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Is Monster Games working on a new racing game?

I'll take a new ExciteTruck yes please. The terra-forming aspects of that game went criminally under-utilized and I loved the way it handled giving out points for drifts and tree runs as well as the stunts and what not. Bots was good too but I feel it went too far off-the-rails with the extraneous stuff. A racing game where the racers themselves can dynamically change the track, though (and perhaps have it stay this time, as opposed to a per-lap deal like Truck), is pretty cool.

If nothing else this seems to imply that Monster is working on -something- in preparation for the NX launch, that news in and of itself is good to know regardless of what sort of game it winds up being.
 
I see what you mean. Still, as Dark Cloud indicated above me, what DKR offers that Mario doesn't is the main Adventure Mode for SP. Until MK gets something similar, I'll continue clamoring for a new DKR. And if they could use the MK8 engine to make it, it could be put together more easily, no? And as Dark Cloud said, these are characters being bandied about who aren't as likely to get amiibo to begin with, plus the fact that MK only ended up getting tracks and amiibo for two non-Mario IP, though perhaps MK9 will go much further in that direction.

As the original rumor monger indicated, it's still noteworthy that Diddy wasn't in MK8.I realize I'm grasping at straws perhaps, but until I have more than that to grasp at, I'll keep hoping DKR2 or at least something like it does materialize. ☺

I forgot wasn't Diddy in Mario Kart Wii, but he was taken out of Mario Kart 8? I mean that has to be used as evidence! :D
 
"Too good to be true", yeah, not "it sounds good, so it must be false"

And people certainly don't say often "it sounds bad, it must be true".
I think you're putting more thought into this then I did for my (somewhat jokey) original post, but yes with Nintendo's history of reskinning original games to have more mainstream franchises (hell it nearly happened with Splatoon!) I don't think hyperbole aside my comment is that unwarranted.
 
It really could be anyone. I know the Nintendo thought bubble is small "OMG it has to be Platinum or Retro", but it really could be anyone. Every generation we've seen Nintendo contract different western and Japanese studios for work. Anyway, anyone following my posts might notice how excited (no pun intended) I was pondering if Nintendo would go back to tradition and release a Nintendo IP racer at NX launch. Excite would definitely be a great accompanying launch title. The year of Nintendo dreams my friends.

That is true, especially since both Monster and NLG came to prominence during the Wii/DS years.
 
I wonder how people would have reacted to rumors about Nintendo making a new F-Zero. It actually almost happened but Criterion declined Nintendo's offer. For many that would sound too good to be true but was completely true. Also gives hope that they're still looking into a new F-Zero title.

You can't always look at everything to be the worst possible thing. Skepticism is fine, but geeze the negative goes overboard.
 
Unity makes me assume it's not a nintendo-related project.

the irrational part of my mind will write some fanfiction about how this will be Excite Zero, an off-road scifi racing game about racing hovercars on a variety of alien worlds that is an f-zero spinoff with excite truck influences.
 
It is actually possible for Nintendo to use Unity I admit, we have one game use quite at least two 3rd-party engines; Game & Wario:

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Havok and Nuance.

400px-Havok_logo.svg.png
400px-Nuance_Communications_logo.svg.png
 
Why would people discredit this as being Nintendo-published because of the engine? Nintendo doesn't have some magical Nintendo engine that they require each of their developers to use. I would think that Monster, of all studios, would be used to that with the ports they've done, on top of their own tech they had for the Excite games.
 
Ah, right. And Unity is also middleware I think.

Technically, yes, but a game engine is a fairly specific thing, and those things you posted (unless Nuance makes some game engine I'm not aware of) aren't that.

Why would people discredit this as being Nintendo-published because of the engine? Nintendo doesn't have some magical Nintendo engine that they require each of their developers to use. I would think that Monster, of all studios, would be used to that with the ports they've done, on top of their own tech they had for the Excite games.

Yeah, it really wouldn't be unreasonable for an outside studio like monster to use Unity for a project for Nintendo.

If it were EPD or something, then they might have a point, because all signs point to EPD having a magical Nintendo engine that they pretty much always use.
 
Technically, yes, but a game engine is a fairly specific thing, and those things you posted (unless Nuance makes some game engine I'm not aware of) aren't that.

