like game to be created. So far, that goal seems to be on track. Does anything else really matter? I mean, did people back the game in order to enjoy a fantastic Kickstarter experience or something?
 
Am I the only one who is beginning to get the feeling that Capcom had little to do with why Mega Man Legends 3 getting canceled and it actually had everything to do with Keiji Inafune being completely and utterly incompetent as a director and business man? Because that's what it feels like at this point.
 
I agree that the Kickstarter could have been run better, but that has no effect on the quality of the game. I'm looking forward to finally playing Mighty No. 9 and nothing has happened to dampen or change my original expectations. I expected a Megaman-like game to be created. So far, that goal seems to be on track. Does anything else really matter? I mean, did people back the game in order to enjoy a fantastic Kickstarter experience or something?

No. People expect a clear and transparent relationship between the backer and the kickstarter when putting down their money, which is not unrealistic and matters a lot when it comes to accountability.
 
I've never been so ashamed of spending money on something. Fuck Inafraud, sucks for Inti Creates that probably finished this a while ago but is stuck waiting for its release like all of us.
 
Long ago I couldn't wait for this game...over time I cancelled my preorder on Amazon. I still planned on buying it soon after release. But it seems now that every time I see a post or anything about it it wants me to wait for it to hit the bargain bin instead of being it anywhere near launch.
 
People were playing single-player complete versions of the game at big gameshows last year (E3, Gamescom, etc.)
Correct, they were playing the PC version. Having a completed PC build of a game is not the same as having a completed PC/PS3/PS4/360/XB1/Vita/3DS build.
 
biggest monetary mistake ive made in gaming

my friends hyped me up, he loved megaman, very very early on I thought this would be really fun and kickstarted it. Now Im glad its not out, if that game never showed up on my xbox dashboard I would be happy.

As soon as I saw the shitty 3d graphics the first time, I was out
 
I just want to get off this ride but Inafune wont let me. I wish I could get my 20 dollars back tbh. I was pretty whatever about the game then the whole red ash thing made me extremely annoyed and now I'm honestly having a hard time remembering that this game even exists nowadays
 
Correct, they were playing the PC version. Having a completed PC build of a game is not the same as having a completed PC/PS3/PS4/360/XB1/Vita/3DS build.
This just reminded me how absurdly ambitious it is for them to target 10 different platforms for a simultaneous launch (you forgot Wii U, and they're doing OS X, Linux, and Windows for PC). It's no wonder they're hitting so many bumps in development
 
This just reminded me how absurdly ambitious it is for them to target 10 different platforms for a simultaneous launch (you forgot Wii U, and they're doing OS X, Linux, and Windows for PC). It's no wonder they're hitting so many bumps in development

I don't think they were supposed to release on 3DS, Vita and Mobile at the same time.
 
I backed this game right away, but if I'm being totally honest I haven't minded the delays because the game doesn't look that great. I lost all my hype as soon as I saw the initial build. Hopefully the gameplay will be cool whenever it hits. If they're hoping to build a franchise out of this, the first game can't suck.
 
Why do people keep blaming this on Inafune? I doubt he had any input on the stretch goals. His work was just the initial idea and design of the gameplay. If you wanna blame anyone, blame the people that kept throwing money into the project despite it already being funded. They have to make this massive game because that's how stretch goals work.

HOWEVER, I do not understand why this game can't simply come out as is and add the in-progress features at a later time as DLC. I know this costs money, and has been mentioned multiple times but they made a TON on this project. Inafune should be taking it out of his pocket if the studio doesn't have it. It's his game.

Victim blaming now?
 
I started writing a lot of stuff but I lost motivation halfway thru and erased it. It really sucks to be a Megaman fan right now, Capcom doesn't want to release anything new and the Comcept MM copies are in development hell it seems. I still wish for Red Ash to come out of the ashes and show that it can actually be a better MMLegends game but at this point I'll be impressed if it doesn't get canceled.

This game is pretty delayed as well isn't it? Was supposed to come out in Oct. 2014 so I wouldn't hold this up as some sort of paragon of good will.

Yeah, but at least they show that they're really working on the game and improving it which is more than what MN9 has been doing.
 
