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Is Super Mario 3D World already forgotten?

Not really. Captain Toad was just released which is heavily based on it. (And owning 3D World unlocks more levels.)
 
I love it. One of the best Wii U games imo.

But yes, the Galaxy games are the best 3d Mario games. Sunshine is the worst.
 
No, I thought it was phenomenal, I did just play it a few months ago though, but it gave me that same magic feeling Mario's given since N64 up to Galaxy.
 
no way. it's my favorite Mario game of all time. 100%ed it twice.

I've also completed Mario 1,2,3,World,YoshisIsland,Mario64,Galaxy/2,NSMB/2/Wii/U, Land, whatever else anywhere between one and a million times

3D World is incredible
 
It was a great game--fantastic, even, but it really didn't do anything special or unique as far as Mario games go, so I can understand it being forgotten in favor of past 3D Mario games (with the exception of Sunshine).
 
Oh please don't put words into my mouth. I'm not an idiot that doesn't know what happens after the credits. I played through the first world after the main game and it did have some suitably challenging levels. The world after only had some rehashes of older levels so I stopped there. It's been a while so I might be off but that was definitely the cause for quitting the game.
It's really funny when people defend tooth and nail their darn stupid decisions. But hey, whatever rocks your boat.
 
There are like 12 world,s and believe me, you stopped right around the point where it gets way, way better.

World 7-12 in 3D world felt like a beautiful return to Galaxy in HD.

Just do it.

Except it isn't. World 7 is great, at least for it's music, but if you're not a fan of the past levels you're not going to be a fan of 7 onward. I mean World
Star
is great and fresh but it doesn't change the fundamental way the game works, and the two worlds after that are boring rehash worlds that hardly do much to the levels they're rehashing, then finally there's the last which only technically has one level and it much like many other recent Nintendo platformers fall into the tired trope of substituting actual difficulty with the lack of a checkpoint and the tedium that follows.
Super Mario 3D World's soundtrack > Super Mario Galaxy's soundtrack

fite me
Yeah no. Nothing in 3D World comes close to the heights of Gusty Garden or Space Junk Galaxy, hell not even to the heights of Buoy Base Galaxy.
 
this is a weird question.

No...?

I found its platforming and overall design aesthetic pretty memorable. It's got its moments of beauty despite its emphasis on functionality over form. I don't forget games a year after they come out just because they lack in spectacle compared to very different games that are achieving very different things...
 
Disagree. 3D World was great, and my wife and I still play it fairly regularly. I will agree with someone above me that I couldn't tell you which levels were in which worlds, but I think that's more a lack of cohesive world design than it is about the game itself being memorable.

Is it important to know which levels are in which worlds?

I guess you could argue that it's easier to find the level you want if you haven't played it in a while, but otherwise I don't think it's really that important.

It's also nice to have a change of scenery in games where the levels are themed in groups/worlds, but in SM3DW the settings are constantly changing.
 
The game is great but it came out on the heels of Galaxy 1 and 2. Unless is was another transcendent game you can't expect it leave as much of an impact as that duo.

Uh

No?

People still sing the praise of it's spectacular post-game which is arguably the best of any Mario game to date.
I still don't get why levels that good aren't included in the main game. It would be like if the Galaxies took out all the good stuff and put it after the final bowser battle.
 
The game sold less than others, the WiiU is still stuck in a weird sales doldrum and the game is still full price, so yeah, I think it has sunk in less even if the quality of it is generally recognised.
 
Except it isn't. World 7 is great, at least for it's music, but if you're not a fan of the past levels you're not going to be a fan of 7 onwards. I mean World
Star
is great and fresh but it doesn't change the fundamental way the game works, and the two worlds after that are boring rehash worlds that hardly do much to the levels they're rehashing, then finally there's the last which only technically has one level and it much like many other recent Nintendo platformers fall into the tired trope of substituting actual difficulty with the lack of a checkpoint and the tedium that follow.

Don't forget that if you want to 100% the game, you have to repeat each level with the all the other characters as well.
 
I liked it more than I thought I would. Did basically everything you could do in it. But the focus on multiplayer (which was wholly wasted on me) and the predominantmy Super Diorama World camera perspective (yes I know some levels were more open) just stung too much.
 
Don't forget that if you want to 100% the game, you have to repeat each level with the all the other characters as well.

Yeah, I still haven't gotten the last like four stamps, I'm just not gonna do that. I mean I already played all the levels over and over again just to get to the last world, I don't want to do it again, as that's just tedious.
 
I still listen to its soundtrack. Best Mario soundtrack.

There'd be absolutely no argument there, if Galaxy didn't exist. Since it does, you'll hear plenty of 'well the soundtrack was boring/flat/whatever', because apples are oranges, but for me it's my second favorite Mario OST behind, well, the original Galaxy. (Third behind Sega's amazing M&S Sochi OST, if that counts) I mean, beyond the big band stuff which I'm a total sucker for, there are times where the themes sound like backdrops to a fantastic cartoon. Like these

Piranha Creeper Creek
Sprawling Savanna
Fort Fire Bros.
Snowball Park
 
I haven't played 3D World yet, but I've only heard good things, and 3D Land is fantastic. I see what you're getting at, though.

