Overwatch is much slower than COD and that works just fine on consoles. It probably won't succeed because it's MP only and the price not because of how it plays.
Overwatch is much slower than COD and that works just fine on consoles. It probably won't succeed because it's MP only and the price not because of how it plays.
It's probably going to be one of the biggest IPs released this year. It's Blizzard.
The people who play Destiny probably don't fuck around with a competitive multiplayer shooter. The audience for Gears and Uncharted is a polar opposite of Overwatch. Nothing will kill CoD. BR I can see Overwatch being as healthy as Halo 5 right now.
Wonder if Blizzard will implement Battle.net and make Overwatch cross-play on PS4 and XB1.
The loot boxes with cosmetics are very easy to get for free.meh i WILL play it but..
40 eur (min) and pay for skins?
it should have been FREE + pay for skins OR payed and free skins..
this is blizz trying to get BOTH from f2p and l2p (license to play) world![]()
meh i WILL play it but..
40 eur (min) and pay for skins?
it should have been FREE + pay for skins OR payed and free skins..
this is blizz trying to get BOTH from f2p and l2p (license to play) world![]()
meh i WILL play it but..
40 eur (min) and pay for skins?
it should have been FREE + pay for skins OR payed and free skins..
this is blizz trying to get BOTH from f2p and l2p (license to play) world![]()
I had read that additional characters/maps/modes (non-cosmetics) would be made available at no additional charge though. Is that accurate? Because if so then I feel like charging for both the game and skins is fine.
Correct.
meh i WILL play it but..
40 eur (min) and pay for skins?
it should have been FREE + pay for skins OR payed and free skins..
this is blizz trying to get BOTH from f2p and l2p (license to play) world![]()
Update TF2 made by blizzard with console/PC cross play?
I don't see how this can fail tbh.
I think it will do fine.
Blizzard has the sort of name and reputation that will atract players.
And with the Blizzard score bonus of reviews (I mean come on Vanilla Diablo 3 was shit and still has a metascore of 88) combined with the fact that it actually seems to be good it will probably reach a 90+ average score.
Online only might hurt it and it's a shame that consoles are only getting the "we really want to charge $60 for this" edition as I think a lower entry price could have helped.
But I think it will do pretty well on consoles...just not COD or Battlefield tier
Hey, bud
Get your head out of your ass, yeah?
How about you learn some manners first?
I speak from experience, when Activision tried to make a faster paced and more vertical Call of Duty with Advanced Warfare, all of the console players were outraged like it was the end of the world (it was the only good game of the series as far as I'm concerned).
I predict Overwatch will do okay for a year or two on consoles, but the PC version will outlive it for many more.
It will have his niche player base, but it won't explode or be anything close to CoD popularity or anything. I say that because after extensively playing Overwatch and also trying out the game pad control scheme (no, not in a real match, I'm fully aware of the controls discrepancy between mouse and game pad) I feel like this kind of game doesn't translate well with joysticks. Why do I say that? Well console shooters uses lots of subtle tricks and design decision to accommodate the control scheme and make it feel as natural as possible.
Design tricks in most console fps:
- The base movement speed of players is fairly low.
- The action is mainly in the horizontal axis (few reasons to shoot up or down, even Blops3 reigned that down following AW which did not have that design).
- Most console shooters favor hitscan, or if not at least very fast projectiles.
- Bullet magnetism and aim stickyness makes aiming pretty pain free.
- Most shooters on consoles feature aim down sight, which is often coupled with a target snapping, making it easier to engage mid/long firefights with having to be super precise with the stick.
- Turning around with a joystick is often awkward and slow, so map design and sprint lets you disengage instead of fighting back if flanked.
Almost none of those design tricks are present in Overwatch, making it feel like a PC shooter shipped down to consoles. Characters move much faster than your typical console shooter, and some are particularly hard to hit like a good Genji. There's barely a horizontal line for action. You have to look up past your maximum vertical field of view at the default view angle for Mercies/Pharahs, high perched Snipers or people on rooftops while you can't go there (say your Tjorbiorn vs a Junkrat). You also have to 180 turn from time to time, like against dashing/recalling Tracers or Genji dashing through you, which is awkward with sticks. All of the above makes it much more frustrating to be efficient at both aiming and looking around.
