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Is the Wii a modern Teddy Ruxpin?

truly101 said:
Well thats the perception, and you can't go by strict number comparisions, i e PS2 sold X million consoles during a certain year and leads the race, Wii sells X million and leads the race thus PS2 = Wii, thats a bit too simplistic and doesn't really give any insight as to who is buying the Wii vs the PS2.

Well, sure, it's not absolute, but there has been some survey data that showed PS2 owners are moving to the Wii over the other consoles at about the same ratio of the overall sales. On the whole, calling the Wii this gen's PS2 is a lot more fair than calling it a casual / non-hardcore / non-3rd-party console, or whatever.

There aren't any missing demographics on the Wii, there are only neglected ones.

truly101 said:
Based on purely personal anecdotal experience

As for me, just about every person I knew with a PS2 now has a Wii. I only know one person who doesn't (yet).
 
Leondexter said:
Well, sure, it's not absolute, but there has been some survey data that showed PS2 owners are moving to the Wii over the other consoles at about the same ratio of the overall sales. On the whole, calling the Wii this gen's PS2 is a lot more fair than calling it a casual / non-hardcore / non-3rd-party console, or whatever.

There aren't any missing demographics on the Wii, there are only neglected ones.
I'd love to see that information, not because I'm calling BS on your point (I honestly don't know) but I'd love to know the demographics of the Wii audience, I find it interesting. I do think people were going strictly by NPD numbers and saying "PS2 sold a fuckton, Wii sells a fuckton, therefor Wii = PS2" In just the first 2-3 years of release I see more parallels between the PS2 and the 360 and the Wii seems to be its own monster. This is also influenced not just by sales but also target demographics and games available, the latter of which the Wii cannot directly control.

I totally agree with you're second point and I think that what makes this argument pretty interesting, its really perception versus reality. At this point its a matter of some 3rd party saying, OK, big franchise next installment is on the Wii as the lead, not as a port or spinoff, but a fully realized title.
 
Kilrogg said:
The Wii is the modern NES, end of story.
This is true, and I'm assuming you're referring to how it matched up to the great 8/16-bit home computer market (my personal "Golden Age") at the time... in which case there's a delicious irony to it, I think many gamers cut from that cloth - for example, me! - would have flipped their lid in joy at some of the stuff on Wii now.

The Boom Bloxes and World of Goos of today are the Cannon Fodders and Lemmings of yesterday. I'm playing Deadly Creatures right now, and had history been different and we were all playing super-powered Amigas right now, it'd be rightly put on a pedestal and worshipped til our throats were sore.

It's a shame we all died out for some reason. I guess the NES won.
 
truly101 said:
Well thats the perception, and you can't go by strict number comparisions, i e PS2 sold X million consoles during a certain year and leads the race, Wii sells X million and leads the race thus PS2 = Wii, thats a bit too simplistic and doesn't really give any insight as to who is buying the Wii vs the PS2.

Jokeropia said:

Above here is an example of a clinic "oh snap" courtesy of Gaf.

ohsnap.jpg
 
Jokeropia said:

Again, its also not providing a lot of demographic info, not to mention the 360 percentage is 72% and the PS3 has the highest ratio of former PS2 owners now PS3 owners....or did back when this report was released. We know a lot of people who owned a PS2 own a Wii, same for the 360, but that doesn't necessarliy mean the Wii = PS2, unless you want it to strictly be about sales. The DS in that regard has outsold all of them, by a lot.
 
truly101 said:
Again, its also not providing a lot of demographic info, not to mention the 360 percentage is 72% and the PS3 has the highest ratio of former PS2 owners now PS3 owners....or did back when this report was released. We know a lot of people who owned a PS2 own a Wii, same for the 360, but that doesn't necessarliy mean the Wii = PS2, unless you want it to strictly be about sales. The DS in that regard has outsold all of them, by a lot.
So your hypothesis is the people who bought the Wii and also own a PS2 are people who bought PS2s for mini-game collections and Guitar Hero?
 
bmf said:
So your hypothesis is the people who bought the Wii and also own a PS2 are people who bought PS2s for mini-game collections and Guitar Hero?

