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Is Support For VITA already dying? [Use the new thread]

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There have been many cases of Sony putting their "main" teams on PSP entries of their established franchises. Some notable examples would be Wipeout, Twisted Metal, Syphon Filter, Killzone, Hot Shots Golf, and MLB: The Show.
And Gran Turismo.

What are you even talking about? Btw, Uncharted and Modnation are the only launch Vita games done by "B teams"
And well, Bend (the Uncharted Vita guys) may be a "B team" for Uncharted, but they are the ones who made all the Syphon Filter games. They aren't a random outsourced dev.
PS3 benefited because developers thought it would be the market leader.
Considering the long tail of the PS devices and how late WiiU is going to reach the generation, PS3 is likely to be the worldwide market leader of the HD gen whenever it ends.
Vita seems to suffer from the same problem as PS3 in its early years.

PS3 suffered from the facts that 1) some Japanese devs were slow to move to next gen and kept on developing PS2 games and 2) the ones that did move on from PS2 didn't move on to PS3 development, but went ahead to develop 360, Wii, DS & PSP games.

PSP's Japanese support was really great and now those same Japanese developers have trouble moving on from PSP development and the few that have moved on & who were major supporters of PSP (Capcom, Square Enix) have (almost) exclusively moved on to 3DS.
It was because PS2 was still succesful in Japan when PS3 was released. And same happens now because PSP has strong sales there even when Vita was released.
Something that as I remember can't be applied to the others (3DS, WiiU doesn't /won't face DS/Wii sales, MS in Japan..).
Seems that longer live in PS devices slows down the start of the next generation in terms of sales / 3rd party support.
But with games like UMvsC3, SFxT, MGSHD, FFXHD, Lumines, Ridge Racer etc I wouldn't say too low. It can be improved with a MH but it isn't that bad.
 
They dumped it on the market with a few games from their most well-known IPs (Uncharted and Wipeout specifically) and seems to have taken a laissez-faire approach to it after that, like they just don't care about it. They did more or less the same thing with the Move; some half-assed first party support for 'core' games (and a bunch of minigames and casual games), and then.. nothing.

In addition to Bends Uncharted, and Liverpool's Wipeout.
San Diego Studios also made MLB:The Show and Modnation Racers, and they are working on Warriors Lair.
They moved Team Siren's PS3-game Gravity Rush to the Vita, they also had Hot Shots from Clap Hanz, and Japan studios. And Little Deviants by BigBig and Unit 13 were also made by Zipper, MotorStorm: RC by Evolution.

So after 2 months Sony has made 9 titles inhouse (not counting some smaller titles from London and Japan Studios), in addition to 2nd/3rd party stuff they have agreed to publish stuff with developer-partners, like Top Darts, Reality Fighters, Escape Plan, Super Stardust Delta, Hustle Kings, Pure Chess, etc. wich are are Sony properties, I think.

Upcoming stuff like Little Big Planet, Killzone, Frobisher Says, Resistance: Burning Skies, Sound Shapes, Smart As - is also stuff in the pipeline from Sony wich I recall at the moment. So I wouldn't say Sony has been lazy so far. :)
And I think we'll see alot more from them at E3, while third parties will be most active at TGS. :)
 
Wii, 360 and PS3 are all the same generation.
Yes, and PS2 too. :P
Wii isn't an HD console, but WiiU will. PS3 still is more expensive than 360 so it will have more price cuts, and PS devices traditionally last more years, even if with MS we only have 1 example.

So after 2 months Sony has made 9 titles inhouse (not counting some smaller titles from London and Japan Studios), in addition to 2nd/3rd party stuff they have agreed to publish stuff with developer-partners, like Top Darts, Reality Fighters, Escape Plan, Super Stardust Delta, Hustle Kings, Pure Chess, etc. wich are are Sony properties, I think.
Reality Fighters has been made by Novarama (Invizimals, a really succesful AR PSP game in EU), a 1st party studio.
Escape Plan is an indie game developed externally by produced by Sony Santa Monica like they did before with ThatGameCompany or Queasy Games. I'd say it's a Sony IP too.
Super Stardust Delta was done by Housemarque, who started this IP in the 16 bits generation (Commodore Amiga). I'd say it's a 3rd party lP.
 
In addition to Bends Uncharted, and Liverpool's Wipeout.
San Diego Studios also made MLB:The Show and Modnation Racers, and they are working on Warriors Lair.
They moved Team Siren's PS3-game Gravity Rush to the Vita, they also had Hot Shots from Clap Hanz, and Japan studios. And Little Deviants by BigBig and Unit 13 were also made by Zipper, MotorStorm: RC by Evolution.