I do get the impression that Nintendo played the game design very safe compared to previous generations. They probably want to avoid another Super Mario Sunshine fiasco.
 
Seeing as there's been a half dozen threads about it made in the past few months is say no. No one has forgotten about it. It's my favorite thing since Galaxy 2. I really hope they make a quick sequel like they did with Galaxy.
 
I do get the impression that Nintendo played the game design very safe compared to previous generations.

That's the thing, 3D Land and World are in fact an attempt to bring the huge amount of 2D Mario fans into 3D Mario's fold. So by definition it's safe, focusing on 2D mechanics to ensure appeal, accessibility, and familiarity - the latter two are the things keeping spectacular games like Galaxy from reaching even a quarter of the success something like NSMB reaches. I don't think the gameplay suffers from being safe, though.

Even the people who don't like it won't shut up about this game... Especially them, actually.

Ha, I wouldn't say that. As much as I love the game and love that I'm not the only one, some of the praise this game gets around here is, eh, a little over the top, IMO.
 
Nobody has forgotten about it, what in the world are you talking about? Even the people who don't like it won't shut up about this game... Especially them, actually.
 
It's an incredibly forgettable game. It's great but it does nothing new and is not a re-imagining of the Mario framework like Galaxy or an evolution of the series like 64. It's Sunshine but good.
 
There'd be absolutely no argument there, if Galaxy didn't exist. Since it does, you'll hear plenty of 'well the soundtrack was boring/flat/whatever', because apples are oranges, but for me it's my second favorite Mario OST behind, well, the original Galaxy. (Third behind Sega's amazing M&S Sochi OST, if that counts) I mean, beyond the big band stuff which I'm a total sucker for, there are times where the themes sound like backdrops to a fantastic cartoon. Like these



Yeah, I'm mainly a sucker for the big band jazz stuff. That's my favorite type of music ever.
 
It's an incredibly forgettable game. It's great but it does nothing new and is not a re-imagining of the Mario framework like Galaxy or an evolution of the series like 64. It's Sunshine but good.

Super Mario Bros. 3 is an incredibly forgettable game. It's great but it does nothing new and is not a re-imaging of the Mario framework like Super Mario Bros. 2 or an evolution of the series like Super Mario World. It's like Lost Levels but good.
 
The game is a lot of fun, one of my favorite soundtracks as well. Although I've never played 3D Land there's no denying they're very similar. It's not entirely groundbreaking, but it finally made multiplayer Mario fun :)
 
It's really funny when people defend tooth and nail their darn stupid decisions. But hey, whatever rocks your boat.

No fucking idea what you are talking about. I stopped when the game started throwing rehashes of older levels at me. That's somehow a "stupid decision"?
 
I like Captain Toad better(pretty easily) but no game from EAD Tokyo is "forgettable".

3D World is almost flawless for what it is but they went a different route and replaced the spectacle and wow environments of the Galaxy games with something more conservative yet at the same time fairly creative.

Captain Toad is kookier to me and that's when EAD Tokyo is at their best.
 
No fucking idea what you are talking about. I stopped when the game threw rehashes of older levels at me. That's somehow a "stupid decision"?
You stopped shortly after the game started. That's darn smart, whichever way you look at it.
 
No fucking idea what you are talking about. I stopped when the game started throwing rehashes of older levels at me. That's somehow a "stupid decision"?

Literally every star beyond the first in every level of both Galaxy games, Sunshine, and 64 are "rehashes."
 
You stopped shortly after the game started. That's darn smart, whichever way you look at it.

Yeah keep insulting me. Of course it's only natural that the game would somehow get absolutely amazing after 8 so-so worlds, one suitably challenging world and one world of rehashes. What was I thinking...

Literally every star beyond the first in every level of both Galaxy games, Sunshine, and 64 are "rehashes."

Haven't played the Galaxy games in a while but I remember each level changing in pretty neat ways with every star. The changes in 3D World just seemed lame.
 
It's an incredibly forgettable game. It's great but it does nothing new and is not a re-imagining of the Mario framework like Galaxy or an evolution of the series like 64. It's Sunshine but good.

My thoughts. Good game, but don't care about it, don't think about it, and don't want another game like it. 3D Mario is too good to be relegated to a lazy handheld game's sequel.
 
Curious opinion. I've not forgotten the game at all. Bought it day one, did everything there was to do and loved every second of the magnificent platforming and stellar multiplayer. My roommates and I still boot it up on occasion to mess around. I love how many great multiplayer experiences the WiiU has.
 
Literally every star beyond the first in every level of both Galaxy games, Sunshine, and 64 are "rehashes."

This seems disingenuous. Take say Space Junk Galaxy, compared to any post credits 3D World level, the different stars in SJG involve entirely new scenarios and maybe even entirely new enemies, while conversely the rehash of some of the 3D World levels just swaps the time of day or replaces some pipes with a couple of more pipes.
 
It's the first console-quality 3D Mario game that actually plays like a proper Mario platformer. I'll remember it forever.
 
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