I see others have already clarified, but a wall of death is some unstoppable force that requires you to move forward to survive. It could be an inanimate object, a creature, a swarm of creatures, a force of nature -- anything that puts pressure on you to keep moving or meet your ultimate demise!
The sound of the saw and the music made this level pretty intense for me
The tree saw in DKC3 is an EXCELLENT wall of death. Now that I think of it, DKC2 also had a wall of death, in the castle level where the green acid is rising.
I'm currently reading through the tor.com re-read of the series and having played a couple levels of the PC game I got curious enough to look around for this. Figured it'd be in The Ways and sure enough I found it briefly in this video:
http://www.youtube.com/watch?feature=player_detailpage&v=mgarTnoBqQQ#t=804s
That's rather unsettling. The game doesn't look all that great any longer but I remember being freaked out in the second level in Shadar Logoth with Mashadar creeping along towards me. The sound design is also pretty good for making things creepy. I recognize the wall of death (machin shin) is using lines from the book and it's a lot more unsettling how it sounds in the game than how I always imagined it in my head. I think the audio book version ruined that element for me.
Wow, thanks for sharing this. That's terrifying! Speaking of old PC games, here's a terrifying wall of death, in the form of a character you can outpace a bit but who will relentlessly pursue you past a certain point until he kills you:
People who are afraid of spiders for no rational reason have only themselves to blame.
When it comes to spiders, snakes, and/or rats, maybe the fear of them dates back to our ancient ancestors who were much more vulnerable to the potential danger they pose. Maybe some of that psychological conditioning was passed down through the ages, an instinct already hardwired into our deepest subconscious from the moment we're born. Not everyone is affected in such a way, of course.
For me, spiders are scary because they seem cruel, trapping prey and such. That, and all of the legs. I do find them beautiful in their own way, though, as with any creature. And of course I don't have any ill will toward them. They're just another creature on this fine planet!
But that DKCR chase sequence is scary as HELL.
Amnesia does an excellent job of making the enemy a wall-o-death, since rarely can you run AT the enemy and survive (although I hear it is possible).
Since it was brought up what was the deal with the spiders in UC3 anyway? Felt like they were just plopped in the story with no context. Still bugs me to this day.
According to the
Uncharted Wiki:
"The spiders were used by the architects of Iram as very primitive booby traps, placed both within Iram itself and the temple at Yemen. Explorers who had searched for Iram in the past had brought back specimens of the spiders with them, introducing them to places such as the Syrian castle, or the French chateau. The spiders bred and multiplied during the intervening centuries between their discovery and the events of Uncharted 3."