So after 2 months Sony has made 9 titles inhouse (not counting some smaller titles from London and Japan Studios), in addition to 2nd/3rd party stuff they have agreed to publish stuff with developer-partners, like Top Darts, Reality Fighters, Escape Plan, Super Stardust Delta, Hustle Kings, Pure Chess, etc. wich are are Sony properties, I think.

Upcoming stuff like Little Big Planet, Killzone, Frobisher Says, Resistance: Burning Skies, Sound Shapes, Smart As - is also stuff in the pipeline from Sony wich I recall at the moment. So I wouldn't say Sony has been lazy so far. :)
And I think we'll see alot more from them at E3, while third parties will be most active at TGS. :)

I don't really consider the bolded as being huge or system sellers, but ymmv.
 
We also have to remember that Vita also will have PSP, PSOne, Minis and PS Suite games.
I'd say individually these games will have low sales in Vita, but all together will help building an extensive library of with a lot of quality, cheaper, smaller games.
I know you were talking about third party games specifically, but Nintendo and Microsoft have the luxury of having IPs that alone can sell an impressive amount of consoles. Sony, even if they've tried hard this gen, haven't found that IP quite yet, besides Gran Turismo.
MS also had the luxury of to release their console almost 2 years before than PS3.
 
The point here is Sony by no means abandoning vita like you claimed they are to be.

I may have been unclear on what I meant, and if so I apologize for that, but I didn't mean they literally made no games for it. But they haven't really brought anything huge that could be considered a system seller to the Vita, besides Wipeout, Uncharted and Gravity Rush (I don't think the latter will do much for the Vita in the West, but I may be wrong). But that's another problem, I'd say; Sony don't have any huge IPs that fit as well on handhelds as on home consoles. The GoW games for PSP were good games, and Ghost of Sparta was in some ways a better game than God of War III, but they still felt like watered-down experiences compared to their home console brethren. I haven't played Uncharted: GA, but I suspect it would leave me with the same feeling as the GoW games for PSP did.
 
Yes, and PS2 too. :P
Wii isn't an HD console, but WiiU will. PS3 still is more expensive than 360 so it will have more price cuts, and PS devices traditionally last more years, even if with MS we only have 1 example.
PS2 is last generation, Wii is current. HD is irrelevant.
 
I may have been unclear on what I meant, and if so I apologize for that, but I didn't mean they literally made no games for it. But they haven't really brought anything huge that could be considered a system seller to the Vita, besides Wipeout, Uncharted and Gravity Rush (I don't think the latter will do much for the Vita in the West, but I may be wrong). But that's another problem, I'd say; Sony don't have any huge IPs that fit as well on handhelds as on home consoles. The GoW games for PSP were good games, and Ghost of Sparta was in some ways a better game than God of War III, but they still felt like watered-down experiences compared to their home console brethren. I haven't played Uncharted: GA, but I suspect it would leave me with the same feeling as the GoW games for PSP did.

Sony doesn't have any killer IPs like Nintendo, that's for sure. But as long as Sony releases A tier games (not blockbuster S tier games that blows everything out of water), Vita can be quite successful.

Each generation there is always one game that blows everything out of water that totally caught us by surprise. Hopefully this time it is from Sony's camp.
 
Because when Nintendo makes Mario for the 3DS, it's the same team that made Mario for the Wii.

When Sony makes Resistance for the Vita, it's a low level team.

I agree that it couldn't hurt for Sony to let some of their "A" teams work on Vita games, but it will be at the expense of their console. Hence the reason why the Wii suffered from a lack of first party games while PS3 didn't.
 
Sony doesn't have any killer IPs like Nintendo, that's for sure. But as long as Sony releases A tier games (not blockbuster S tier games that blows everything out of water), Vita can be quite successful.

Each generation there is always one game that blows everything out of water that totally caught us by surprise. Hopefully this time it is from Sony's camp.

What would be a blockbuster "S" tier game? They're probably not going to force Naughty Dog, Sucker Punch, Guerilla Games or Media Molecule to work on the Vita against their will, third-party publishers are free to put whatever games they want, not sure what is an "S" tier third-party game though, certainly not in terms of quality, there are a number of B to B+ quality IPs from third-party publishers that can potentially sell a ton, Capcom can certainly put a monster hunter on the Vita but monster hunter has never been "S" tier in terms of quality, heck it's not even "A" tier in terms of quality. FF games nowadays aren't even A level quality either but I'm sure those will sell on the Vita.
 