My hypothesis is assuming that the user base that the PS2 garnered in 7+ years of release may not equal the same user base that the Wii has now after 2+. I'm not assuming anything strictly on the numbers because the numbers aren't telling the whole story.
 
truly101 said:
My hypothesis is assuming that the user base that the PS2 garnered in 7+ years of release may not equal the same user base that the Wii has now after 2+. I'm not assuming anything strictly on the numbers because the numbers aren't telling the whole story.
So since the number of PS2 owners who have the Wii now outnumber those who have 360 or PS3 - it doesn't tell you anything whatsoever, at all, really?

Your mind, my friend, transcends logic.
 
Arde5643 said:
So since the number of PS2 owners who have the Wii now outnumber those who have 360 or PS3 - it doesn't tell you anything whatsoever, at all, really?

Your mind, my friend, transcends logic.

Rather than making broad sweeping generalizations on the Wii's user base, the only thing that "71% of Wii owners had a PS2" tells me is that is 71% percent of of Wii owners had a PS2. It tells me nothing of their buying habits, their preferences, trends, etc. The PS2 has sold about 50 million in NA alone, thats a a pretty varied group of people gained over a period of 7 years. But hey, the whole reason behind this thread is the issue that 3rd parties aren't buying into the Wii being the new PS2 either. We aren't seeing the same type of software releases the PS2 saw by 2002 that the Wii is now seeing in 2009. But I think the Wii user base is probably more diverse in 2+ years than the PS2 was in 2002/2003.
 
I get where you're coming from, truly101 (and lay off him, guys, he's not bashing, just discussing), but you have to admit that the Wii's demographic is NOT just casuals like publishers seem to want it to be.
 
Leondexter said:
I get where you're coming from, truly101 (and lay off him, guys, he's not bashing, just discussing), but you have to admit that the Wii's demographic is NOT just casuals like publishers seem to want it to be.

I'd never insinuate that, because I don't believe its all casuals or anything like that. My main point in regards to the whole PS2 = Wii, is the user bases for the systems within their first 2-3 years of release are probably different, and I would argue that the Wii has a higher percentage of casuals, (or non gamers or whatever you want to classify them as) at this point than the PS2 did at the same point in its lifespan. That shouldn't surprise anyone or make anyone angry because Nintendo said they've been targeting these people all along with the Wii, they wanted people who would never consider playing Halo or GTA, to play the Wii. Its no secret. Again, I'm not saying hardcore games would not sell on the Wii or there is no traditional gamer audience on the Wii. I'm just saying that assuming that the Wii is the new PS2, simply due to sales or percentages of former PS2 ownership is assuming a bit much. At this point the PS2 has a really varied audience so how many of that 71% bought a PS2 for guitar hero, GTA FF or MGS is anyones guess. The first question to start off with, how many people out of 50 million bought PS2s because they were big gamers, were hooked by GTA or Madden, or bought it as something to do when friends are over. Who even knows at this point? But you can't assume that 71% of Wii owners are big time gamers strictly based on that percentage were former PS2 owners. most of the games that would be considered "hardcore titles" or whatever didn't sell 8 million copies to begin with did they? So thats a smaller percentage of that 71% Its all guessing at this point. I'm trying to consider all sides here.
 
Mario said:
Well, it probably seems counter intuitive, but a lot of developers I know derive different pleasures depending on whether they are playing something as a consumer or actively contributing to the development of a game production. The consumption of game products and the creation of them are two different experiences.

For example, on our team we have artists who prefer playing realistic first person shooters, but actually prefer working on titles which are more stylised or expressive.

As another example, we have programmers who prefer playing RTS games, but cringe at the thought of coding one.

When we vote on internally generated game concepts, we actually ask people to vote seperately on "games you want to play" and "games you want to work on" to cover off both bases.

