DOA5 & Ninja Gaiden 3 are straight garbage.
I notice that most people that say "DOA5 is the best DOA has ever been" are people that didn't even like DOA in the first place.
DOA has turned into a completely generic fighting game, what exactly makes the new one good? The graphics? The stage design(LOL)? The gameplay(LMAO)? The ridiculously priced outfit packs? The broken net code? The list goes on and on. And I don't even want to get started on Ninja Gaiden. Them allowing that Yaiba game to even exists should be enough to tell anyone where these people are coming from and how truly clueless and disrespectful they are to a once great action game series.
DOA5 & Ninja Gaiden 3 are straight garbage.
I notice that most people that say "DOA5 is the best DOA has ever been" are people that didn't even like DOA in the first place.
DOA has turned into a completely generic fighting game, what exactly makes the new one good? The graphics? The stage design(LOL)? The gameplay(LMAO)? The ridiculously priced outfit packs? The broken net code? The list goes on and on. And I don't even want to get started on Ninja Gaiden. Them allowing that Yaiba game to even exists should be enough to tell anyone where these people are coming from and how truly clueless and disrespectful they are to a once great action game series.
Have you tried Ninja Gaiden 3: Razor's Edge? It's pretty good.
DOA5 is the best DOA by and far. They made system mechanics work that didn't make sense before. Like stuns and throws giving real disadvantage. Itagaki believed that you should never have any sort of advantage in a fight. Just one example of many that made it a superior experience. As far as content goes, it's the biggest DOA even without DLC. They make a ton of DLC, but that's completely optional content. Online sucks, but very P2P based like the last DoAs.
Visuals are a lot more varied. Which a great thing from the generic doll factory they came from.
DOA5 & Ninja Gaiden 3 are straight garbage.
I notice that most people that say "DOA5 is the best DOA has ever been" are people that didn't even like DOA in the first place.
DOA has turned into a completely generic fighting game, what exactly makes the new one good? The graphics? The stage design(LOL)? The gameplay(LMAO)? The ridiculously priced outfit packs? The broken net code? The list goes on and on. And I don't even want to get started on Ninja Gaiden. Them allowing that Yaiba game to even exists should be enough to tell anyone where these people are coming from and how truly clueless and disrespectful they are to a once great action game series.
It's funny because guys like King and Wolf are way more fun and interesting than the Ninjas in DOA."A wrestler should never beat a ninja."
Tomonobu Itagaki
But its not Ninja Gaiden 2 good soooo..no
I disagree with the bold but to each his own. The game is just a generic fighter now. Slow and boring gameplay, ugly looking models of the characters, bland environments. Plus they chasnge the characters around a little too much for my taste.
But its not Ninja Gaiden 2 good soooo..no
I disagree with the bold but to each his own. The game is just a generic fighter now. Slow and boring gameplay, ugly looking models of the characters, bland environments. Plus they chasnge the characters around a little too much for my taste.
Itagaki is perhaps the most pretentious and self-absorbed auteur of the japanese video game industry. Ninja Gaiden: Black feels like a fluke with how inconsistent a lot of sections in NG2 felt, and DOA just got worse after 2. Sans the update to better 3d movement in 3.
He has been dangling devil's third for the last 6 years and what i've seen of it seems really boring and derivative.
His entire fandom seems to stem purely from how good NG:black was.
my controversial opinion is, NGS:2 is better than NG2 simply because it removes a lot of crappy boss stuff and pointless busy work such as grinding karma for upgrades, kicking open doors, and charged bow shots. If it kept the blood and found a way to keep the enemy count up i am positive the reactions to it would have been better in general. I think the Oni twins is perhaps the most fun fight in the game.
The thing about NG2 is that it should've been very easily fixable with, say, another year of dev time. Remove the few boring enemies, the ranged spamfest, add some incidental detail to the levels and you're there. It's not hard to imagine how great a NG2:Black would be.
Alas, hayashi.
But yes, devil's third will most likely flop hard.
Is this really true? DoA5 looks like its just pure fap material.
But its not Ninja Gaiden 2 good soooo..no.
DOA5 & Ninja Gaiden 3 are straight garbage.
I notice that most people that say "DOA5 is the best DOA has ever been" are people that didn't even like DOA in the first place.
DOA has turned into a completely generic fighting game, what exactly makes the new one good? The graphics? The stage design(LOL)? The gameplay(LMAO)? The ridiculously priced outfit packs? The broken net code? The list goes on and on. And I don't even want to get started on Ninja Gaiden. Them allowing that Yaiba game to even exists should be enough to tell anyone where these people are coming from and how truly clueless and disrespectful they are to a once great action game series.
His entire fandom seems to stem purely from how good NG:black was.
Generic doesn't mean anything to me. It's something you say when you don't know how to explain something you dislike. What mechanics don't sense in DoA5?
You can't disagree with the fact that DOA4 had system mechanics that led to nowhere. You could just block or hold your way out of anything. It was complete guess work 100% of the time. It was a joke of a fighter.
Have you actually played it? I don't know whether you would rank it higher or lower than the other games but it's a proper Ninja Gaiden game, no doubt. It's all there.
this post: I agree with it.
How is the blocking system different in DoA1 compared to other games ? I don't remember it being that different maybe except for the fact that the back button is block.
Whatever makes you sleep at night. I already had this discussion with you in the past, so I don't really care what you have to say to be honest.
You mean how a joke of a fighter DOA5 is? The same complaints you are also present in DOA 5.
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You can hold back to block in every doa. The difference on doa1 is that you couldn't counter during stun, and counters were more like parries. They did very little damage and gave you frame advantage.
I know we're never going to get counters from stun removed, but I would like a return of this counters that gave advantage and changed position.
