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Is Super Mario 3D World already forgotten?

It's my local co-op game of choice when I'm hyping up the Wii U, so much fun to play with friends. Still have stars to collect but won't until my buds are over. It's frustrating trying by yourself, but is is tons more fun when your buds are watching.
 
I wouldn't look at that as filler, it's not anything the game asks you to do, you've already finished it by that point. It's just them saying okay, you've seen everything this game has to offer, here's something for you if you're having fun and want to keep playing.

They don't look at the game as something to be consumed in a week or two, but from the perspective of that kid who only gets one game for their birthday, and they and their brother are going to keep picking it up and playing it for months. How great would it have been if Super Mario 2 had something similar back in the day?

I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it. I'm a completionist, but this was beyond the scope of what I was willing to put up with. OCD denied.
 
I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it.

It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.

It's better than hearing people bitch about how "I beat every single level with Toad, and I get nothing??"
 
I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it.

Nintendo games seem to thrive on beating them more than once though. Each time you beat it, you beat it faster and better than you did before until you did a perfect run.

It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.

Exactly.
 
It's good someone made this topic actually, as I have a question.

Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?
 
I think 3D World remains a strong title in the Wii U's library. Yet, I don't think it will be considered as one that towers over nearly every other game on the system in terms of quality unlike past games. (SMB, SMB3, 64, Galaxy, etc.)

It's good someone made this topic actually, as I have a question.

Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?

3D World easily. Only thing I would say in favor of NSMBU is that it is the more challenging game, and also has the New Super Luigi U DLC add on.
 
It's good someone made this topic actually, as I have a question.

Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?

They are both masterpieces in platforming level design. It just depends on if you like the 3D style or 2D better. You can't go wrong with either one if you're a Mario platforming fan.
 
It's good someone made this topic actually, as I have a question.

Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?

Ideally you should have both. Mario 3d is the better game, but Mario U has all those time/bonus bits. Think of the last Mario game you played, whether it was 3d or 2d, and then pick the opposite for freshest experince.
 
They are both masterpieces in platforming level design. It just depends on if you like the 3D style or 2D better. You can't go wrong with either one if you're a Mario platforming fan.

The thing is, I haven't played a Mario game except Galaxy since the Snes days. And I am what is apparently an extreme minority in that I did not like Galaxy at all. So, presumably, maybe I'm just a 2D platforming fan, but some of the 3D platforming I saw looked interesting too. So I have no idea, tbh.
 
I'm sorry, but there are 5 characters. By the time you are working through on character number 4 it's purely tedious filler. I appreciate that some people want make work to give the game longevity, but it's really terrible that some of the rewards were tied to monotonously grinding through the game an additional 4 times after you already beat it. I'm a completionist, but this was beyond the scope of what I was willing to put up with. OCD denied.

I'm not sure what it's filling if it's only there once you've already done everything.

And even then, I don't think it's as perfunctory as you're suggesting. They had to balance all those levels for each character's unique abilities. For those interested, going through with each character shows you how the challenge changes depending who you're using on each stage. Like that jump for the flag pole at the end where you have to bounce off the pirhana plant? It's a joke with Peach but a tricky jump if you've using Toad. But earlier in the stage there's a platforming sequence with Hammer Bros that Toad can dash through, but Peach struggles with, that sort of thing. It changes the dynamics of the whole game and forces you out of your comfort zone, really teaching you the mechanics of the design.
 
To be honest, a lot of the recent Mario games, whether it be the 3D Land/world games or the NSMB titles just seem to all mesh together in my mind. Nothing really sticks out anymore, especially in NSMB because the levels/ themes/music/boss fights are revisited so frequently you often get a strong feeling of going through the motions. These games often go way past the point of knowing winks and references to older games towards complete retread area, and I think any kind of nostalgia aspect is completely lost on me now. It's like a trip down memory lane, except your memories are getting confused between the constant trips taken later and the originals.