Thats not to say they don't derive enjoyment out of playing what they have created, but it comes from a different place, and isn't something I think you need to be concerned about as a consumer as generally developers will strive to do deliver the best product regardless of whether they themselves are in the target market.
It makes sense. It often is very hard to enjoy your work when it is on the same time your hobby.
As long as developers are proud and happy with their work, it shouldn't matter whether they like to play their own games or not.
 
truly101 said:
I'd never insinuate that, because I don't believe its all casuals or anything like that. My main point in regards to the whole PS2 = Wii, is the user bases for the systems within their first 2-3 years of release are probably different, and I would argue that the Wii has a higher percentage of casuals, (or non gamers or whatever you want to classify them as) at this point than the PS2 did at the same point in its lifespan. That shouldn't surprise anyone or make anyone angry because Nintendo said they've been targeting these people all along with the Wii, they wanted people who would never consider playing Halo or GTA, to play the Wii. Its no secret. Again, I'm not saying hardcore games would not sell on the Wii or there is no traditional gamer audience on the Wii. I'm just saying that assuming that the Wii is the new PS2, simply due to sales or percentages of former PS2 ownership is assuming a bit much. At this point the PS2 has a really varied audience so how many of that 71% bought a PS2 for guitar hero, GTA FF or MGS is anyones guess. The first question to start off with, how many people out of 50 million bought PS2s because they were big gamers, were hooked by GTA or Madden, or bought it as something to do when friends are over. Who even knows at this point? But you can't assume that 71% of Wii owners are big time gamers strictly based on that percentage were former PS2 owners. most of the games that would be considered "hardcore titles" or whatever didn't sell 8 million copies to begin with did they? So thats a smaller percentage of that 71% Its all guessing at this point. I'm trying to consider all sides here.

I completely agree. But I still stand behind my statement that the Wii is the closest equivalent to the PS2, in terms of its demographic, that we have this gen. The PS2 was an everyone machine, and the Wii is an everyone machine that caters to a wider "everyone"...as silly as that sounds.

People like to think of the PS2 as a "hardcore" console, but it wasn't. Or rather, it was, but not only that.
 
Leondexter said:
I completely agree. But I still stand behind my statement that the Wii is the closest equivalent to the PS2, in terms of its demographic, that we have this gen. The PS2 was an everyone machine, and the Wii is an everyone machine that caters to a wider "everyone"...as silly as that sounds.

People like to think of the PS2 as a "hardcore" console, but it wasn't. Or rather, it was, but not only that.

And I think its the "was" that still keeps it from PS2 status at this point, IMO. I do see more parallels between the 360 and the PS2 particularly at the same points in their lifecycle.The PS2 became all things to all people once it hit a saturation point that it was impossible to ignore. None of the new consoles are there yet numbers wise, but the Wii already has the things that typically come with that. The Wii has mass acceptance, but is still appealing to alot of enthusiasts to make the plunge, its kind of backwards from how other consoles have done in the past. I think when all is said and done, the Wii is going to be the new standard bearer of which other consoles are measured, and its unique enough that its not going to directly compare to any console that came before.
 
Is that video going to stop Japanese developers from making more new "core" games for Wii than they are PS360 combined? Probably not. So what is the point of this video? That video blog was nothing more than another useless attempt by western industry influences to appeal to the "core gamer contingency" to unite and mount an offense against the "casual Wii that will NEVER have the games we core gamers like to play" and pledge their undying support for the HD consoles.

They have my support in the PC platform the true HD console but the Wii also has my support for its upcoming "hardcore" games. This sort of blasphemy is apparently not tolerated in the West. Just like how the Japanese developers almost single handily made the DS the best handheld ever I'm pretty much fine with them being the only 3rd parties who take Wii seriously as a gaming console and not just a mini-game machine. And just like the DS western 3rd parties will be missing out.
 
I think the parallels you can draw between the PS2 and the 360 stem from the fact that they both launched a year earlier than their competition. So they have that early adopter demographic, the year without competition to build franchise association, and you can see that in the 360's top-heavy, front-loaded software sales.

When I compare the Wii to the PS2, you're right, I'm comparing the 2-year-old Wii to the 4- or 5-year-old PS2. The Wii hit a wide demographic incredibly fast, whereas the PS2 hit early adopters (and DVD adopters), and then other demographics as the games rolled out and the price came down.

The difference is, I don't see that the 360 is following the PS2 down that wider demographic shift, not much if at all.
 
You know what this isn't a conspiracy. This is about money hats. I bet every single one of those western devs who claim that they would never waste time developing a core title for the Wii would be making one right now if Nintendo issued them a big enough "front payment". When MS was the market leader in the west they were more than happy to money hat the talented teams to make exclusive 360 games or 360 games first.

