Cymbal Head
Banned
Finished 009-B tonight. I don't think a game has ever literally made my jaw drop before. Will finish the game tomorrow for sure.
Can't wait for the Wii U to drop in price again so I can get one to play this. Looks fun.
Finished 009-B tonight. I don't think a game has ever literally made my jaw drop before. Will finish the game tomorrow for sure.
HOLY SMOKES AT THE 5-C BOSS. Someone please tell me I get to do that style of boss battle again later on,
Someone please tell me I get to do that style of boss battle again later on
Finally resumed playing since starting this thread, beating 5-B, 5-C and 6-A.
HOLY SMOKES AT THE 5-C BOSS. Someone please tell me I get to do that style of boss battle again later on, because it seriously didbetter thanPunch-Out!!itself. I'd love to see Platinum tackle that series after seeing how they handled it here. No offense, Next Level Games!Punch-Out!!
And the block-rolling bit in 6-A was genius. I found myself looking between the TV and GamePad in equal measure. I'm surprised at the many clever uses they find for asymmetric gameplay in this game. The sheer variety is impressive. Another one of my favorite asymmetric moments was the bit in the water world, I believe, where as Wonder White I had to scale color-coded fences on the GamePad and stay off the ones about to be zapped by the ship visible outside on the TV. So good!
But seriously, that 5-C boss... Wow. I thought it was over after the statue was saved... But nope! It was only beginning!
Disagreeing with you there.I'm on 06-B and I am hating this game so far. I think it was terribly designed. Has way more terrible points than good.
keep going!
I'm on 06-B and I am hating this game so far. I think it was terribly designed. Has way more terrible points than good.
FIST -- Quick circle on the right stick.
SWORD -- Quick tap in any direction.
GUN -- Quick tap up, then right.
WHIP -- Wiggle the stick up.
HAMMER -- Quick tap up, then a circle.
CLAWS -- Tap right. Then left. Then right.
BOMB -- Quick circle, then tap up.
this doesnt sound fun, varied yes.
this doesnt sound fun, varied yes.
That is actually a very rewarding control scheme. As a someone who is anticipating Ryse, are you more into QTE?this doesnt sound fun, varied yes.
A friend teased me about a secret of this game so I have to ask ....
How ison this ?Bayonetta
I mean .. what arepowers ?her
That is actually a very rewarding control scheme. As a someone who is anticipating Ryse, are you more into QTE?
this doesnt sound fun, varied yes.
I agree. Hadoukens and Shoryukens also doesn't sound fun.
Who the hell finds fun on the control scheme alone
haha, wow, you got me, i own all systems; handheld and console, guilty of looking forward to some games. and at 32, yes, learning voluminous combos is not something i'm as keen on,
actually im really looking forward to playing Beyond today, i think your pot shot wouldve worked better with that and not Ryse
i will still get this game, but i didnt jump on it during the Target sale, and now im on the sidelines, looking for more insight
I think you're right it is more demanding than what we have become used to. It's not harder to control than your typical FPS, but it's brand new so you have to learn from scratch. On the other hand, the game doesn't throw all these moves at you when you start, the learning curve is progressive, and I insist on that, very rewarding.haha, wow, you got me, i own all systems; handheld and console, guilty of looking forward to some games. and at 32, yes, learning voluminous combos is not something i'm as keen on
"Voluminous combos?" The control scheme is extremely simple and all of those inputs, not combos, can be performed in a second. The complexity of the game comes from how you use those inputs, possibly doubling and tripling them up within a combo, against enemies that have distinct attack patterns you must watch out for in order to dodge/block/parry. The control scheme itself is simple and just takes a little practice. And like marc o says below me, they're all introduced to you over the course of like 7 hours. You're not just throwb in the deep end right away.
this reminds me of viewtiful joe, where by the end, youre an expert, but in the beginning were trash,
so this sounds cooler than, here, learn all these "inputs" because the touchpad stuff is jank.
sounds like the learning curve is more in line with other platinum games, and less hadoukeny
my avatar is a play on god hand, that's another game, where in the beginning i was trash, but once it clicked i loved it, and didnt find it memorizey, or complex
Finally resumed playing since starting this thread, beating 5-B, 5-C and 6-A.