Regarding aim assist mechanics like aim stickiness, it's there but with slow projectiles characters like Lucio or Mercy that mechanic is a trap. You have to actively move out of the stickyness zone if you ever hope to hit someone that is ADADing, else you will never hit them because you have to actively lead and predict, but now you have to fine tune your aiming with a joystick out of the sticky zone. It feels really awkward. The game also lacks ADS which isn't a big problem since very few heroes are designed for mid-range fighting but it does make McCree and S:76 harder to play with at those ranges.
All of those above makes me think that while the game will be a huge success at launch on consoles, the huge population won't stay and people will go back to what they are comfortable, feeling like they have trouble getting kills and playing good in that game without really knowing why. I predict it will have around BF4 level of population past the initial hype, which isn't shabby.
They are literally not remotely the same types of games.
That's like saying you might as well not buy anything ever becuase Candy Crush Saga exists.
Paladins is garbage compared to Overwatch. I've played both.
If you enjoy being limited to a small roster of heroes unless you grind for hundreds of hours or throw down real cash, then yes it doesn't make sense to get Overwatch when you can play Gigantic and Paladins.
I personally don't like that experience and I'd rather pay up front to have access to all heroes and maps.
I've played all three and they do have their difference, but their all similar as well. Ultimately i couldn't see myself playing all 3 of them at one time and although i agree that it is an extremely different game overall with similarities, Gigantic is currently my favorite of the three.
Agreed, Overwatch is way more polished tight and just fun in general. Still doesnt warrant the 60 dollar price tag IMO but i can understand the appeal for certain people.
This seems a bit hyperbolic. In almost every f2p moba ive ever played acquiring heroes has never been a task that has required "hundreds of hours". In Gigantic for example, ive already unlocked the majority of heros playing casual. This has only been the case for me in Smite but to be fair i didn't play much. However, when you consider the fact that you can get existing and future content (excluding skins) through founders packs for most moba's for anywhere between 20-40 dollars, the 60 dollars price tag for overwatch appears to hefty for me but thats just my opinion.
Overwatch has literally no moba qualities other than abilities and ultimates. It is a team based objective shooter. Gigantic is a pure moba.
So what your saying is Overwatch literally has no moba like qualities...other than its MOBA like qualities... gotcha.
Name me 1 Blizzard game that isn't popular.
Name me 1 Blizzard game that isn't popular.
So what your saying is Overwatch literally has no moba like qualities...other than its moba like qualities... gotcha.
So what your saying is Overwatch literally has no moba like qualities...other than its moba like qualities... gotcha.
I'm assuming Blizzard don't do anything stupid and not have dedicated player run servers on PC, which will mean the TF2 community servers I play on will have some Overwatch servers too which will be great to get some team play going. Will also ensure it'll have a community for years.
Seems like it's one of the very very very very very few MOBAs that has a chance of finding an audience on consoles.
The other big thing is this game's going to keep expanding with more characters and maps and stuff for free in the future... so even if it doesn't have an explosive launch like a Halo or whatever, it's going to do better long-term than other shooters.
It's no more like a Moba than Starcraft 2 is a Moba (ZOMG YOU RIGHT CLICK AROUND THE MAP AND USE HOTKEYS TO ACTIVATE ABILITIES).
If you're comparing it to Gigantic, I question whether you've ACTUALLY played both games (I certainly have) in the first place. Gigantic is third person moba. It has third person shooter like controls, but it is not a shooter in the least. Overwatch is a first person shooter. It has some very base level moba ability comparisons, but it is not remotely a moba. There is a venn diagram these two products occupy which begins and ends with "You control the game like every other first or third person action game for the last 15 years, and you have abilities"
Xbox.com says I've owned Gigantic since 9/8/2015, of which I can't see my playtime from the pc version, not a ton but I'd say around 5-6 hours. It was 100% a moba, little different (kind of like how HotS is different, or Smite is different), but clearly a moba. I've gotten 1480500 experience in Overwatch since they added XP this year, which at ~3,000 a game puts me at 493 games this year. Can probably add 200 or so from before the Christmas break. Between all my hours playing mobas, and all my hours playing Overwatch (Let's go ahead and say 6 minute average Overwatch game and say I've putn in about 70 hours in the beta) I feel extremely qualified in saying that Overwatch is not a moba, and anyone that thinks it should have the pricing structure of one has no fucking clue what they're talking about. There's already a datamined weekly brawl mode called Mobawatch or something that, while not exactly a moba, is going to limit your heroes to who you pick at the start of the match and not let you switch (which is a good simulation of what 'free with buyable heroes' would feel like), and I'll let you know how it goes once they've tested it in the next day or two, but I can already foresee how hilariously fucking awful it's going to be. Not having the ability to play who you want at any given time is crippling in this game.