What would be a blockbuster "S" tier game? They're probably not going to force Naughty Dog, Sucker Punch, Guerilla Games or Media Molecule to work on the Vita against their will, third-party publishers are free to put whatever games they want, not sure what is an "S" tier third-party game though, certainly not in terms of quality, there are a number of B to B+ quality IPs from third-party publishers that can potentially sell a ton, Capcom can certainly put a monster hunter on the Vita but monster hunter has never been "S" tier in terms of quality, heck it's not even "A" tier in terms of quality. FF games nowadays aren't even A level quality either but I'm sure those will sell on the Vita.

Don't go there.
 
And Gran Turismo.

Good point.

I don't really consider the bolded as being huge or system sellers, but ymmv.

To me, one of the best things about Sony's first-party output is that they have such a varied and diverse assortment of games. Even if most of those titles individually are not "system sellers" by themselves, the combined library, along with (usually) high quality, is what compels people to purchase the system. It's generally been like this throughout the entire history of Sony's video game systems--they've never rallied behind just one or two games, but rather allowed a much broader range of games to thrive.
 
Nope, they had pretty much every publisher on board at E3 in 2005, including having Don Mattrick(who was president of EA at the time) come out on stage to show off all the EA games that would be coming out for the 360.

Not only that, but Madden and CoD launched with the 360. Third party support was NEVER in question.

Sony waiting until E3 to take the wraps off this level of support is asinine. Either they launched way too early, or there is no support.
 
To me, one of the best things about Sony's first-party output is that they have such a varied and diverse assortment of games. Even if most of those titles individually are not "system sellers" by themselves, the combined library, along with (usually) high quality, is what compels people to purchase the system. It's generally been like this throughout the entire history of Sony's video game systems--they've never rallied behind just one or two games, but rather allowed a much broader range of games to thrive.

Yeah, that's why I like Sony too. They offer a diverse range of experiences, from brodude shooters to racing sims to action adventures to.. whatever you'd call Journey, Flower, Datura, Heavy Rain and such. But they still have system seller IPs for their home consoles, like Gran Turismo, God of War and to a lesser extent Uncharted and Killzone. These IPs are all games that, IMO, fit better on home consoles than on a handheld. If you look at what Nintendo's done on their handhelds, they've been succesful since the original GB at offering both 'home console' experiences that have been adapted for the handheld format (Mario Land, the handheld Zelda games), and offering experiences that arguably fit better on a handheld than on a home console (Tetris, Nintendogs, Pokemon). That's a nut Sony still hasn't quite cracked. And as long as their top brass Western studios seem lukewarm towards, or disinterested in, working on the Vita, it's all resting on SCEJ, which have been notoriously slow the last few years (hopefully the recent restructuring/shakeup got them into gear).
 
I was thinking about support and I came across the thought of "what is Sony Bend doing right now?" There was a rumor last year that they we're developing Syphon Filter for the Vita. That could be a possible E3 announcement.
 
This isn't really true.

Sure it was. Wii would go for months without a first party release, while PS3 always had a steady flow of titles coming in. What Wii owner can say with a straight face that the system didn't often experience first party release droughts?

The reality is if you're going to have your "A" teams working on software for your portable, then it's at the expense of your console. Sony must not feel strong enough about their portable, and would rather keep their top developers working on PS3.
 
I may have been unclear on what I meant, and if so I apologize for that, but I didn't mean they literally made no games for it. But they haven't really brought anything huge that could be considered a system seller to the Vita


But what were you expecting them to bring? Considering the amount of time the system has been out, Sony has brought a reasonable amount of games for it, isn't that fair to say? And by fair I mean in comparison to other system launches.

There's a chance what Sony's trying to sell won't find a market and I would be very sad if that's the case, but I don't get how they can be accused of not bringing what they have.

They could have tried to appeal to a different demographic than the one that brought PSP/PS3, but they obviously didn't want to go that way..
 
But what were you expecting them to bring? Considering the amount of time the system has been out, Sony has brought a reasonable amount of games for it, isn't that fair to say? And by fair I mean in comparison to other system launches.

There's a chance what Sony's trying to sell won't find a market and I would be very sad if that's the case, but I don't get how they can be accused of not bringing what they have.

