crock7owu10
Neo Member
Love the Batmobile. Don't understand the dislike or hate behind this one. Filing this under the ambiguous gamer hate file.
Visually its ridiculous, i'm not saying it doesn't make sense within the story. Visually its just ridiculous, Batman is a rich dude in a cape fighting crime (with his toolbelt and fists!), i never saw him as an armored mech inside a ridiculous sci-fi tank, shooting rockets at other tanks...
Then you need to read/watch more Batman.
Also f*ck the stealth missions.
I understand that you like it but surely you can see that, in the context of the Batman mythos, there isn't much reason for Batman to be engaged in tank combat. And, heck, there isn't much reason in the game either. Its primary reason for being in the game is gameplay, and I (unlike you) would groan as the game threw more and more of it at me. So when it has no real contextual relevance and it isn't that great of a gameplay component (imo) its inclusion sticks out more and more as unnecessary.
Batmobile ia awesome. I don't understand the negativity.
Batman using a Bat-Tank against a Drone Army is absolutely something a 21st Century Batman would do. He's got the most bullshit Plot Armor of all time and is Always Prepared For Everything That Could Ever Possibly Happen. There's also loads of precedent for him using those types of weapons before, no matter how much you don't think they fit into your version of Batman. In the context of modern weapon technology and there being more and more remotely controlled, unmanned weapon platforms used in combat the Bat-Tank makes perfect sense.
I think there's a misunderstanding here.
There's a significant difference between a character having done something and a certain thing being identifiable with a character.
Batman has existed for 75 years. He has probably done a little bit of everything. But there can still be certain things that don't seem like Batman, and you can't just discount that. I, and others, think that Batman engaging in grenade launcher, minigun tank combat is one of those things.
That doesn't mean you can't do it. I don't think I've ever seen Batman engaged in tank combat using military ordnance, but that doesn't mean it couldn't happen. Batman has been confined to a wheelchair longer than he has been engaged in minigun tank combat, that's for sure, but that wouldn't mean that a game with a large amount of gameplay dedicated to being wheelchair bound would feel true to the character.
Batman has used a Green Lantern ring many times. That doesn't mean that Batman using one in Arkham Knight wouldn't be jarring.
I understand that you like it but surely you can see that, in the context of the Batman mythos, there isn't much reason for Batman to be engaged in tank combat. And, heck, there isn't much reason in the game either. Its primary reason for being in the game is gameplay, and I (unlike you) would groan as the game threw more and more of it at me. So when it has no real contextual relevance and it isn't that great of a gameplay component (imo) its inclusion sticks out more and more as unnecessary.
"Something he would do" and "something he would do repeatedly" aren't really the same thing though.
Batmobile ia awesome. I don't understand the negativity.
Love the Batmobile. Don't understand the dislike or hate behind this one. Filing this under the ambiguous gamer hate file.
that inserting a completely new form of gameplay into an established series, & forcing everyone to deal with it repeatedly, doesn't particularly go over very well with a certain portion of the game's fanbase shouldn't surprise anyone...
pick a type of gameplay you're not really crazy about: rhythm, fps, tower defense, card battle, whatever. now imagine a load of that gameplay being included (& made mandatory) in the latest title of an existing series that you enjoy. see?...
It's hard to ignore the cost to the rest of the game that developing the Batmobile and creating content for it definitely contributed towards.
Previous games in the franchise had sprawling indoor environments with a complex and rewarding Metroidvania sort of design element.
Arkham Knight had like three multi-room environments and they were basically straight, laughably short lines in comparison.
For me, the loss doesn't offset the gain in that trade-off at all.
I think it's a terrible crutch for the game, I struggle to get past playing a half hour at a time. I go to an area, i see a room has poison in it, i'm told through narration that i need to get the batmobile in here to clear it. Wench ramps up to get the batmobile to places, it's needy and slow. It reminds me of dragging Yorda around by the wrist without any of the charm.
I suspect a lot of the people who dislike the Batmobile don't know about toggle mode.
I do understand, Zakalwe. And you are being reasonable.
I know that if I liked those segments of gameplay I would be a lot more accepting of the Bat-Tank. So the thing for me is, basically, "Here's this gameplay-thing that's the only major part of the game I don't like AND it's the thing that feels least like Batman to me".
So it's a frustration that an element that seems to fit the least in terms of character or story context also being the thing that I found the least interesting mechanically (and, as much as I don't want to project my opinions onto others, I struggle to see how anyone would be excited for these segments of gameplay, particularly as they become more and more frequent as the game nears its end).
But hey, I'm hopeful that the DLC doesn't have it. If Batgirl's DLC has the Batcycle I think I'll enjoy that. If Batman's DLC has a more standard Batmobile again I think that would be fun.
I'm only 34% of the way through the game overall, but I'm loving the batmobile elements. I think separating the battle mode from the racing controls was fantastic design. Weaker developers would have shoe-horned both into one awkward control scheme.
"Something he would do" and "something he would do repeatedly" aren't really the same thing though.
& this's just as ingenuous this time as it is every time anyone else in the thread says it. i mean, c'mon - it's not complicated:
glad you love the batmobile. but, yeah, not everyone does...