Mighty No 9 years in development

thats-good-compressor.gif
 
Speaking of the demo, I have it on my computer but I have no idea how to get it to run. Is there a tutorial anywhere on getting that done? I see no excutable in the files I unzipped.

Correct, they were playing the PC version. Having a completed PC build of a game is not the same as having a completed PC/PS3/PS4/360/XB1/Vita/3DS build.

Huh, I thought they were console versions at those shows (I also thought we were talking about the general completition of the game but it seems I mis-read your post). Either way, I'd think the porting would take less time than the actual game construction. I don't think any of the current gen versions of the game are in any terminal danger.

End of this year?! I thought it was launching on Wii U....

The poster is saying those platforms will be defunct by the end of this year
 
Am I the only one who is beginning to get the feeling that Capcom had little to do with why Mega Man Legends 3 getting canceled and it actually had everything to do with Keiji Inafune being completely and utterly incompetent as a director and business man? Because that's what it feels like at this point.

Probably

Mega Man never got a true sequel not because it's a bad series, but the person handling it just couldn't launch it off the ground and probably wasted money working on it, and Capcom just wrote it off and was like 'nah dawg you and mega man are done'.

I could see that happening.
 
He didn't intend it as a insult like everyone assumes. He just thinks Inafune is a very talented businessman but isn't as experienced as a game designer. People forget that Infaune didn't actually design Mega Man 1s gameplay, he just did character designs.

Pretty sure that Akira Kitamura was the original creator or part of it.
 
I backed it and I don't remember this game until someone brings it up.

I no longer care about this game. I'm so blaise about it, I don't even care about the money I put up.

Whatever to MN9.
 

It's funny how this one single tweet can be implied to mean one thing when taken as is, but in reference to the full conversation it means something entirely else. Of course that didn't stop people from using it out of it's intended context towards this project during each thread about it.

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When MN9 comes out, whenever that may be, I wonder what the opinion / consensus will be. Oddly enough the original Kickstarter thread is what prompted me to register an account here, in the hopes for a new game based on the Mega Man formula, although in a strange sense of irony I never pledged for the project despite having interest in it and hoping to pick it up when it finally comes out.

It was different how this progressed on a project that is somewhat open with it's development and run into the issues it has and the shift of reception of being highly positive to much more negative. As compared to a traditional developed project which the public barely knows anything beyond the initial announcement and then eventual release.

Mismanagement issues aside it was interesting to experience and follow since the initial announcement.
 
Probably

Mega Man never got a true sequel not because it's a bad series, but the person handling it just couldn't launch it off the ground and probably wasted money working on it, and Capcom just wrote it off and was like 'nah dawg you and mega man are done'.

I could see that happening.

I don't remember how heavy Inafune's hand was in that project, but if it was quite a bit, I could see it. Inafune was the dude trying to get Capcom to westernize the shit out of everything they did. So that's why Lost Planet 3 ended up like it did instead of being like Lost Planet 2.

It's funny how this one single tweet can be implied to mean one thing when taken as is, but in reference to the full conversation it means something entirely else. Of course that didn't stop people from using it out of it's intended context towards this project during each thread about it.

-----------------------------------------------------------------------

When MN9 comes out, whenever that may be, I wonder what the opinion / consensus will be. Oddly enough the original Kickstarter thread is what prompted me to register an account here, in the hopes for a new game based on the Mega Man formula, although in a strange sense of irony I never pledged for the project despite having interest in it and hoping to pick it up when it finally comes out.

It was different how this progressed on a project that is somewhat open with it's development and run into the issues it has and the shift of reception of being highly positive to much more negative. As compared to a traditional developed project which the public barely knows anything beyond the initial announcement and then eventual release.

Mismanagement issues aside it was interesting to experience and follow since the initial announcement.

The biggest difference is that people used their own money to fund this game. Generally speaking, non-KS titles don't require such input from gamers.

It's also a big deal in the eyes of many because this was suppose to fill the Megaman void left in our hearts. The result, IMO after playing the beta, is less than stellar.
 
Am I the only one who is beginning to get the feeling that Capcom had little to do with why Mega Man Legends 3 getting canceled and it actually had everything to do with Keiji Inafune being completely and utterly incompetent as a director and business man? Because that's what it feels like at this point.
It was still ultimately Capcom's call to kill it, but it does look more and more like Inafune soured them on it and put them in the mindset of not feeling like keeping it alive after he jumped ship.
 