They could have tried to appeal to a different demographic than the one that brought PSP/PS3, but they obviously didn't want to go that way..

Frankly, I don't really know what I'd expect them to bring. Their top tier Western studios seem to be lukewarm to working on their handhelds, and their Western IPs get sent off to other developers like Ready at Dawn (who ended up doing a great job with God of War on PSP), while the only 'AAA' IP from their Japanese side that has been a breakout hit in the West is Gran Turismo (and for all the time Polyphony took to get GT PSP out the door, it still ended up as a rather poor game). They've brought a reasonable amount of games, sure, just.. not a lot of games that could be considered huge. But what's really more worrisome is that we don't know what's on the horizon for the platform, especially in terms of third party support.

I really like what Sony's done with the hardware in the Vita (cheap, developer friendly and powerful), but yeah, I honestly think it's a device that there just isn't any market for. Nintendo has the dedicated handheld market locked up, and the mobile multifunction device market is held by Android/Apple these days. The Vita kind of falls inbetween those markets, in its own little no man's land. I wish Sony would do better, even if I don't like handhelds and hated using my PSP for prolongued gaming sessions, but I don't see any other way out than moneyhats, something that they can't really afford these days, and which may not work out for them anyway.
 
They've brought a reasonable amount of games, sure, just.. not a lot of games that could be considered huge.

In terms of sales, sure, but in terms of living up to the expectations one could have to a Sony handheld, that in early previews looked like it would appeal to the PSP/PS3 owners? They've brought Resistance, Uncharted, Motorstorm, Gravity Daze, Wipeout and a few others(and sorry for the list-like approach). Isn't that what they are supposed to bring, with the demographic they are going for?

I really like what Sony's done with the hardware in the Vita (cheap, developer friendly and powerful), but yeah, I honestly think it's a device that there just isn't any market for.

That's certainly a possibility, but that's not an argument that can be used to criticize, what they've brought, to target the demographic they're going for. Instead it can be used to argue that they should've gone for a different demographic. Which is something else entirely and not something I necessarily disagree with.

But for what it's worth I still appreciate the road they've taken.
 
In terms of sales, sure, but in terms of living up to the expectations one could have to a Sony handheld, that in early previews looked like it would appeal to the PSP/PS3 owners? They've brought Resistance, Uncharted, Motorstorm, Gravity Daze, Wipeout and a few others(and sorry for the list-like approach). Isn't that what they are supposed to bring, with the demographic they are going for?



That's certainly a possibility, but that's not an argument that can be used to criticize, what they've brought, to target the demographic they're going for. Instead it can be used to argue that they should've gone for a different demographic. Which is something else entirely and not something I necessarily disagree with.

But for what it's worth I still appreciate the road they've taken.

Resistance and Motorstorm have never been massively popular even on the PS3, so I don't think those games do much for the Vita, really. Uncharted: GA and Wipeout Vita have been praised, but I don't know how the sales for the latter have been. Isn't the Wipepout series kinda niche these days? I wouldn't really know, I've never liked it much tbh, so I haven't paid much attention to it since the PS1 days.

My comment about the Vita being a product without a market for it wasn't meant as a criticism of what Sony's brought for it, but more of an observation on the current market landscape.
 
I really like what Sony's done with the hardware in the Vita (cheap, developer friendly and powerful), but yeah, I honestly think it's a device that there just isn't any market for. Nintendo has the dedicated handheld market locked up, and the mobile multifunction device market is held by Android/Apple these days. The Vita kind of falls inbetween those markets, in its own little no man's land. I wish Sony would do better, even if I don't like handhelds and hated using my PSP for prolongued gaming sessions, but I don't see any other way out than moneyhats, something that they can't really afford these days, and which may not work out for them anyway.

It is pointless speculating because E3 is around the corner and one thing Sony is good at is getting games out for their systems. And there is a market for the vita, it is the same market that bought into the PSP.
 
In addition to Bends Uncharted, and Liverpool's Wipeout.
San Diego Studios also made MLB:The Show and Modnation Racers, and they are working on Warriors Lair.
They moved Team Siren's PS3-game Gravity Rush to the Vita, they also had Hot Shots from Clap Hanz, and Japan studios. And Little Deviants by BigBig and Unit 13 were also made by Zipper, MotorStorm: RC by Evolution.

So after 2 months Sony has made 9 titles inhouse (not counting some smaller titles from London and Japan Studios), in addition to 2nd/3rd party stuff they have agreed to publish stuff with developer-partners, like Top Darts, Reality Fighters, Escape Plan, Super Stardust Delta, Hustle Kings, Pure Chess, etc. wich are are Sony properties, I think.