Then you have the 3D and 2d games taking on elements of each other and crossing over in terms of movesets and the like I personally feel like the games have taken on a really samey feel. These titles are super polished, no doubt, but also really far too quick to slip into a really comfortable place. It's tried and true to the point where it is almost trying to play through.

Mind you, it might be partly an issue on my end, I often just play them just out of obligation cause it's a new Mario game and these are the games you grew up on.
 
It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.

Sorry, I forgot that this was a Nintendo game. I'll back away slowly now.
 
The thing is, I haven't played a Mario game except Galaxy since the Snes days. And I am what is apparently an extreme minority in that I did not like Galaxy at all. So, presumably, maybe I'm just a 2D platforming fan, but some of the 3D platforming I saw looked interesting too. So I have no idea, tbh.

In that case, go with NSMBU since it is far more likely to please you. 3D World does use a lot more tropes of the 2D games in comparison to Galaxy however.
 
The thing is, I haven't played a Mario game except Galaxy since the Snes days. And I am what is apparently an extreme minority in that I did not like Galaxy at all. So, presumably, maybe I'm just a 2D platforming fan, but some of the 3D platforming I saw looked interesting too. So I have no idea, tbh.

It's a tough call. NSMBU has more pure volume of content, but 3D World is probably the better game. I'd go with 3D World and see if you like it more than Galaxy. If you do, then that does mean you're more a fan of the 2D style and you should have no hesitation in moving on to NSMBU.

That's if you're down to eventually play both. If you are just wanting to grab one of them, stick with NSMBU since you are way more likely to enjoy that one based on your history.

Sorry, I forgot that this was a Nintendo game. I'll back away slowly now.

Great discussion.

Look, it's not like they locked Champion's Road behind it. They threw some stamps in as a reward for people who made the effort to complete the game with each character.
 
I still haven't played it yet and have been waiting for a good opportunity to buy it. It was on sale on eShop for 39,99€ a while ago, but it's a game I want on a physical disk. I'm in no hurry though as I have around 7 games to play on Wii U in my backlog, and it seems there's more games coming out monthly (also counting games on eShop and some good sales all the time) so I can't keep up with the releases.
 
Either choice, I think you should make the effort to play with a SECOND player, as that seems to be what Nintendo wants you to do with the recent iterations of Mario.
 
Great discussion.

Look, it's not like they locked Champion's Road behind it. They threw some stamps in as a reward for people who made the effort to complete the game with each character.

Of all the complaints about 3D World, I think the "Playing through the game with 5 characters is filler!" complaints are the most annoying.

All you get for doing it is that character's specific stamp.

Would you rather they give you nothing?
 
I not only remember this game, but it's stuck with me like Super Mario World and Super Mario Bros. 3. Oh my god some of these levels, I just go back to play them because they are so perfect.
 
Great discussion.

Look, it's not like they locked Champion's Road behind it. They threw some stamps in as a reward for people who made the effort to complete the game with each character.

You didn't promote any discussion. I explained why I considered it filler, and you then proceeded to explain why the filler was logically there.

It's not filler. I'm sure they added the stamps after they realized that people should be rewarded for beating every level with a specific character. I doubt they created all of the stamps and then tried to decide how each one would be earned, taking the five remaining and putting those requirements on them.

It's better than hearing people bitch about how "I beat every single level with Toad, and I get nothing??"

Yes, I understand why the filler is there and Nintendo's rationale for adding it. It still doesn't make it more tolerable to grind through the game 5 times. They can keep the stamps.
 
You didn't promote any discussion. I explained why I considered it filler, and you then proceeded to explain why the filler was logically there.



Yes, I understand why the filler is there and Nintendo's rationale for adding it. It still doesn't make it more tolerable to grind through the game 5 times. They can keep the stamps.

That's just it though: the alternative was for Nintendo to "just keep the stamps."

Someone explaining the reasoning for something existing is indeed promoting discussion. Your response to that is what doesn't promote discussion. You basically throw out there that everyone who disagrees with you is some kind of blind Nintendo zealot or something.
 