HOLY SMOKES AT THE 5-C BOSS. Someone please tell me I get to do that style of boss battle again later on, because it seriously didbetter thanPunch-Out!!itself. I'd love to see Platinum tackle that series after seeing how they handled it here. No offense, Next Level Games!Punch-Out!!
And the block-rolling bit in 6-A was genius. I found myself looking between the TV and GamePad in equal measure. I'm surprised at the many clever uses they find for asymmetric gameplay in this game. The sheer variety is impressive. Another one of my favorite asymmetric moments was the bit in the water world, I believe, where as Wonder White I had to scale color-coded fences on the GamePad and stay off the ones about to be zapped by the ship visible outside on the TV. So good!
But seriously, that 5-C boss... Wow. I thought it was over after the statue was saved... But nope! It was only beginning!
I'm on 06-B and I am hating this game so far. I think it was terribly designed. Has way more terrible points than good.
this reminds me of viewtiful joe, where by the end, youre an expert, but in the beginning were trash,
so this sounds cooler than, here, learn all these "inputs" because the touchpad stuff is jank.
sounds like the learning curve is more in line with other platinum games, and less hadoukeny
my avatar is a play on god hand, that's another game, where in the beginning i was trash, but once it clicked i loved it, and didnt find it memorizey, or complex
If the sales are any indication, it's like people hate varied, fun, exciting gameplay and just want to shoot dudes in the head over and over and over and over and over...
OK, I'm done.
But I agree with you 100% OP. It's a shame more people aren't playing.
Basically is about the same shit as DMC and Bayonetta but the punching and slicing and cutting is done differently. And it's about protecting the earth.Maybe some people just don't get what the game is all about?
I certainly didn't, by playing the demo, unfortunately.
Wanted to like, but I just don't get it, somehow.
Basically is about the same shit as DMC and Bayonetta but the punching and slicing and cutting is done differently. And it's about protecting the earth.
And about a million different QTE/on-rails minigames to disrupt the fun
It's the direct successor to Bayonetta on this front but this time the mini-games are well done and the QTE don't try to trick you into losing a life.And about a million different QTE/on-rails minigames to disrupt the fun
Disagree. They're part of what makes the game fun. The sections are only ever not fun when you don't realize all you can do (which is mostly what happens in the later parts of the game only because you have so many options to choose from).
Team, diplomacy has failed, AGAIN.this doesnt sound fun, varied yes.
I agree. Hadoukens and Shoryukens also doesn't sound fun.
Who the hell finds fun on the control scheme alone
You're not at the end, so you really have no idea. No idea.
But yeah, in terms of content, production, and sense of journey as well as scale, The Wonderful 101 is easily one of the most comprehensive and "complete" games I've played probably since Resident Evil 4. It's easily one of the most diverse and ambitious projects in the character action game genre, and certainly Platinum's biggest undertaking.
this doesnt sound fun, varied yes.
.I'm still feeling high off of the end game. I know it probably sounds like a markish thing to say, but it really was worth the price of admission alone. Best way I can describe it is that it's everything you could hope for, everything you didn't know you wanted, and everything it could have possibly been. It's quite perfect, and really encompasses what makes gaming the special medium it is, though in a different way than other special titles. It's possible that they have ruined action games for me the same way Super Metroid ruined 2D exploration in that I can play others and enjoy them, but it just won't be the same due to how perfect this has come together and achieved it's own potential.
What a bunch of evil genius bastards you all are, Platinum.
Maman!Team, diplomacy has failed, AGAIN.
this doesnt sound fun, varied yes.
OP here. I'm the guy whose control scheme you quoted.haha, wow, you got me, i own all systems; handheld and console, guilty of looking forward to some games. and at 32, yes, learning voluminous combos is not something i'm as keen on,
actually im really looking forward to playing Beyond today, i think your pot shot wouldve worked better with that and not Ryse
i will still get this game, but i didnt jump on it during the Target sale, and now im on the sidelines, looking for more insight
And the best part is the process of making Unite Morphs is FUN.