Realplumpbox85
Member
After the 3? delays just weeks from release I actually lost all interest in playing this. I canceled my preorder and everything. Do not care anymore.
I agree that the Kickstarter could have been run better, but that has no effect on the quality of the game. I'm looking forward to finally playing Mighty No. 9 and nothing has happened to dampen or change my original expectations. I expected a Megaman-like game to be created. So far, that goal seems to be on track. Does anything else really matter? I mean, did people back the game in order to enjoy a fantastic Kickstarter experience or something?
Just play other games in the mean time.
Correct, they were playing the PC version. Having a completed PC build of a game is not the same as having a completed PC/PS3/PS4/360/XB1/Vita/3DS build.People were playing single-player complete versions of the game at big gameshows last year (E3, Gamescom, etc.)
Don't forget the Wii U and 3DS. which will be done at the end of this yearIs this really still launching on PS3 and 360?
lol
Y'all should have backed Half-Genie Hero instead.![]()
This just reminded me how absurdly ambitious it is for them to target 10 different platforms for a simultaneous launch (you forgot Wii U, and they're doing OS X, Linux, and Windows for PC). It's no wonder they're hitting so many bumps in developmentCorrect, they were playing the PC version. Having a completed PC build of a game is not the same as having a completed PC/PS3/PS4/360/XB1/Vita/3DS build.
I know it's far too late, but this game should have just been canned.
This just reminded me how absurdly ambitious it is for them to target 10 different platforms for a simultaneous launch (you forgot Wii U, and they're doing OS X, Linux, and Windows for PC). It's no wonder they're hitting so many bumps in development
Yeah, its like when March 1st came, and everyone was asking where Alex was in SFV. haha. March as a whole month people! Just like Spring is 3 months long! haha
Why do people keep blaming this on Inafune? I doubt he had any input on the stretch goals. His work was just the initial idea and design of the gameplay. If you wanna blame anyone, blame the people that kept throwing money into the project despite it already being funded. They have to make this massive game because that's how stretch goals work.
HOWEVER, I do not understand why this game can't simply come out as is and add the in-progress features at a later time as DLC. I know this costs money, and has been mentioned multiple times but they made a TON on this project. Inafune should be taking it out of his pocket if the studio doesn't have it. It's his game.
This game is pretty delayed as well isn't it? Was supposed to come out in Oct. 2014 so I wouldn't hold this up as some sort of paragon of good will.
Don't forget the Wii U and 3DS. which will be done at the end of this year
and the vita
$10 says the WiiU and Vita versions get axed.
Correct, they were playing the PC version. Having a completed PC build of a game is not the same as having a completed PC/PS3/PS4/360/XB1/Vita/3DS build.
End of this year?! I thought it was launching on Wii U....
Am I the only one who is beginning to get the feeling that Capcom had little to do with why Mega Man Legends 3 getting canceled and it actually had everything to do with Keiji Inafune being completely and utterly incompetent as a director and business man? Because that's what it feels like at this point.
He didn't intend it as a insult like everyone assumes. He just thinks Inafune is a very talented businessman but isn't as experienced as a game designer. People forget that Infaune didn't actually design Mega Man 1s gameplay, he just did character designs.
The worst part about this is the multiplayer component is why it's being delayed. A multiplayer component, to a fucking Megaman spiritual successor lol. Fuck Inafune.
Probably
Mega Man never got a true sequel not because it's a bad series, but the person handling it just couldn't launch it off the ground and probably wasted money working on it, and Capcom just wrote it off and was like 'nah dawg you and mega man are done'.
I could see that happening.
It's funny how this one single tweet can be implied to mean one thing when taken as is, but in reference to the full conversation it means something entirely else. Of course that didn't stop people from using it out of it's intended context towards this project during each thread about it.
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When MN9 comes out, whenever that may be, I wonder what the opinion / consensus will be. Oddly enough the original Kickstarter thread is what prompted me to register an account here, in the hopes for a new game based on the Mega Man formula, although in a strange sense of irony I never pledged for the project despite having interest in it and hoping to pick it up when it finally comes out.
It was different how this progressed on a project that is somewhat open with it's development and run into the issues it has and the shift of reception of being highly positive to much more negative. As compared to a traditional developed project which the public barely knows anything beyond the initial announcement and then eventual release.
Mismanagement issues aside it was interesting to experience and follow since the initial announcement.
It was still ultimately Capcom's call to kill it, but it does look more and more like Inafune soured them on it and put them in the mindset of not feeling like keeping it alive after he jumped ship.Am I the only one who is beginning to get the feeling that Capcom had little to do with why Mega Man Legends 3 getting canceled and it actually had everything to do with Keiji Inafune being completely and utterly incompetent as a director and business man? Because that's what it feels like at this point.
It was still ultimately Capcom's call to kill it, but it does look more and more like Inafune soured them on it and put them in the mindset of not feeling like keeping it alive after he jumped ship.
I thought it came out like, two years ago.Before this thread I had completely forgotten this game's existence...
It's a fucking 2.5d Mega Man clone. I saw computer programming students make one of these as a project over two months back in uni. Had working networking and everything. Yes, this is a much bigger deal and it has multiple platforms, but it is insane what a fuck up of a relatively simple piece of software this development has been.
They are somewhat obligated to deliver the versions they promised in the Kickstarter, and likely contractually obligated to do so by their publisher.Huh, I thought they were console versions at those shows (I also thought we were talking about the general completition of the game but it seems I mis-read your post). Either way, I'd think the porting would take less time than the actual game construction. I don't think any of the current gen versions of the game are in any terminal danger.
Are people still waiting for this? How do backers feel?
Looking at this progress just makes me fear for my first backed project yooka laylee
At this point just shelve it. It's clearly, CLEARLY never going to come out. Give people their money back.
$10 says the WiiU and Vita versions get axed.
Edit: Did anyone try 20XX yet? Looks neat to me.
It's funny how this one single tweet can be implied to mean one thing when taken as is, but in reference to the full conversation it means something entirely else. Of course that didn't stop people from using it out of it's intended context towards this project during each thread about it.
I mean, he also called Mighty No. 9 an insult to Capcom, so I don't think Kamiya's feelings are all that ambiguous.