MightyKAC
Member
Just a note, but I don't see how Sly can be considered a port if it's released day and date. Is the PS3 version of Mass Effect 3 a port?
Of course it's not but that fact gets largely ignored due to how much gaf loves its memes.
Just a note, but I don't see how Sly can be considered a port if it's released day and date. Is the PS3 version of Mass Effect 3 a port?
Perhaps, yeah.That should be the case for a new console. The PS3 and 360 are in their last years.
Perhaps, yeah.
I just find it odd people are discussing whether support has dried up at this point. I think a year from now if it's looking dire, sure, but right now, Sony would be stupid not to hold anything they can for E3, and the current line up has plenty I'm excited about.
BioShock
Broken
DJ Max
FFX HD
Gravity Rush
Killzone
LBP
Persona 4
Soul Sacrifice
Sound Shapes
SFxT
Time Travelers
Warrior's Lair
Zero Escape
I think that's very respectable, and I'm sure it'll get a significant boost at E3.
I would be surprised if any of those aren't out in the next two years, besides maybe BioShock.How is that respectable when half of those won't release within 2 years time?
Whether it's a "port" or not is really irrelevant. They're contending it's not a system seller, and by itself they're right. But I disagree that having Vita versions of major PS3 games available day/date does not make the Vita more attractive. I believe that games like this add quality software to the library, and that Vita will be a slow burn, popularizing as the library grows (and as the price inevitably comes down a bit - maybe not this year, but eventually).Just a note, but I don't see how Sly can be considered a port if it's released day and date. Is the PS3 version of Mass Effect 3 a port?
Just a note, but I don't see how Sly can be considered a port if it's released day and date. Is the PS3 version of Mass Effect 3 a port?
I want more of that "Vita is doomed" feeling so more people would sell me the games on the cheap.
Other thing: if the Vita games is bombing left and right, why I can't see a huge dropoff on the prices of the games?
Yeah, but the last year of PS2 were absolutely incredible.That should be the case for a new console. The PS3 and 360 are in their last years.
Perhaps, yeah.
I just find it odd people are discussing whether support has dried up at this point. I think a year from now if it's looking dire, sure, but right now, Sony would be stupid not to hold anything they can for E3, and the current line up has plenty I'm excited about.
...
Broken
...
How is that respectable when half of those won't release within 2 years time?
If you guys want to hate the vita, go right ahead - it's the internet, we're all allowed to blindly hate things without recourse. But if you don't want to look like an idiot, you should drop this whole 'vita has no games' nonsense.
This whole 'vita has no games' meme that has sprung up around here is absolutely silly. It doesn't make any sense. By just about any metric the Vita has MORE games and MORE GOOD GAMES at the two month mark (or 6 month mark in japan) than any other system ever at this point.
You're missing the metric people actually use when they discuss the Vita's ailing fortunes: The metric of how well these games are driving adoption of the Vita. By that metric they're not particularly good.
How did Metroid The Other M drive Wii adoption?
How did Metroid The Other M drive Wii adoption?
I would like to think that Vita support hasn't even started yet.
There's 19 games currently with a metacritic of 70 or higher. Someone find me another system, handheld or console, that had 19 games with an average score of 7/10 or higher a few months after its release.
This whole 'vita has no games' meme that has sprung up around here is absolutely silly. It doesn't make any sense. By just about any metric the Vita has MORE games and MORE GOOD GAMES at the two month mark (or 6 month mark in japan) than any other system ever at this point.
You're missing the metric people actually use when they discuss the Vita's ailing fortunes: The metric of how well these games are driving adoption of the Vita. By that metric they're not particularly good.
I really don't get how people are moaning about Sly 4 coming to Vita, it was an easy port, it's hardly like they could of made a unique ip instead, this just gives consumers more options, I for one am glad, as I said in another thread this late in the generation I'd prefer to buy my games on the Vita as we're be moving to next gen soon and I will eventually be selling off my PS3 and games.
The idea of simultaneous PS3 and Vita releases is a good one imo, I hope there are more of them.
The system is too expensive. That's why it's selling like shit. It is true that the 3DS eventually got 'system seller' games with two mario games in november of last year, but if the 3DS was still $250 would they have sold nearly as many systems? There's no way for me to prove this, but IMO i highly doubt it.
Sony needs to drop price and include memory in the package. The problem has nothing to do with games, it has everything to do with people not wanting to spend $270-$400 before they even own a single game.
While Sly 4 is nice for Vita owners, I don't see how being the graphically inferior version (30 FPS) with a same day release on a console with 25x the install base will move units.
The system is too expensive. That's why it's selling like shit. It is true that the 3DS eventually got 'system seller' games with two mario games in november of last year, but if the 3DS was still $250 would they have sold nearly as many systems? There's no way for me to prove this, but IMO i highly doubt it.
Sony needs to drop price and include memory in the package. The problem has nothing to do with games, it has everything to do with people not wanting to spend $270-$400 before they even own a single game.
I agree that the hyperbole is silly, there seems a bit of a death-spiral going on with people bizarrely laying into the Vita about it's games because it's struggling sales-wise, not because the games are actually poor. Still, there is a difference between games likely to sell the system, and games that are just 'good' though.