This has nothing to do with Nintendo "leading the way". They've already released a ton of successful core games for Wii. Western developers love to be money hatted for their "undying support" and Nintendo must be like "well we're the market leaders by an unquestionable margin so no". Money talks in this industry more than ever before. I bet the money hats from MS has also slowed down because I'm sure MS is over there like "What are you gonna do? Make a PS3 exclusive? Make a Wii game? Get back to work!" lol.

I don't buy this "for the honor of hardcore gamers" bullshit because it's all about one thing and one thing only.
 
The biggest thing that nags me is this. The Wii has attracted a lot of adults that either weren't into gaming or fell out of it. I don't think anyone here is going to deny that. So why is it that so many publishers see fit to make nothing but minigames and stuff like Horsez that are aimed at nothing but 8 year olds? It's such a waste of the broader audience the Wii has managed to seduce.

Shaheed79 said:
You know what this isn't a conspiracy. This is about money hats. I bet every single one of those western devs who claim that they would never waste time developing a core title for the Wii would be making one right now if Nintendo issued them a big enough "front payment". When MS was the market leader in the west they were more than happy to money hat the talented teams to make exclusive 360 games or 360 games first.

This has nothing to do with Nintendo "leading the way". They've already released a ton of successful core games for Wii. Western developers love to be money hatted for their "undying support" and Nintendo must be like "well we're the market leaders by an unquestionable margin so no". Money talks in this industry more than ever before. I bet the money hats from MS has also slowed down because I'm sure MS is over there like "What are you gonna do? Make a PS3 exclusive? Make a Wii game? Get back to work!" lol.

I don't buy this "for the honor of hardcore gamers" bullshit because it's all about one thing and one thing only.
I don't know if I'd agree with that. I think honestly, a lot of the industry is just made up of the same manbabies that post on forums about the Wii destroying gaming. The irony of it all is that a lot of these guys are the same people who lead the charge during the last seismic shift in the 90's. Now that it isn't their vision, it's going to lead to doom, rather than the promised land.
 
Link you over-reach in virtually every Wii thread these days. I'm not denying that some of these guys are fanboys because some definitely are and is probably the reason why they feel they are too good to develop for Wii. What you have to understand is that even the fanboys would be burning the midnight hour on the Wii making the new hot FPS or WRPG if the monetary motivation was high enough. Even the most hardcore manbaby wants a brand new Bimmer. The best 3rd party studios these days are like blue chip free agents. Any team can recruit them to improve their starting lineup greatly if they can afford them even Nintendo.

My who thing is why are people surprised that western devs are acting this way towards the Wii? These are the same devs and publishers who STILL support the DS with nothing but licensed shovelware. Remember the days of Elf Bowling and how everyone here thought the DS would never receive any 3rd party support worth a damn?

Most people don't even want to acknowledge that the DS was in the EXACT same situation the Wii is in right now 3 years ago and just like the DS it was the Japanese 3rd parties who stepped up to the plate and threw their bias aside to pledge AAA support for the little dual-screen that could. Now look at it. I don't know anyone who is disappointed with the DS's library with many calling it the true successor to the PS2 in software support. Once again it is the Japanese 3rd parties who are beginning to support the lead Nintendo platform and once again they will dominate that platform leaving western 3rd parties publishing nothing but shovelware. If the Wii ends up like the DS with AAA support from Japanese devs I will be the last person to complain.
 
Shaheed79 said:
If the Wii ends up like the DS with AAA support from Japanese devs I will the last person to complain.

I can agree with this. I don't really care for western games anyways.
 
I don't think it's over-reaching to assume it might be personal preference rather than payola. And I was referring to western third parties, though forgot to mention it. My bad there.

Though those Japanese third parties who propped up the DS are still forgoing the Wii in favor of the.... well, the DS (and the PSP a little). I've always preferred Japanese made games myself, so I'm with you there, but I think they are more than content to keep giving the lion's share of their attention to the handhelds.
 
truly101 said:
Compared to what....an Amiga?

Compared to what was available at the time (or shortly after), which includes the Amiga, yes. Home consoles were more or less a thing of the past in the US at the time, and Europe played computer games almost exclusively. Only Japan didn't care much for computer games if I'm not mistaken.

