*bolded words I did not understand*
[translation]
The game is composed of TWO main modes.
First the story mode, wich is organised of FIFTEEN days (virtuals, duh).
Each day, you start in your cell. At first, she woud verry glauque!
Since you geôle, you can pass by the arena of rabbits, where you await the challenges.
You will try FIVE mini games per day: FOUR challenges and one type of boss.
The more and more you succeed, the more the rabbits will apreciate you and offer you objects of comfort for your cell (DON'T ASk!).
You can unlock idiot bonuses like ringards costumes and disco music. When in the 2nd world, you are permitted to simply replay de mini-games freely, single of even better, multi-player!
Next after that, the membres test a few mini-games that Nintendo wanted Ubisoft to show from their game.
Then comes the interview with some snipits:
-Nintendo Le Mag asks: But from the start, you planned on making a mini-game title?
Adrien Lacey (game designer) answers: Nope, in the begining, we wanted to make a classic platformer.
And then after we received the Wii dev kits, we brainstorm tons of ideas that we had to make a party game to exploit all of this!
We had recourse to a box (sugestion box) where each of us dropped on their ideas. Then, we made a raffle and chose withc ones were more doable and wich wern't.
-NLMO asks But these are not mini-games of a few secondes like WarioWare.
AL answers: Not all. Sure there a few challenges that are shorter, douzen of secondes. But certainly, like the doom-like, the phases of combat where the runs last for quite a few minutes.
On top of that, there is a scenario that links up everything together, a real progression.
-NLMO asks: There will be mini games?
AL answers: We were only the reveal you about a dozen, those Nintendo wanted us to show. But in the final version, there will be 70, spreaded out in different universes.
[/translation]
now commit suicide