When the 3DS was released, everyone said it had no games and did so until 9 months later when Mario/Mario Kart were released. I didn't care, was too busy playing Ghost Recon: Shadow Wars, pleased as punch that a niche, turn-based strategy game by Gollup was a launch title! As far as I was concerned it was a system seller
The meme won't fade until more big, exclusive games are out, and even then the Vita will have to have a remarkable sales recovery to lay it to rest, but time is on it's side. Games and consoles take years to make and have a lifecycle of the better part of a decade (with incremental upgrades) these days, such as the PS3's gradual recovery over time despite a stumble out of the gates, but we want to be able to make binary judgement calls within weeks.
Still, it makes for shorter, punchier posts than this one, right? ;-)
Clearly it's more than price, 3DS which is a casual friendly (more so than Vita will ever be), cheap and has system selling games is now selling poorly (again)
In this day and age you can't be sure the right price and games are going to make a handheld sell ...
Well, it outsold Uncharted GA in both Japan and America so... more than Vita's leading game?How did Metroid The Other M drive Wii adoption?
Not the first time I've said this, but if a price cut were all it took to turn Vita's current software lineup into massive system-sellers, the software would be selling much better than it is. Instead, Uncharted is the only title on the platform to break 100K retail in the US thus far, which indicates that there just isn't that much demand for the software available, period.
It's a good idea if the choice is between PS3-only or PS3/Vita (as was presumably the case with Sly and MLB), and it's fine for titles that wouldn't likely move much Vita hardware as exclusives (Warrior's Lair). For something like Media Molecule's new IP, where Vita is apparently the lead platform, it'd be a pretty bad idea. Vita needs more software like Gravity Rush that differentiates it from PS3, or else you've considerably lessened the reasons for any current PS3 owner to buy one.
The system is too expensive. That's why it's selling like shit. It is true that the 3DS eventually got 'system seller' games with two mario games in november of last year, but if the 3DS was still $250 would they have sold nearly as many systems? There's no way for me to prove this, but IMO i highly doubt it.
Sony needs to drop price and include memory in the package. The problem has nothing to do with games, it has everything to do with people not wanting to spend $270-$400 before they even own a single game.
yeah, but Sony only did what Nintendo tried- see if people will bite at that price, then you have room to drop it later on with a bit of a 'relaunch' or something.
Oh, I wasn't aware you had sales numbers of digital sales. Care to share them?
Not really. Nintendo increased the 3DS price based on the positive reception prior to launch before they realized that it didn't translate to more sales. The Vita at USD 250 is Sony basically cutting it as low as they can.
Plus, Nintendo is in a better financial position than Sony.
Given that the game itself did not do particularly well, I'd say it didn't do wonders for hardware either.
How is this relevant to the discussion about the Vita, exactly?
You said:You're missing the metric people actually use when they discuss the Vita's ailing fortunes: The metric of how well these games are driving adoption of the Vita. By that metric they're not particularly good.
How did Metroid The Other M drive Wii adoption?
Nobody does this on any other platform. If Vita was selling incredibly well because Super Playstation Petz turned out to be a smash hit, this is not a reason to celebrate. We care about quality games on all platforms. Nobody on GAF complained that Metroid didn't drive Wii sales, they just played and enjoyed it. But that's unacceptable for Vita, apparently. If games don't "drive adoption", they don't count. I'm opposed to this.
Do you intentionally keep forgetting what this thread is actually about?
Here's why:
Nobody does this on any other platform. If Vita was selling incredibly well because Super Playstation Petz turned out to be a smash hit, this is not a reason to celebrate. We care about quality games on all platforms. Nobody on GAF complained that Metroid didn't drive Wii sales, they just played and enjoyed it. But that's unacceptable for Vita, apparently. If games don't "drive adoption", they don't count. I'm opposed to this.
Do you intentionally keep forgetting what this thread is actually about?
The games are not enough to sell the Vita to the mainstream as it is. They are not offering sufficient value for the asking price. Now you can argue that simply lowering the price will be enough to get consumers to bite (although I disagree), but that's a different affair from the initial statement about there not being any complaints about the Vita's lineup. The complaint is that it's simply not enough to push the Vita is still true.
Not really. Nintendo increased the 3DS price based on the positive reception prior to launch before they realized that it didn't translate to more sales. The Vita at USD 250 is Sony basically cutting it as low as they can.
Plus, Nintendo is in a better financial position than Sony.
Yeah support for the Vita, and? from a consumer point of view what has that got to do with games that push the Vita and judging how good they are solely on that stupid metric? more game is more games whether they push the Vita or not.
Nobody on GAF complained that Metroid didn't drive Wii sales, they just played and enjoyed it. But that's unacceptable for Vita, apparently. If games don't "drive adoption", they don't count. I'm opposed to this.
This isn't really an argument at all. It's an attempt to shut down sales discussion of any game for which someone doesn't want to hear that it's selling poorly.
No, we don't have digital numbers, but there's no indication that they're likely to be vastly disproportionate to the retail numbers, or that they're more than a fraction of the retail numbers to begin with. Digital is a diversion, not a counterargument.
Any reason for this? Or does it just help your argument so that's how we're gonna go about it.
I actually agree with you, the digital sales probably aren't that big. But the thing is, I don't KNOW that so I'm not gonna dismiss it (or use it) to fit into my argument.
It's about support for the Vita dying. Which is directly tied to how well it performs on the market. Which is tied to how well the software already out (alongside a bunch of other factors) pushes the hardware.
This is not a difficult concept to grasp.
It's about support for the Vita dying. Which is directly tied to how well it performs on the market. Which is tied to how well the software already out (alongside a bunch of other factors) pushes the hardware.
This is not a difficult concept to grasp.