Not to say Amiga games were not quality games though. I had an Amiga AND a NES and enjoyed both almost equally as a kid. Interestingly, I never even began to compare them on a technical level. I just played the games :p. In retrospect though, I think that my NES games hold up better in terms of gameplay than Amiga games, save maybe for shooters and point n' clicks. But I might be slightly biased towards consoles here ;).

Also not noted for their playability. Computer games back there were pretty esoteric and not as fun to play. Occasionally you had something like California games or Skate or Die, but for the most part computer games were more difficult to get into

You mean their accessibility then? There's truth to that, but despite what I said above, a fair share of games were accessible on computers. Not as accessible as many NES games though, yes. I guess we're essentially saying the same thing.

Like who...Amiga owners? Some would argue that the NES days were the base that today's gamer culture grew out of.

Sadly, I don't have the site I had in mind here (I'm not at home and won't be until this weekend or next week's), but you can find messages from as far back as the end of the 80's via Google where some would go into passionate arguments about how the NES is a piece of shit and computers can do everything the NES can do and better. I'll try and remember to PM you the link once I can get hold of it :).

I know and actually think that the NES days, as you said, were the origin to today's games. Despite having an Amiga back in the day, I don't think I would have continued to play games weren't it for the NES and the Gameboy. But this and the fact that the NES was seen as an anomaly by some people aren't mutually exclusive. Of course, others such as myself still enjoyed both experiences.

The NES had a fair variety of games, some family friendly, but a bulk of their library catered to kids who liked games like Super Mario Brothers and Mega Man. EA also farmed some of their titles to the NES, like Skate or Die, or LucasArts did with Maniac Mansion. I can't think of too many big time computer games that the NES missed out on, but I'm sure there were some.

You're right about that. My bad for trying to make my message short and to the point (I'm more into looooong boring rants). What I mean is that the NES wasn't seen as your typical "gamers' system" (whatever that means), right down to the advertising. Kids are, well... kids, and everyone remembers those corny advertisements with families playing together in front of the TV screen. You're also right when you say that the NES enjoyed a fair variety of games, including computer-type games, but the crème de la crème computer games weren't on the NES, or, if they were ported, aren't fondly remembered today as NES games. You said Maniac Mansion, but that's one of the only point n' click games that ever saw the light on home consoles, Nintendo or other. They are exceptions rather than rules.

If someone thinks I'm wrong and has many counter-examples, then be my guest. After all, I was a kid at the time, so maybe I lack hindsight. It's just that I don't remember playing Moonstone, Cadaver, Monkey Island and stuff like that on my consoles. The games I used to play on the Amiga, the Amstrad and the Atari ST and those I used to play on the NES, Gameboy and SNES were quite different.

Really, the point is that the NES tried to appear more acceptable to the general public and to reach beyond traditional audiences. Many kids grew with Nintendo, not with computer games.

ooookay now you're just bullshitting.

Aw, come on, Wii Sports/Play are 2006's Pong and basic sports games you would find on the 2600 (and on the NES, but I don't think they're as fondly remembered... Might be wrong, though). I might have been exaggerating when implying that the Wii enjoys a fair share of games that are reminiscent of the 2600 days, but the true killer apps of the Wii are more akin to 2600-type experiences than NES games, don't you think? Just saying there's a bit of 2600 in the Wii, anyway. Remember that my main point is that the Wii is the NES 2. The 2600 part is the icing on the cake :p.

Of course, never would I imply that the Wii is strictly-speaking the new NES, that would be silly. But its purpose, impact on the market and overall appeal is the closest thing to the NES that Nintendo or any other manufacturer has ever done. To me, the Wii is the spiritual successor to the NES, even if some factors make it hard to see when you're a long-time gamer and given the parametres of today's market. I feel that some of us - not ALL of us, obviously - are the pro-computers/anti-NES of the 80's/90's, and those people are accustomed to a certain type of games and standards that the Wii doesn't offer. The fact that the development process today is far longer and riskier than it was back in the day adds to the problem, because developers and publishers are slower on the uptake now than they were at the time... When they're not simply unwilling to adapt.

Hope I made myself clearer!

[EDIT] Oh, silly me, there's something so blatantly obvious that I forgot: the controller. I'm sure some computer gamers didn't like the NES controller very much when they saw that it didn't have a joystick but a weird cross-shaped pad. It didn't have the stigma of imprecision that the Wiimote had regarding its motion-sensing capabilities, but still, the basic idea is the same. Not mentioning the lack of keyboard/mouse combo on the NES, giving the whole interface of the thing a simplistic feel. I mean, 1 D-pad and 2 action buttons? You've got to be kidding.
 