It's good someone made this topic actually, as I have a question.

Which is the better Mario game to get, Super Mario 3D World or New Super Mario Bros. U?

Both are 10/10 games.

However, NSMBU is 10/10 because it is, while SM3DW is 10/10 simply because the scale can't be stretched to 11/10.
 
That's just it though: the alternative was for Nintendo to "just keep the stamps."

Someone explaining the reasoning for something existing is indeed promoting discussion. Your response to that is what doesn't promote discussion. You basically throw out there that everyone who disagrees with you is some kind of blind Nintendo zealot or something.

Mainly because if that isn't filler, then nothing in any game is filler. Nintendo could easily have done something interesting to earn the character stamps (Time trials, character specific challenges, etc.), but instead we get the least interesting and most time intensive option.
 
Of all the complaints about 3D World, I think the "Playing through the game with 5 characters is filler!" complaints are the most annoying.

All you get for doing it is that character's specific stamp.

Would you rather they give you nothing?

That's the second worst complaint.

The worst complaint is the one about the white leaf. That thing is entirely optional, and the option itself doesn't come up until you have died about 5 times! It's simply there for the younger kids or for people who aren't good at these types of games and may get stuck on a particular level. Many here say it's a cheat, but many people simply don't have the time or patience to get good enough at something by losing 60 or so times, and just want to move on after a few tries. It's the same as the ability to skip missions in GTA. I don't see why I have seen that as a complaint so many times- if anything, it's a great mechanic. It doesn't fully erase the difficulty, because you can still fall, but it simply gives people who aren't good enough an easier way of beating the level.
 
I kinda agree with the OP. The game didn't really leave a lasting impression on me. It was fun and all, just not transcendent like so much of GAF treats it.
 
Mainly because if that isn't filler, then nothing in any game is filler. Nintendo could easily have done something interesting to earn the character stamps (Time trials, character specific challenges, etc.), but instead we get the least interesting and most time intensive option.

They are not the only character stamps in the game. There are several for each character. What I'm trying to tell you is that these stamps likely wouldn't exist if they didn't want to throw a bone to people who went through with each character. They wouldn't exist, and if they did they would just be replacing other stamps from earlier in the game. They didn't realize after finishing the game that they had five stamps left over, and decide to make these the challenges you have to complete in order to earn them.

Filler is something actively added into the game to make it last longer before you beat it. "Beating every level with a character" is something that you could always do. The stamps were added in as a reward for people who chose to do this. Making you beat every level with every character in order to access the last boss or true ending would have been filler. Not giving you a stamp for doing it.
 
What? No. For me it's far better than SM64, SMS, SMG1 (and I haven't even been bothered to finish SMG2 so that too). And wow it's so fun to play with friends.
 
They are not the only character stamps in the game. There are several for each character. What I'm trying to tell you is that these stamps likely wouldn't exist if they didn't want to throw a bone to people who went through with each character. They wouldn't exist, and if they did they would just be replacing other stamps from earlier in the game. They didn't realize after finishing the game that they had five stamps left over, and decide to make these the challenges you have to complete in order to earn them.

This seems to be more of a philosophical issue then a real argument:

You: 5 stamps are a reward for having the time to play through the entire game 5 times.

Me: 5 stamps are locked behind having to grind through the entire game 5 times.

If you want to 100% the game. That's an enormous amount of filler sitting in your way. If you don't have that 100% OCD that some of us are burdened with, I guess you can view it as some sort of sisyphean reward structure.

Filler is something actively added into the game to make it last longer before you beat it. "Beating every level with a character" is something that you could always do. The stamps were added in as a reward for people who chose to do this. Making you beat every level with every character in order to access the last boss or true ending would have been filler. Not giving you a stamp for doing it.

See, for many people "beating" a game means 100%. Some people might be content "beating" 3D world playing the minimal amount of content possible. It just depends what perspective you are approaching the game from.
 