There are still quite a few counters that just turn the enemy around without doing any damage, or am I missing the point ?
And I don't know about an argument about this in the past, but I found this thread where you completely dismissed the game before it was even announced. So that's hilarious.
http://www.neogaf.com/forum/showthread.php?t=363669
But yet I still own the game and I've owned it since release day, played it and realize it was shit. So what's your point?
And they can all be done from stun, which is the bigger deal (for me).
They can only be done from light stuns, if the character is in hard stun or in the air then it can't counter. Also, it would be a total guessing game if you could only do counters if you are not being stunned at all, isn't it better to be rewarded for knowing the combos of your enemies and predicting their pattern (since many combos have varieties within themselves) ? I must say I am content with the current system we have
Whatever makes you sleep at night. I already had this discussion with you in the past, so I don't really care what you have to say to be honest.
You mean how a joke of a fighter DOA5 is? The same complaints you are also present in DOA 5.
The only stuns you can't counter from are limbo, sit down, and turn around stuns. Those are a very small percentage of stuns in the game. It's already a total guessing game for most attacks.
I don't know at you mean here, honestly. I don't know what you mean by 'light stun.' especially since, in addition to being able to counter during most stuns in doa games past the first, you can also counter out of stun.
Light stun is when you punch someone a couple of times. After a couple of hits you will see a red sign saying something like "critical stun" or something like that, in that phase the enemy can't counter. Also, if the enemy is in mid air it can't counter either.
Critical stun notification happens whenever you are stunned. It turns red when a critical burst will trigger the special stun. This happens at the end of the stun threshold (at the point where they will fall down out of a stun, it's tied to the amount of damage you do during critical state).
And yes, they CAN counter during entirety of being stunned unless it's a sit down stun, a turn around stun, a limbo stun, or they've just been hit with a critical burst move.
You mean how a joke of a fighter DOA5 is? The same complaints you are also present in DOA 5.
How the new parts of NG:RE works I think Team Ninja got their groove back. New characters are so much better. They all have Iframes and unique mechanics. Misty for example has a grab which is the most devastating grab that Phase 4 can throw you into.
In DOA5 we have true side steps, some moves still do track but you can side step holds are nerfed (So much so that if somebody tries to hold my Momiji they fall into death when she throws them for 25% of their life XD) The bound system and sit down stuns are great. I can sit you down with Ayane then launch you for example.
Misty for example has a grab which is the most devastating grab that Phase 4 can throw you into.
236 Grab which she kicks you up into the air which allows her do to her 45% damage combo. It's her bread and butter.this man (or madame ?) gets it, I agree with everything 100%. I also love Razor's Edge (my favourite Ninja Gaiden to be honest)
Can you elaborate on this please ? Which throw/grab is that ?
236 Grab which she kicks you up into the air which allows her do to her 45% damage combo. It's her bread and butter.
https://www.youtube.com/watch?v=ngfTGstJvLc from 30 seconds in you see it worked into her combos. VERY damaging
Razor's Edge is a piece of shit. I bought it off Zavvi last year because it was cheap, turned out to be my worst game of 2013. It was awful. Haven't played vanilla and never will.
NG2 is this close to be a fucking classic. All it takes is a stable current-gen up port, with some fixes on offscreen bullshit. Too bad we got Sigma 2 already, which is a laughable version. The combat and level design wasn't developed for NG1 enemy counts.
"About the ruined games: DOA5 Series"
This is very important issue, so I am picking it up onto my wall. The original thread is here.
https://www.facebook.com/tomonobu.itagaki/posts/1512432799020833?pnref=story
Hi ??????, my intention is to prevent misunderstandings made daily on my wall. Please understand that I do not have any other intentions to you.
It seems that some people misunderstand the DOA's situation. Needless to say, I love DOA and DOA fans because I and my fellows created this DOA universe from the scratch. But I have to say that DOA was ruined.
"DOA was ruined - I can surely enumerate the numerous faults of DOA5 series here with precise analysis. DOA5 series have numerous problems. This is not my typo; I wrote "DOA5 SERIES" have many problems.
But I shouldn't make a list of the enormous blemish of DOA5 series for you guys here. If I do so, DOA universe will completely END in a single burst. That's not my wish. Not yours too, right? Ive already done what I need to do. I told those problems/faults of DOA to DECENT people in the current Team NINJA. This is the reasonable manner along my philosophy.
Now I will write my answers to ?????? questions. I dont think four, only for among so many problems of DOA5 series, disclosed to public do not blow up DOA universe.
1) "What installment?"
Answer: All of these games are called as DOA5 blah, blah, blah. I cant understand so many DOA5 blah, blah, blah exist in this game industry at all. Plus, All of them have different problems this is real tragedy.
2) "The DLC?"
Answer: This is one of numerous mistakes of current Team NINJA with no doubt.
3) "The Character?"
Answer: I think you're talking about veneer of graphics. I never hate the improvements of graphics, but character setting are absolute shambles. If they wanted change it to such a HASH settings, they should have created totally different game series.
4) "Fan Service?"
Answer: Fan Service? If you are not using the word, Fan-Service, sarcastically, I would say I can't find any fan services at all in DOA5.
What I can see is dirty tricks which finagle money out of loyal DOA fans.
.
That's all I want to say for now.
Bitters do good to the stomach; the best advice is always the hardest to take.
4) "Fan Service?"
Answer: Fan Service? If you are not using the word, Fan-Service, sarcastically, I would say I can't find any fan services at all in DOA5.
What I can see is dirty tricks which finagle money out of loyal DOA fans.
Itagaki made like 6 different versions of DoA2.
3 different versions of DoA3.
Made the absolute worst entry in the series with DoA4.
Also love that he never comments on gameplay. On how the community is thriving. Why it's a bad thing that a game continues to get support post release.