Shaheed79 said:
Western developers love to be money hatted for their "undying support"

Except, developers don't get money hatted in general.

You are thinking of publishers. And even then, I doubt much money hatting is actually going on for anything other than very large franchises.
 
Kilrogg said:
If someone thinks I'm wrong and has many counter-examples, then be my guest.

Just to throw it out there, MM is at the very least not a lone exception - the NES also had King's Quest 5 and all of ICOM's MacVenture point-and-clicks.
 
TwinIonEngines said:
Just to throw it out there, MM is at the very least not a lone exception - the NES also had King's Quest 5 and all of ICOM's MacVenture point-and-clicks.

Thank you. Guess you learn something every day! Do you think those games are mainly remembered as NES games, computer games or multiplatform titles?
 
Kilrogg said:
Thank you. Guess you learn something every day! Do you think those games are mainly remembered as NES games, computer games or multiplatform titles?

That's kind of a fuzzy question - I can only really speak for myself, but I'd guess that KQ5 is definitely remembered as a PC title. I think the ICOM games should really be counted as multiplatform, along with Defender of the Crown. I think the majority of people who remember Shadowgate may think of it as an NES game, however.
 
TwinIonEngines said:
That's kind of a fuzzy question - I can only really speak for myself, but I'd guess that KQ5 is definitely remembered as a PC title. I think the ICOM games should really be counted as multiplatform, along with Defender of the Crown. I think the majority of people who remember Shadowgate may think of it as an NES game, however.

Definitely a tricky question, sorry. I personally feel that certain games and genres are not what you would think of when thinking about the NES, but I'm trying to gather as much anecdotal evidence as I can, since I can't do anything else about it. I was a kid at the time, and I think that many kids felt the way I did (frankly, I didn't know anything about King's Quest, for instance, apart from the name), but I don't know how that went with long-time gamers, of which you seem to be part. I'm really your standard NES-kid who happened to have a brother with an Amiga and cousins with an Amstrad :p.
 
Kilrogg said:
Definitely a tricky question, sorry. I personally feel that certain games and genres are not what you would think of when thinking about the NES, but I'm trying to gather as much anecdotal evidence as I can, since I can't do anything else about it. I was a kid at the time, and I think that many kids felt the way I did (frankly, I didn't know anything about King's Quest, for instance, apart from the name), but I don't know how that went with long-time gamers, of which you seem to be part. I'm really your standard NES-kid who happened to have a brother with an Amiga and cousins with an Amstrad :p.

I don't think I'm very much older than you, if at all. I just cut my teeth on C=64 and many of its games before we got an NES... which was pretty much it until 1993, when we got a PC and I got back into PC gaming. I do remember renting games on 5 1/4" floppy, that was pretty awesome.

I really don't know how successful you can be in defining perception of the NES - all I can tell you is that a significant minority fraction of its library, maybe up to about 10%, consists of multiplatform stuff, gaming PC port-downs. It wasn't as significant a part of the library as the arcade conversions, licensed movie game & TV cartoon platformers, sports games or JRPGs, but it definitely had a presence - OTOH, there were probably a lot of gaming computer enthusiasts who felt that the NES versions of these games were vastly inferior or even broken; after all, the platform didn't even have a keyboard!
 
Link said:
The biggest thing that nags me is this. The Wii has attracted a lot of adults that either weren't into gaming or fell out of it. I don't think anyone here is going to deny that. So why is it that so many publishers see fit to make nothing but minigames and stuff like Horsez that are aimed at nothing but 8 year olds? It's such a waste of the broader audience the Wii has managed to seduce.
that is the issue i have as well. Developers seem to pidgeonhole the different demographics of the Wii and pretty much think that the market consists of only two segments: 15-year-old-boys and not-15-year-old-boys. Since when is a casual mom's tastes even remotely close to a casual dad's? How are either of those similar to the tastes of a college kid that's a new gamer? Or a person coming back to videogames? Or grandparents? Or little kids? Or the Nintendo gamer that has huge brand loyalty? Or the person who just wanted a cheap gaming console? Whether the like it or not those are all completely different markets, and shouldn't be lumped together as a collective "casual Wii userbase".