I see. I know Havok is mostly a physics engine, I so remember when Sonic '06 was advertised as having used Havok to be a big deal at the time. :P

I don't know what Nuance is though.

Also I remember Brawl used Havok as well.
 
Why would people discredit this as being Nintendo-published because of the engine? Nintendo doesn't have some magical Nintendo engine that they require each of their developers to use. I would think that Monster, of all studios, would be used to that with the ports they've done, on top of their own tech they had for the Excite games.

Also, didn't Retro use a modified version of Unreal Engine for Metroid Prime?


EDIT: Also for a company like Monster Games, they're an independent studio for hire. They could use whatever engine they wanted.
 
I see. I know Havok is mostly a physics engine, I so remember when Sonic '06 was advertised as having used Havok to be a big deal at the time. :P

I don't know what Nuance is though.

Also I remember Brawl used Havok as well.

Nuance has a variety of products. I think they mainly do speech recognition and other things of that general nature (i.e. non-standard input stuff).
 
Also, didn't Retro use a modified version of Unreal Engine for Metroid Prime?


EDIT: Also for a company like Monster Games, they're an independent studio for hire. They could use whatever engine they wanted.

Was there ever any definitive proof of the Metroid Prime thing? Because, if they actually used Unreal, there probably would have been a legal kerfuffle over that by now.
 
Also, didn't Retro use a modified version of Unreal Engine for Metroid Prime?


EDIT: Also for a company like Monster Games, they're an independent studio for hire. They could use whatever engine they wanted.

My understanding is that the supposed proof of them using UE was greatly over exaggerated.

As for the topic, this seems a little fake, but if it isn't it's a little tasteless to link directly to someone's linkedin profile.
 
Good point. But wasn't that like UBER secret and only found out via looking into the code?

Was there ever any definitive proof of the Metroid Prime thing? Because, if they actually used Unreal, there probably would have been a legal kerfuffle over that by now.

Trying to look it up to refresh my memory and now I'm confused.

My understanding is that the supposed proof of them using UE was greatly over exaggerated.

Yeah, I guess I was wrong.
 
Considering they've made three Excite games (Truck, Bots and Bike for Wii), I'd love to see them take the series to the next step in HD.
 
I loved Diddy Kong Racing back then but it makes no commercial sense to make a sequel now. They already have Mario Kart to fill the kart racing genre and, as pointed out earlier, MK8 branched out to have characters from other franchises.

If Monster Games are indeed working on a racing game then it's probably in a different style than Mario Kart.
 
I don't see it being DKR2 either, but I would take it over any other racer right now if given the choice :(. Stranger things have happened
 
Guys, I have a brilliant idea for Monster's next game.

Exciteboats.

"It's not like NST is making something other than Mario vs Donkey Kong games."
 
Havok was used in Pikmin 3 as well, probably for pathfinding.

But yeah, the Unity mention does worry me - but the other staffer's profile hinting that he's working on a next gen AAA game is enough to make me believe that's true. And the game probably exists as a Nintendo title given the text was removed from his profile.

On a related note I was disappointed that they became a support studio, and a port studio (DKC 3D/Xenoblade 3D).

Their team size made them perfect for making original 3DS games, I don't think many gave Pilotwings Resort a fair shake, it would have also been perfect for a Free-to-Start sequel along the lines of Fullblox.
 
I see. I know Havok is mostly a physics engine, I so remember when Sonic '06 was advertised as having used Havok to be a big deal at the time. :P

I don't know what Nuance is though.

Also I remember Brawl used Havok as well.

Nuance does speech recognition. Neither are really comparable to Unity.

Was there ever any definitive proof of the Metroid Prime thing? Because, if they actually used Unreal, there probably would have been a legal kerfuffle over that by now.

This was debunked in a few years back.
 
Their team size made them perfect for making original 3DS games, I don't think many gave Pilotwings Resort a fair shake, it would have also been perfect for a Free-to-Start sequel along the lines of Fullblox.

Pilotwings Resort was developed using touched up Wii Sports Resorts assets. Essentially confirming their art team / overall team is too small to develop independent works. However, really would love to see an Excitebike with a career mode for NX.
 
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