Remember that this is "One Night" in Gotham and "Something he would do" in that one night. Not some repeated over and over stretch of days or weeks or whatever long time period in the context of the game and story.
It's one night. The equivalent of one arc in the comics.
I hope you are applying the same logic to everyone in this thread that loves it as well...
I haven't actually played Arkham Knight yet, and am not even close to being up to date with the comics... so maybe I'm seeing the scenario somewhat incorrectly. However, even understanding that this is a single night in Gotham, they are the ones creating the scenarios and the means for Batman to deal with them. The use of the Batmobile in Arkham Knight seems like the sort of thing that would occupy maybe two or three pages in a comic, rather than be one of the main focuses of an entire arc. Now this can also somewhat be argued about the combat in general, but I think hand-to-hand combat is such a general fixture of Batman in all forms of media, that the amount of it that occurs in the game doesn't raise any eyebrows.
I dunno, maybe I just need to play it, but so far it sounds like a simular focus in any other form of Batman media would both suck massively, and not seem much like Batman. I already feel that Batman's traversal in an open-world setting is already far more "superhuman" than it should be, which is one of the reasons I thought Arkham Asylum did a better job of feeling like I was playing as Batman than Arkham City did, where I almost felt like I was playing as a gliding Spiderman.
Yes, it's basically this- if you adapted a fight by fight, predator by predator, version of the games into a comic it would be the most boring comic in the world. But we accept it as a part of the gameplay loop. Similarly the comic version of Arkham Knight would probably have only one or two tank battles. But the context of "Alfred, the Arkham Knight has invaded Gotham City with a Drone Army, ready my battle tank" is no different than "Alfred, the Court of Owls is attacking Wayne Manor with an army of undead assassins susceptible to extreme cold, ready by thermal suit!" (which happened not long ago in the comics). And, oh, those undead assassins made it convenient to allow Batman to use lethal force all he wanted to since they were technically dead despite having conscious thoughts and feelings.
Yet here it seems that the scenario is set up specifically to make the batmobile integral to pretty much everything Batman does.. and not just as a mode of transport. .... He's fighting his usual rogues gallery, but for whatever reasons, this time everyone is creating batmobile required situations.
Yea, I've read the Court of Owls arc. That's kinda what I'm getting at though. Combat was the arc's general focus, because it's a typical focus for Batman in general. Even the 1966 TV show intro almost exclusively features combat, as it's pretty much Batman's go-to problem solver lol. The batmobile on the other hand is far more situational in general, and never generally has a role that comes anywhere close to approaching the time Batman spends in general combat in any iteration of Batman that I'm familiar with. Yet here it seems that the scenario is set up specifically to make the batmobile integral to pretty much everything Batman does.. and not just as a mode of transport. It's definitely plausible that for this night Batman needs to spend a vast amount of time using the batmobile over and over again, but it's at odds with the character's (and villains) general portrayal in all other media. He's fighting his usual rogues gallery, but for whatever reasons, this time everyone is creating batmobile required situations.
Don't make any sense? It doesn't make any sense that a bunch of big theatrical villains would have big theatrical hideouts?But sprawling indoor environments don't make any sense. Solving crimes across the city is much more Batman like than being a metroid game with a Batman skin.
I've been playing for about 15 hours so far and I feel like its implementation is awesome. I genuinely can't understand the viewpoint of it being a "game breaker" in any sense. Then again I think taking out the drone tanks is fun in itself too.This is the Batmobile Warner wanted :
Too much tank sequences with the drone tanks, it is really a game breaker.
Of course if you come and say "it's amazing I don't understand you guys" and then you quit, you can't understand. Maybe you really can't.
Well, yeah, clearly the drones came about as a concept so they could do vehicular combat. But that's just gameplay driving the story which is probably true for 90% or more of games on the market.
As to the "usual rogues gallery", well that isn't really true. The drones and militia are from the Arkham Knight and he isn't a part of his usual rogue's gallery. Yes, even given his actual identity. None of the other rogues in the game require the battle tank other than Riddler but his riddles have never actually fit into the context of even the Arkham world.requires the batmobile (but not the tank) but that makes sense.Firefly
In this context, in this specific game, the battle tank makes sense. If Rocksteady does continue to play in the Batman sandbox in some form then they are really, really going to have to stretch to keep the Battle Tank in future games.
The Ghost in Destiny is worse... Hold this point while I open this door, go here because I say so, Hold this point while I hack this system blah, blah..
If it wasn't the Batmobile, it would've been some other gadget or puzzle to clear the room.
I remember hearing about how it was tedious switching between the Batmobile and Batman just to take out some automated turrets or clear a path prior to release. Upon playing segments like those, all I can think of is how all the previous games (including the hallowed first game) are wrought with puzzle contrivance and locking progression behind specific use of certain gadgets. This is in no way something new, and while it's still convenient here, I can't think of any moment in the main story where it seems like "oh, he wouldn't need the Batmobile." At least, no more than needing to use the line launcher in Arkham Asylum, or the freeze grenades in City.