I think it is just developers being lazy and not wanting to spend the time researching these different markets. And that is why you get hit-and-miss sales from the consoles.A note to developers: Internet forums aren't really good places for market research.
 
Shaheed79 said:
Is that video going to stop Japanese developers from making more new "core" games for Wii than they are PS360 combined? Probably not. So what is the point of this video? That video blog was nothing more than another useless attempt by western industry influences to appeal to the "core gamer contingency" to unite and mount an offense against the "casual Wii that will NEVER have the games we core gamers like to play" and pledge their undying support for the HD consoles.

They have my support in the PC platform the true HD console but the Wii also has my support for its upcoming "hardcore" games. This sort of blasphemy is apparently not tolerated in the West. Just like how the Japanese developers almost single handily made the DS the best handheld ever I'm pretty much fine with them being the only 3rd parties who take Wii seriously as a gaming console and not just a mini-game machine. And just like the DS western 3rd parties will be missing out.

Is the video in question the one with levine and the bethesda guy???
 
TwinIonEngines said:
OTOH, there were probably a lot of gaming computer enthusiasts who felt that the NES versions of these games were vastly inferior or even broken; after all, the platform didn't even have a keyboard!

That is... a very good point actually, and one I should have made earlier :lol. While my attempt at defining the perception of the NES might very much be vain as you suggest, that right here might be far easier to ascertain. Point n' clicks on a d-pad were probably as cringe-worthy to computer gamers as FPSes with dual-analog are to many PC gamers today. Games like Dead Space coming to the Wii raise eyebrows among many PS3/360 gamers (although we don't know what the game will be like yet). Not to say the eyebrow-raising is never justified though. Dead Rising Wii, for instance, has failure written all over it.
 
Threi said:
A note to developers: Internet forums aren't really good places for market research.

A note to internet forum goers: don't assume you know the volume and by what method developers perform market research.
 
Mario said:
A note to internet forum goers: don't assume you know the volume and by what method developers perform market research.
This is the one point that always gets glossed over. So many people assume the decision to go forward with a particular project is made by some ignorant suit on a gut feeling or something when an incredible amount of market research is done before it even gets to that stage.
 
This is the one point that always gets glossed over. So many people assume the decision to go forward with a particular project is made by some ignorant suit on a gut feeling or something when an incredible amount of market research is done before it even gets to that stage.

The losses incurred by most western devs and the lack of any meaningful support for the DS tells me that most western devs are either inept or stupid at making good business decisions.
 
Leondexter said:
I completely agree. But I still stand behind my statement that the Wii is the closest equivalent to the PS2, in terms of its demographic, that we have this gen. The PS2 was an everyone machine, and the Wii is an everyone machine that caters to a wider "everyone"...as silly as that sounds.

People like to think of the PS2 as a "hardcore" console, but it wasn't. Or rather, it was, but not only that.
The PS2 was as hardcore a console as any other console ever has been, it was just affordable and very very successful. Its success had to do mostly with a huge library of "core" games. Look at the whole list of best selling PS2 games and you won't find a single thing like Wii Play:

* Grand Theft Auto: San Andreas (12 million)[109]
* Gran Turismo 3: A-Spec (9.53 million approximately: 7.13 million in US,[19] 1.8 million in Japan,[43] 600,000 in UK;[32] 14.89 million shipped)[101]
* Grand Theft Auto: Vice City (9.21 million approximately: 8.2 million in US,[19] 410,293 in Japan,[110] 600,000 in UK)[32]
* Grand Theft Auto III (7.509 million approximately: 6.55 million in US,[19] 358,917 in Japan,[110] 600,000 in UK)[32]
* Metal Gear Solid 2: Sons of Liberty (7 million)[111]
* Final Fantasy X (6.6 million)[112]
* Final Fantasy XII (5.2 million approximately: 2.4 million in Japan,[113] 1.7 million in US,[19] 1.1 million in Europe;[114] 5.2 million shipped)[115]
* Kingdom Hearts (4.68 million approximately: 3.45 million in US,[19] 1.23 million in Japan;[43] 5.9 million shipped including Kingdom Hearts Final Mix and Ultimate Hits)[116]
* Dragon Quest VIII: Journey of the Cursed King (4.44 million approximately: 3.6 million in Japan,[43][117] 410,000 in Europe,[118] 430,000 in North America;[119] 4.88 million shipped)[120]
* Madden NFL 2005 (4.35 million in US)[19]

What this means is that all the people who own PS2s can generally be thought of as fans of traditional core games. So the fact that 71% of the Wii ownership, enough in and of itself to put the console in first place, consists of these people shows that the myth that the console is primarily made for non-gamers is absurd.
 