You clearly didn't read my original post or you just have selective reading... "Ultimately i couldn't see myself playing all 3 of them at one time and although i agree that it is an extremely different game overall with similarities, Gigantic is currently my favorite of the three".Just because i prefer one over the other and believe they have similarities doesn't mean i consider them the same game, You have a considerably one dimensional interpretation of what a MOBA can be. Additionally you claim that Gigantic has no shooter qualities but this is simply not the case for classes like Imani, Becket and HK-206. Ultimately you have done nothing to change my opinion, just because Overwatch has more first person quick twitch qualities it doesnt take away from its moba like qualities. I never claimed that Overwatch is 100% pure Moba comparable to LoL or Dota2...i wouldnt even suggest that about Gigantic... i do however believe they all have moba like qualities and that the definition of a moba is not a one dimensional as you are making it out to be.. lets not forget what MOBA stands for...Multiplayer-online-battle-arena, in my opinion overwatch fits this description.
No, you're misunderstanding: Overwatch has NO Moba qualities. What you're saying makes it moba like are things that have existed in every genre of game for basically as long as games have had more than 1 button. You claim you wouldn't buy it because it's not F2P with earnable/buyable characters, and go on to compare it to mobas that use that model. The fact that it's nothing like a moba is PRETTY relevant when that's the comparison you're making.
The fact that you're trying to rules lawyer the individual words that make up MOBA is telling. Nobody gives a shit what the words mean, Moba is a genre and the game isn't one. Shit, Overwatch has Strategy, and it's real time, is it an RTS?
Nobody cares if you don't buy the game, but when you come in and act like it's similar to these other games and say you want it to be F2P for that reason, you're just provably wrong. If all you said was "Nah I like these other games better" nobody would respond.
Again selective reading I guess, never claimed it should be f2p, just suggested a 60 dollar price tag was too much considering I A) Prefer the gameplay in Gigantic and B) Don't have the time to play more then a few games consistently. I expect myself to be playing a game pretty heavy if im paying 60 dollars for it and since Gigantic is free and i prefer it, my time is already invested. If Overwatch wasn't 60 dollars and the price of admission was not so hefty, i would consider purchasing it on consoles to just jump in from time to time but ultimately i don't find that experience being worth 60 dollars....i can wait for a sale or something... Additionally you act like im the only person on this planet making this comparison...
http://fpsmoba.com/
http://www.technologypep.com/overwatch-review-a-cross-between-a-moba-and-an-fps.html
http://www.gamesradar.com/overwatch-review/
http://mmos.com/review/overwatch
In almost every f2p moba ive ever played acquiring heroes has never been a task that has required "hundreds of hours". In Gigantic for example, ive already unlocked the majority of heros playing casual. This has only been the case for me in Smite but to be fair i didn't play much. However, when you consider the fact that you can get existing and future content (excluding skins) through founders packs for most moba's for anywhere between 20-40 dollars, the 60 dollars price tag for overwatch appears to hefty for me but thats just my opinion.
If you enjoy being limited to a small roster of heroes unless you grind for hundreds of hours or throw down real cash, then yes it doesn't make sense to get Overwatch when you can play Gigantic and Paladins.
I personally don't like that experience and I'd rather pay up front to have access to all heroes and maps.
This seems a bit hyperbolic. In almost every f2p moba ive ever played acquiring heroes has never been a task that has required "hundreds of hours". In Gigantic for example, ive already unlocked the majority of heros playing casual. This has only been the case for me in Smite but to be fair i didn't play much. However, when you consider the fact that you can get existing and future content (excluding skins) through founders packs for most moba's for anywhere between 20-40 dollars, the 60 dollars price tag for overwatch appears to hefty for me but thats just my opinion.
You directly compared the pricing structure to mobas as an example of why you didn't like the pricing structure. That pricing structure would not work, it is not a moba. Just saying I'm selectively reading what you're saying doesn't make it true. If you don't want me to quote the shit you're saying and say you're wrong, then don't say wrong shit in the first place. Just say "Oh, I didn't realize it wasn't a moba. I'm still not interested"