It was still ultimately Capcom's call to kill it, but it does look more and more like Inafune soured them on it and put them in the mindset of not feeling like keeping it alive after he jumped ship.

I'm still sitting here baffled that anyone would support Inafune after all the shit he's done at Capcom. It's not like we live in an age where information isn't readily accessible.
 
It's a fucking 2.5d Mega Man clone. I saw computer programming students make one of these as a project over two months back in uni. Had working networking and everything. Yes, this is a much bigger deal and it has multiple platforms, but it is insane what a fuck up of a relatively simple piece of software this development has been.

I think the biggest hurdle behind this project is the fact that Inti Creates are apparently handling everything in-house. For ALL the ports, PS3, 360, 360, PS4, XB1, 3DS and Vita.

So that is a shit ton of cross port work involved and various code bases per each console API to work from.

I think Iga may had the right idea with Bloodstained to simply handle the main platform in house for PC, PS4, and XB1 and let the Wii U and Vita version be outsourced to Armature.

I think the problem Inafune's project has is there is too many pots and not enough cooks to maintain them as opposed to too many cooks spoiling the broth.
 
im feeling may or june if all goes right lol but they should put out more updates did they stop paying the pr people or something ?
 
The insistence on launching an entire brand with this game while tying it directly to comcepts overall scope (it was to be their first game and still might be) while also biting off more than they can chew (with regards to launching it on umpteen platforms) is what caused this downfall.

I mean the short answer is , despite raising 4.5 million dollars, they burned through all of their cash. Inafune sought after a publisher willing to finance the rest of the game , he found deep silver (current owners and proprietors of saints row among other things) which also lead them to do a physical copy launch.

Who knows for sure what went wrong there but the frequent claim of "network issues" might be the case , I'm willing to bet this feature is working fine for some versions but not all versions. As well, they promised to release this on PS3, 360, PS4, XB1, Wii U, 3DS and PSVita. On PC they also promised a windows /linux release and even an OSX mac release. That's 10 different versions make work. To make matters worse , they licensed unreal 3.0 for this game and hedged their bets on making that first release date.

Honestly, I'm with most of the forum here , I don't really care if this still makes it out at this point. I consider the money I spent on it gone. I did get a demo version with a third of the game available a couple months back and it ran janky and played kind of janky. In the meantime inticreates will have made 2 of their own megaman knock offs for the 3DS that are probably better games.
 
Huh, I thought they were console versions at those shows (I also thought we were talking about the general completition of the game but it seems I mis-read your post). Either way, I'd think the porting would take less time than the actual game construction. I don't think any of the current gen versions of the game are in any terminal danger.
They are somewhat obligated to deliver the versions they promised in the Kickstarter, and likely contractually obligated to do so by their publisher.

You are underestimated the technical difficulty of shipping a game on so many different platforms of varying capability.

If it was only originally promised for PC and perhaps PS4/Xbox One, it would be far more likely to be out by now.

Of course, the technical difficulty of the task at hand does not excuse the poor/intentionally misleading communication.

Edit: Did anyone try 20XX yet? Looks neat to me.
 
Are people still waiting for this? How do backers feel?
Looking at this progress just makes me fear for my first backed project yooka laylee

I've asked for my money back because I hate how this campaign has been conducted and I don't really have anything else I can do.

I actually did like the demo and I will play the game, presuming it releases, but Comcept needs to start treating people like customers and not piggy banks, and that starts by listening to people who want to cash out.

At this point just shelve it. It's clearly, CLEARLY never going to come out. Give people their money back.

This is an overreaction. Even if the demo is just a vertical slice the game is in a playable state. Just because the people running this campaign are inept doesn't mean the developers can't make a game.

I mean, you're saying this as a reaction to a lack of news.

$10 says the WiiU and Vita versions get axed.

This is based on what?
 
It's funny how this one single tweet can be implied to mean one thing when taken as is, but in reference to the full conversation it means something entirely else. Of course that didn't stop people from using it out of it's intended context towards this project during each thread about it.

I mean, he also called Mighty No. 9 an insult to Capcom, so I don't think Kamiya's feelings are all that ambiguous.
 
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