I wouldn't look at that as filler, it's not anything the game asks you to do, you've already finished it by that point. It's just them saying okay, you've seen everything this game has to offer, here's something for you if you're having fun and want to keep playing.
They don't look at the game as something to be consumed in a week or two, but from the perspective of that kid who only gets one game for their birthday, and they and their brother are going to keep picking it up and playing it for months. How great would it have been if Super Mario 2 had something similar back in the day?
I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it.
I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it.
It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.
It's good someone made this topic actually, as I have a question.
Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?
It's good someone made this topic actually, as I have a question.
Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?
It's good someone made this topic actually, as I have a question.
Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?
They are both masterpieces in platforming level design. It just depends on if you like the 3D style or 2D better. You can't go wrong with either one if you're a Mario platforming fan.
I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it. I'm a completionist, but this was beyond the scope of what I was willing to put up with. OCD denied.
It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.
The thing is, I haven't played a Mario game except Galaxy since the Snes days. And I am what is apparently an extreme minority in that I did not like Galaxy at all. So, presumably, maybe I'm just a 2D platforming fan, but some of the 3D platforming I saw looked interesting too. So I have no idea, tbh.
The thing is, I haven't played a Mario game except Galaxy since the Snes days. And I am what is apparently an extreme minority in that I did not like Galaxy at all. So, presumably, maybe I'm just a 2D platforming fan, but some of the 3D platforming I saw looked interesting too. So I have no idea, tbh.
Sorry, I forgot that this was a Nintendo game. I'll back away slowly now.
Great discussion.
Look, it's not like they locked Champion's Road behind it. They threw some stamps in as a reward for people who made the effort to complete the game with each character.
Great discussion.
Look, it's not like they locked Champion's Road behind it. They threw some stamps in as a reward for people who made the effort to complete the game with each character.
It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.
It's better than hearing people bitch about how "I beat every single level with Toad, and I get nothing??"
Lol ikr.You should probably at least get to the part with your avatar, lol.
You didn't promote any discussion. I explained why I considered it filler, and you then proceeded to explain why the filler was logically there.
Yes, I understand why the filler is there and Nintendo's rationale for adding it. It still doesn't make it more tolerable to grind through the game 5 times. They can keep the stamps.
It's good someone made this topic actually, as I have a question.
Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?
That's just it though: the alternative was for Nintendo to "just keep the stamps."
Someone explaining the reasoning for something existing is indeed promoting discussion. Your response to that is what doesn't promote discussion. You basically throw out there that everyone who disagrees with you is some kind of blind Nintendo zealot or something.
Of all the complaints about 3D World, I think the "Playing through the game with 5 characters is filler!" complaints are the most annoying.
All you get for doing it is that character's specific stamp.
Would you rather they give you nothing?
Mainly because if that isn't filler, then nothing in any game is filler. Nintendo could easily have done something interesting to earn the character stamps (Time trials, character specific challenges, etc.), but instead we get the least interesting and most time intensive option.
They are not the only character stamps in the game. There are several for each character. What I'm trying to tell you is that these stamps likely wouldn't exist if they didn't want to throw a bone to people who went through with each character. They wouldn't exist, and if they did they would just be replacing other stamps from earlier in the game. They didn't realize after finishing the game that they had five stamps left over, and decide to make these the challenges you have to complete in order to earn them.
Filler is something actively added into the game to make it last longer before you beat it. "Beating every level with a character" is something that you could always do. The stamps were added in as a reward for people who chose to do this. Making you beat every level with every character in order to access the last boss or true ending would have been filler. Not giving you a stamp for doing it.
This seems to be more of a philosophical issue then a real argument:
You: 5 stamps are a reward for having the time to play through the entire game 5 times.
Me: 5 stamps are locked behind having to grind through the entire game 5 times.
If you want to 100% the game. That's an enormous amount of filler sitting in your way. If you don't have that 100% OCD that some of us are burdened with, I guess you can view it as some sort of sisyphean reward structure.
I can see where you're coming from. I guess I just don't covet those stamps as much as some. To use the example I used before, if Champion's Road were locked behind beating all the levels with every character, I would be upset about it and consider it over the top filler.
To me the stamps are as valuable as a "thank you for playing!" screen.
This seems to be more of a philosophical issue then a real argument:
You: 5 stamps are a reward for having the time to play through the entire game 5 times.
Me: 5 stamps are locked behind having to grind through the entire game 5 times.
If you want to 100% the game. That's an enormous amount of filler sitting in your way. If you don't have that 100% OCD that some of us are burdened with, I guess you can view it as some sort of sisyphean reward structure.
See, for many people "beating" a game means 100%. Some people might be content "beating" 3D world playing the minimal amount of content possible. It just depends what perspective you are approaching the game from.
Wait what the fuck? You need to beat every level with every character to get the last stamps? Why did I even bother collecting these things then? Ugh.
Honestly, I can't even argue with that point of view. I just look at it like, this game is fun, I'll keep picking it up to play every now and then, eventually that will add up to having finished the game with every character. I'm not going to sit down and play through all those levels in a row (probably).
This is exactly how I look at it. Like, all of the discussion about this game and Galaxy 2 coming out had made me want to replay it, which I am partway through doing. My first playthrough at launch saw most levels being beaten by at least two characters (due to replaying in order to get all the stars and stamps), so now a year later I'm going through again beating each level with one or two more characters. By the end of my third playthrough, and without actively playing any levels more than I wanted to, I should have those stamps.
Part of my irritation was that the game put such focus on getting 100% of everything on every level. It has little icons showing what you have and what you are missing. Then you get the end of the game and realize you are missing 5 stamps. You then look through all the levels for the missing stamps. You can't find them and go online to read what you have to do and it's like you were misled the whole game in thinking you'd be able 100% the game through normal gameplay. Snatched that 100% right out from under me.
Maybe I'm just a sucker for cats.
A filler is something that is put in there to provide adequate length. SM3DW by no means needs to get filler - it's an acomplished game by world 8, but once you beat the game up to four stars, i.e. unlock Crown World, you already have dozens upon dozens of hours in it. Whether you continue to obtain all stamps is entirely a completionist thing, I would argue a minor one compared to the likes of 'I got this game platinumed by finishing all the pointless little achievements' mentality we get re many other games on other platforms.Mainly because if that isn't filler, then nothing in any game is filler. Nintendo could easily have done something interesting to earn the character stamps (Time trials, character specific challenges, etc.), but instead we get the least interesting and most time intensive option.
Same here. I actually use it as an incentive to make them do extracurricular studies (1h of extra studies = 1h of extra SM3DW).I play it nearly every other day with my kids. Great co-op game and certainly not forgotten here.
I helped my daughters 100% the game last year, but I'll be damned if I can remember anything much about the game now. The only thing I really remember is that you have to beat every stage with every character for the last character specific stamps and I told my daughters that that wasn't happening. Talk about some tedious filler.