Nicktendo86
Member
To be honest that list of problems makes it sound pretty dead to me, in it's current form anyway.It is not dead. IT is just too expensive.
Other problems:
- Weight of device. All of them have too much weight
- Low FOV. This might sound idiotic considering VR provides much more than monitor but VR should cover about 200 degree of FOV not 100-110 like today. Because with 100 you feel like you have googles on.
- resolution. It is still too low. I bought VIVE and i thought that it will improve resolution over PSVR and sadly it did not. In fact screen door effect was more noticeable which surprised me.
- motion gaming is wank. Like Wii it feels great for 5 minutes and then you realize you are too fucking lazy to stand all day playing games. IT doesn't mean they don't have place, arcade centres could probably do a lot with room scale but outside of that VR should be seated experience. Right now basically half of games on Steam are just room scaly experiences.
- lack of real games. It is clear that experiences while interesting for 5 minutes they can't survive actually wanting to play them because then you expect something more than 5 minutes. This is where actual games like F4VR, Re7 etc comes and they are by far BEST VR EXPERIENCES because they are simply games instead of preety things to watch.
I think like initial oculus kick-starter had it right. 300$ headset without controlers and you would play normal games on it.
But instead it transformed into this weird cultish "this is completely new medium and unless games are VR exlusive and have motion controls they are not real VR games". So VR trasformed from simple headtracking headset with 3D display into this weird new medium.