Upcoming stuff like Little Big Planet, Killzone, Frobisher Says, Resistance: Burning Skies, Sound Shapes, Smart As - is also stuff in the pipeline from Sony wich I recall at the moment. So I wouldn't say Sony has been lazy so far. :)
And I think we'll see alot more from them at E3, while third parties will be most active at TGS. :)
Clap Hanz is a 3rd party studio, not inhouse.

If I was Microsoft I'd totally buy them. :3
 
As a totally neutral observer (not really interested in handheld's that much, but lurk on the topics) but I've definitely been curious to why I've hardly seen a Vita ad on the telly - I'm in Scotland, and it's anecdotal I know, but Sony really aren't marketing the system in the UK, not so much as their marketing is poor; it's just non-existent.

Sony's problem (and Vita's by extension) at the moment is marketing -pure and simple.

Which as a guy who saw the amazing marketing they did to build up PS1 and especially PS2 is quite crazy.
 
It is pointless speculating because E3 is around the corner and one thing Sony is good at is getting games out for their systems. And there is a market for the vita, it is the same market that bought into the PSP.

The market back then didn't have iOS/Android to factor in. The market for the Vita is, I daresay, significantly smaller than the market for the PSP was. As for games, we'll have to wait until E3. I do think Sony will bring out games, what I'm worried about is third party support, specifically Western.

PS Suite will help on this. I can see some iOS based companies jumping in to make some digital games, covering the target for 0-6$ games.

If the PS Suite catches on, it could help some, yeah. But piracy on Android is much more widespread than on iOS, so I doubt there would be any 'AAA' exclusives coming out of the PS Suite. Maybe some ports of iOS games, things like that. We'll just have to wait and see how it pans out.
 
The market back then didn't have iOS/Android to factor in. The market for the Vita is, I daresay, significantly smaller than the market for the PSP was. As for games, we'll have to wait until E3. I do think Sony will bring out games, what I'm worried about is third party support, specifically Western.

The iOS/android games are casual fare. I seriously doubt the people that enjoy those games overlap greatly with the people willing to purchase the PSP.

In terms of cost, game selection, and general know how, people who wanted a PSP did so on purpose, not because there were not better alternatives at the time. The market is there, they just need a reason to bite.
 
Sony's problem (and Vita's by extension) at the moment is marketing -pure and simple.

Which as a guy who saw the amazing marketing they did to build up PS1 and especially PS2 is quite crazy.

It's always my belief that despite all the hoopla PS2 tv and magazine ads raised, PS2 success was in spite of the ads, not because of them. Which explain why intially PS3 failed despite having pretty much similar ads campaign.
 
Sure it was. Wii would go for months without a first party release, while PS3 always had a steady flow of titles coming in. What Wii owner can say with a straight face that the system didn't often experience first party release droughts?

The reality is if you're going to have your "A" teams working on software for your portable, then it's at the expense of your console. Sony must not feel strong enough about their portable, and would rather keep their top developers working on PS3.
Wii really didn't have any 1st party droughts until early 2011. Before that the only time the system went more than one month without a release was Jan/Feb 2009.
 
If nothing of value or importance is announced at E3, and we conclude that the Vita is dead, I still think Sony will throw it a bone or two with exclusive first party games, and just let it die off slowly to sell as many units as possible.
You've ignored a large number of options Sony could utilize before Sony steps away from their handheld venture. I cannot believe you've overlooked a price-cut strategy, which will most likely happen before the fall. They can afford a price cut before next year, and I assume they'll take that option. They'll certainly do that before they just up and cut their losses.
 
The iOS/android games are casual fare. I seriously doubt the people that enjoy those games overlap greatly with the people willing to purchase the PSP.

In terms of cost, game selection, and general know how, people who wanted a PSP did so on purpose, not because there were not better alternatives at the time. The market is there, they just need a reason to bite.

Android has mainly casual fare, but that's more due to more piracy and less revenue than on iOS, causing general disinterest from developers (we have a thread about piracy rates on Android; http://www.neogaf.com/forum/showthread.php?t=471018). iOS has been getting some more core-oriented games as of late, and Epic seems to be backing the iOS horse, so I could see that ecosystem eating into the Vita's market.

