have they shown the PC version at all? PS4 version looks like it was kneecapped by VR's framerate requirements.
PC Demo goes live on the 19th. All they've shown is the PC options, courtesy of wbacon:
Graphics Options:
Screen Resolution
self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.
Refresh Rate
adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
Display Mode
Full screen, Windowed, and Borderless Window modes are supported
Field of View
FOV angle can be adjusted here
Frame Rate
supports 30, 60, and Variable (uncapped)
V-Sync
ON/OFF
Rendering Method
Two options available - Normal and Interlaced
Resolution Scaling
controls the games internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU oomph required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
Texture Quality
option ranges from Very Low to Very High. Higher quality requires additional local video memory.
Texture Filtering
option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.
Mesh Quality
option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
Anti-Aliasing
Selectable options include FXAA, TAA, FXAA+TAA, and SMAA.
Motion Blur
ON/OFF toggle
Effects Rendering
Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects.
Depth of Field
ON/OFF toggle
Shadow Quality
option ranges from Very Low to Very High.
Dynamic Shadows
ON/OFF toggle
Shadow Cache
ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.
Ambient Occlusion
Selectable options include OFF, SSAO (Variable), SSAO, and HBAO+. Note HBAO+[
www.geforce.com] is an Nvidia-specific feature.
Bloom Effect
ON/OFF toggle
Lens Flare
ON/OFF toggle
Volumetric Lighting Quality
Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
Reflections
Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.
Subsurface Scattering
ON/OFF toggle
Chromatic Aberration
ON/OFF toggle
Color Space
Selectable between SRGB and BT.709
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And they claim that's just the graphics options, much more PC exclusive options for the game as well we'll see when the demo hits on the 19th, as they'll all be in the demo.