This seems to be more of a philosophical issue then a real argument:

You: 5 stamps are a reward for having the time to play through the entire game 5 times.

Me: 5 stamps are locked behind having to grind through the entire game 5 times.

If you want to 100% the game. That's an enormous amount of filler sitting in your way. If you don't have that 100% OCD that some of us are burdened with, I guess you can view it as some sort of sisyphean reward structure.

I can see where you're coming from. I guess I just don't covet those stamps as much as some. To use the example I used before, if Champion's Road were locked behind beating all the levels with every character, I would be upset about it and consider it over the top filler.

To me the stamps are as valuable as a "thank you for playing!" screen.
 
Wait what the fuck? You need to beat every level with every character to get the last stamps? Why did I even bother collecting these things then? Ugh.
 
I can see where you're coming from. I guess I just don't covet those stamps as much as some. To use the example I used before, if Champion's Road were locked behind beating all the levels with every character, I would be upset about it and consider it over the top filler.

To me the stamps are as valuable as a "thank you for playing!" screen.

To be fair, I'd probably be more accepting of the restriction if there were some actual challenge to it. Beat each level in under the challenge time for that character or some such. It's just that as it stands you are basically just playing through the level so that the game adds a little face next to the level on the save file. I chose to let 100% go rather then joylessly grind through the game.
 
This seems to be more of a philosophical issue then a real argument:

You: 5 stamps are a reward for having the time to play through the entire game 5 times.

Me: 5 stamps are locked behind having to grind through the entire game 5 times.

If you want to 100% the game. That's an enormous amount of filler sitting in your way. If you don't have that 100% OCD that some of us are burdened with, I guess you can view it as some sort of sisyphean reward structure.



See, for many people "beating" a game means 100%. Some people might be content "beating" 3D world playing the minimal amount of content possible. It just depends what perspective you are approaching the game from.

Honestly, I can't even argue with that point of view. I just look at it like, this game is fun, I'll keep picking it up to play every now and then, eventually that will add up to having finished the game with every character. I'm not going to sit down and play through all those levels in a row (probably).
 
Wait what the fuck? You need to beat every level with every character to get the last stamps? Why did I even bother collecting these things then? Ugh.

Yea, you didn't know that? :-P

But I don't mind, since I'll bee playing this game for a long time to come. Which goes to answer OP's question: not sure who has forgotten the game, but I sure as hell haven't forgotten it. I beat SM3DL on the 3DS today, which gave me that 3D World itch that I needed to scratch. So I did, in the process beating the World Crown Mystery House with all 5 characters.

There's a charm and a style to this game that I'm a big fan of, in addition to having the choice of playing as 5 distinct characters. Even though I'm a huge fan of this game, and have a lot of fun with it, I recognize that the Galaxy games are "objectively" better.
 
Honestly, I can't even argue with that point of view. I just look at it like, this game is fun, I'll keep picking it up to play every now and then, eventually that will add up to having finished the game with every character. I'm not going to sit down and play through all those levels in a row (probably).

This is exactly how I look at it. Like, all of the discussion about this game and Galaxy 2 coming out had made me want to replay it, which I am partway through doing. My first playthrough at launch saw most levels being beaten by at least two characters (due to replaying in order to get all the stars and stamps), so now a year later I'm going through again beating each level with one or two more characters. By the end of my third playthrough, and without actively playing any levels more than I wanted to, I should have those stamps.
 
It seems like a solid but not spectacular effort.

But what do you expect from a game that's a sequel to a fricken handheld title.
 
3D Land had better level design. Also the dash-boost thing stunk and the cat suit was overpowered and allowed you to bypass too many things (such as all those flag pole puzzles.)
 
This is exactly how I look at it. Like, all of the discussion about this game and Galaxy 2 coming out had made me want to replay it, which I am partway through doing. My first playthrough at launch saw most levels being beaten by at least two characters (due to replaying in order to get all the stars and stamps), so now a year later I'm going through again beating each level with one or two more characters. By the end of my third playthrough, and without actively playing any levels more than I wanted to, I should have those stamps.