People bought the PSP because it offered a home console experience on the go, something the DS couldn't really do due to hardware limitations. The 3DS can, however, and Nintendo's already positioned themselves so as to control the market for dedicated handhelds, and with the iProduct line (and some Android devices) offering graphics that look comparable to what you'd normally expect to see on dedicated handhelds (obviously not as good as what the Vita could pump out if firing on all cylinders).. the market for something like the Vita is small.

You've ignored a large number of options Sony could utilize before Sony steps away from their handheld venture. I cannot believe you've overlooked a price-cut strategy, which will most likely happen before the fall. They can afford a price cut before next year, and I assume they'll take that option. They'll certainly do that before they just up and cut their losses.

Yeah, that was an oversight on my part. My bad. They'd obviously try a price cut, or bundling it with a memory card and/or a game, before just letting it die.
 
Which explain why intially PS3 failed despite having pretty much similar ads campaign.

Don't really see that - just before PS3 Sony changed ad agencies, and the whole 'otherworldly' coolness they had was replaced by a smug sounding twat saying 'This is Living' and 'The Game is Only the Start', they went from mysterious cool to tired buzzwords in one fell swoop.

Go back and look at the 'Third Place' ads for PS2 directed by David Lynch and tell me this is anywhere in the vicinity of anything Sony is putting out now, Vita or otherwise! - hells, everything about the PS2 reeked of cool, even the ads! David Lynch ads!!!
 
You've ignored a large number of options Sony could utilize before Sony steps away from their handheld venture. I cannot believe you've overlooked a price-cut strategy, which will most likely happen before the fall. They can afford a price cut before next year, and I assume they'll take that option. They'll certainly do that before they just up and cut their losses.

I honestly think a pre Christmas price break was in the works from the start. They could go for $199 and I would not feel too bad for buying at launch.
 
It is pointless speculating because E3 is around the corner and one thing Sony is good at is getting games out for their systems. And there is a market for the vita, it is the same market that bought into the PSP.

Sales for the PSP really took off once people figured out that you could hack it to play NES, SNES, Genesis, Turbographix, GBA, and PS1 games. Software sales on PSP were nowhere near the same level as system sales.

Is that truly the same market as the Vita? Those people already own a hacked PSP to play all those games. What does the Vita offer that market?
 
Sales for the PSP really took off once people figured out that you could hack it to play NES, SNES, Genesis, Turbographix, GBA, and PS1 games. Software sales on PSP were nowhere near the same level as system sales.

Is that truly the same market as the Vita? Those people already own a hacked PSP to play all those games. What does the Vita offer that market?

I don't think nearly that many people had the wits to go about and play all those retro games on it. After all GoW was successful as well as Invizimals.
 
After the terrible 3DS first year, it really is baffling that Sony didn't have a staged plan for Vita to keep it interesting for the first year. Hell, they could have held off a game from launch for an extra month or two, just so there was something outside that window.
 
I just got back from grocery shopping, partially at a Wal-mart.

There was a display in their electronics area for every video game device except the Vita. Kinect, Wii, 3DS, even Move (which surprised me), but nothing for the Vita. They had a section for it, but it was just a cabinet with them locked up in their boxes, nothing on display. I still actually haven't seen one in real life
 
After gravity rush I can't think of one AAA title coming out, Sony needs to go balls out on vita support

But people always suppose they know every game currently done, when there will clearly be things unveiled. After the bad game heavin thing they did, everyone was like "look how they just had PSO2 to show... there is nothing on Vita, cause they would announce everything possible."

But now we just heard about Soul Sacrifice. Why didn't they talked about that in the web show ? For me, that's the sign that, at least, Sony isn't panicking and is trying to keep regular announcement for games. So there'll be others.
 
After the terrible 3DS first year, it really is baffling that Sony didn't have a staged plan for Vita to keep it interesting for the first year. Hell, they could have held off a game from launch for an extra month or two, just so there was something outside that window.
Such a great launch then just nothing for months, that's how you kill momentum

And when your competitor is $80 cheaper with a greater library it makes even less sense
 
But people always suppose they know every game currently done, when there will clearly be things unveiled. After the bad game heavin thing they did, everyone was like "look how they just had PSO2 to show... there is nothing on Vita, cause they would announce everything possible."

But now we just heard about Soul Sacrifice. Why didn't they talked about that in the web show ? For me, that's the sign that, at least, Sony isn't panicking and is trying to keep regular announcement for games. So there'll be others.

Its because Sony have in the past announced games years and years in advance and in comparison its usually Nintendo who announce things at the last moment.
 
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