Zek said:
The PS2 was as hardcore a console as any other console ever has been, it was just affordable and very very successful. Its success had to do mostly with a huge library of "core" games. Look at the whole list of best selling PS2 games and you won't find a single thing like Wii Play:

No but you will see alot of shit that back in the day was the mainstream bullshit, that was killing off the hardcore games. People have just changed mianstream to casual this gen.


What this means is that all the people who own PS2s can generally be thought of as fans of traditional core games. So the fact that 71% of the Wii ownership, enough in and of itself to put the console in first place, consists of these people shows that the myth that the console is primarily made for non-gamers is absurd.

Other than the FF games, MGS, and Dragon Quest I don't know if I would call any of these traditional core games. I don't see a single vertical shooter on this list. I mean come on, Madden is the ultimate in casual bullshit. Do you know how many people buy a system for madden and MADDEN only. Please. Racing games? Casual. GTA, I'm sorry but there's nothing hardcore about GTA. Kingdom Hearts, geez you're using a "kiddy" game to talk up core gaming.

See its really easy to dismiss any list.
 
Shin Johnpv said:
Other than the FF games -

If we're now basing core on complexity of the gameplay, I'm curious: What the hell makes the average Final Fantasy game these days so hard to play? Same with Dragon Quest. It's easy: You run around a bit, suddenly there's a fight, you choose from five options or so (mostly hitting 'Fight' or 'Magic') and ... that's it.

This is complicated? These aren't strategy games by and large FFS.
 
magash said:
The losses incurred by most western devs and the lack of any meaningful support for the DS tells me that most western devs are either inept or stupid at making good business decisions.

Yes, those must be the only 2 reasons why that is happening.
 
Leondexter said:
I get where you're coming from, truly101 (and lay off him, guys, he's not bashing, just discussing), but you have to admit that the Wii's demographic is NOT just casuals like publishers seem to want it to be.

Amen brotha, testify.
 
Shin Johnpv said:
No but you will see alot of shit that back in the day was the mainstream bullshit, that was killing off the hardcore games. People have just changed mianstream to casual this gen.
Whatever, nobody has ever known what any of these arbitrary phrases actually mean anyway. This discussion is about the Wii, and this gen, when people talk about "casual games" they usually mean things like Wii Sports that are aimed at Nintendo's new demographic(who I think could more accurately be called non-gamers). These are the types of games that devs try to emulate with their rushed minigame compilations. Wii critics, including devs and publishers, claim that the system only appeals to this demographic when in reality the large majority of Wii owners were already playing traditional games on traditional consoles last gen.

Other than the FF games, MGS, and Dragon Quest I don't know if I would call any of these traditional core games. I don't see a single vertical shooter on this list. I mean come on, Madden is the ultimate in casual bullshit. Do you know how many people buy a system for madden and MADDEN only. Please. Racing games? Casual. GTA, I'm sorry but there's nothing hardcore about GTA. Kingdom Hearts, geez you're using a "kiddy" game to talk up core gaming.

See its really easy to dismiss any list.
Notice that I specifically avoided using the phrase "hardcore" because it is bullshit. Compared to the everyday populace, every person here is a hardcore gamer, but if you ask half the people here to define it they'll always point at someone more obsessed than themselves.

Why don't you tell me in clear and unambiguous terms how you would define a "core game"? It seems to me that your only criteria is popularity - if too many people buy it, it's casual bullshit. Unless of course you like the franchise.
 
Zek said:
The PS2 was as hardcore a console as any other console ever has been, it was just affordable and very very successful. Its success had to do mostly with a huge library of "core" games. Look at the whole list of best selling PS2 games and you won't find a single thing like Wii Play:
You will find eyetoy:play at number 12 with 4 million sold.
 
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