Part of my irritation was that the game put such focus on getting 100% of everything on every level. It has little icons showing what you have and what you are missing. Then you get the end of the game and realize you are missing 5 stamps. You then look through all the levels for the missing stamps. You can't find them and go online to read what you have to do and it's like you were misled the whole game in thinking you'd be able 100% the game through normal gameplay. Snatched that 100% right out from under me.
 
As someone who played it and beat the fuck out of it I will say yes. The reason is if it didn't LOOK as good as it does, it would just be another Mario game. Nothing special, fun, especially with friends but nothing that stands out really. If this game released on Wii with 480p visuals it would be laughed at compared to the Galaxy games, but the thing is it LOOK so damn good and the multiplayer is pretty fun so it ends up being a good game overall but its nothing I will remember like Galaxy(s) or Mario 64. *shrug*
 
Part of my irritation was that the game put such focus on getting 100% of everything on every level. It has little icons showing what you have and what you are missing. Then you get the end of the game and realize you are missing 5 stamps. You then look through all the levels for the missing stamps. You can't find them and go online to read what you have to do and it's like you were misled the whole game in thinking you'd be able 100% the game through normal gameplay. Snatched that 100% right out from under me.

You know, after thinking about it for a bit, doesn't it make sense that a game like this would require you to beat each level with each unique character in order for you to be able to say you 100%ed it? Like if there were no stamps, but they still put up the picture of the characters you've beaten a level with... Wouldn't that still compel a completionist to do it?
 
I didn't care much for the green star collecting aspect of the game. It was never an issue in the other 3D Mario games because a star was always your reward for completing the level.
 
I don't own a Wii U, unsure if I ever will, but I played the demo of this and found it really fun.

Maybe I'm just a sucker for cats.
 
That game is beautifully designed level-by-level, and somehow they had so many ideas that they could use each one no more than twice (usually once) and make them all feel unique, while also making each world not feel like it's trapped within its designated theme.

That's on top of balancing each stage for each of the playable characters to the point where playing a stage with a different character almost always yields different challenges and results.

Iono' 'bout you but I'm not going to forget about it any sooner than I've forgotten about Galaxy, Sunshine, World, etc.
 
Mainly because if that isn't filler, then nothing in any game is filler. Nintendo could easily have done something interesting to earn the character stamps (Time trials, character specific challenges, etc.), but instead we get the least interesting and most time intensive option.
A filler is something that is put in there to provide adequate length. SM3DW by no means needs to get filler - it's an acomplished game by world 8, but once you beat the game up to four stars, i.e. unlock Crown World, you already have dozens upon dozens of hours in it. Whether you continue to obtain all stamps is entirely a completionist thing, I would argue a minor one compared to the likes of 'I got this game platinumed by finishing all the pointless little achievements' mentality we get re many other games on other platforms.

tldr: Feel free to ignore the last four stamps, while enjoying a great game.

I play it nearly every other day with my kids. Great co-op game and certainly not forgotten here.
Same here. I actually use it as an incentive to make them do extracurricular studies (1h of extra studies = 1h of extra SM3DW).
 
I helped my daughters 100% the game last year, but I'll be damned if I can remember anything much about the game now. The only thing I really remember is that you have to beat every stage with every character for the last character specific stamps and I told my daughters that that wasn't happening. Talk about some tedious filler.

Beating each stage with 5 all characters can be done with 2 playthroughs.
Just run to the end flag with one character, enable some extra controls at the flag, lift the characters as 2 pairs and jump to the flag at about the same time. Is achievable with one single player, with enough extra controls.

The stamps for the characters are not earned until Champion's Road has been completed with the character. If completing the levels with all characters is a problem, don't bother with Champion's Road.
 
I play it with my best friend every friday night our ladies allow...
We are now crawling our way to every star, stamp and pole. Amazing game.
 
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