Itagaki made like 6 different versions of DoA2.
3 different versions of DoA3.
Made the absolute worst entry in the series with DoA4.
Also love that he never comments on gameplay. On how the community is thriving. Why it's a bad thing that a game continues to get support post release.
As said before, Itagaki leaving was the best thing to happen to DOA. DOA5's gameplay is so much better than the previous titles it's not even funny, and the most important part of the visuals (the characters) received a phenomenal upgrade. From what he's saying here it seems like he was the reason was stagnating so hard.
Unfortunately, his departure definitely hurt Ninja Gaiden. I worry about the future of that series.
All of this x200Itagaki is being very mean spirited about this. I own all the DOA's back from the first on PS1(i haven't owned a saturn in many years)
But the fact of the matter is, outside of a few minor pitfalls(the weaker level design, very weak backround graphics, bad IQ in comparison to DOA4 ect) DOA5 was a triumphant return for the series that was out of commission for 7 years.
And Ninja Gaiden. I won't mince words. Ninja Gaiden 3 vanilla was a failure.
But Razor's edge is a very good step in the right direction on righting the ship, even if its still shy of the original game and Ninja Gaiden 2's combat depth and design.
They took an unfun game that was just a chore to play with hardly any redeeming points, and turned it into an enjoyable action game that's packed with features. I won't consider it a success on the same level as the turnaround from FF14 1.0 to ARR situation, but it was a very much needed improvement that made the game worth something.
I think Itagaki is still living in an age where realities of the modern marketplace don't exist. And i guess it makes sense since he has not shipped a game since NG2.
Probably been said a million times, but the series is better off without Itagaki making them worse and worse as time went on. DOA5 easily the best in the series.
Um, DOA5 does nothing really new. It's still Itagaki's DOA, but without any of the charm he brought to it. Now if DOA5 abandoned Itagaki's stun system or emphasis on danger zones, then I might take these "DOA is better now" comments a little more seriously.
Well they managed to make the best DOA game without him so fuck that.
He made the base game, DoA5 didn't redefine the formula, its just tweaks and adjustments to the ground work built by Itagaki.
Are the people who worked on DOA 5 the same team that worked on NG3?lol...so it's:
NG3 sucks ass, they can't do shit without Itagaki.
So what if people like DoA5? They're just continuing what Itagaki started.
Are the people who worked on DOA 5 the same team that worked on NG3?
Are the people who worked on DOA 5 the same team that worked on NG3?
holy fuck is itagaki bitter. Ninja Gaiden 3 was a fucking disaster. I havent tried razer's edge
DOA though...I've been playing since DOA2 and absolutely loved 2 and 3. DOA4 was the ONLY reason I bought an xbox 360 and it sucked. DOA5 saved one of my favorite franchises and is easily the best in the series
(I also like Marie...sue me. Probably because I know a group of 3 sisters 18-21 that all look similar to her)
DoA hasn't done anything "new" since DoA2, really. It's all been a refinement of the formula. Which is fine by me, since I enjoy the gameplay.
Itagaki's comments and games post DoA3 would have killed the series for me. Where DoA3 had a looser free step that could actually be used as a sidetep, he removed that and made everything track in DoA4. Where DoA3 rewarded the attacker for a good read with guaranteed damage, higher launchers, frame advantage, an actual metagame on the wall, he removed all of those things with DoA4.
DOA5 added an actual story mode as well as tons of game modes for the casual or single player to enjoy while also balancing the combat while keeping the bar of entry very low. DOA5 is good for far more gamer types than any prior DOAThat one word represents exactly what the problem he pointed out is. Meta is for "tourney" gamers as I like to call them. He made DOA for multiple types of gamers, not just people who are all into counting frames, analyzing combo's under a microsope and things like that. It was also for people who just want to have fun, or people who like to play defensively. It was a fighting game for gamers in general.
The new DOAs only cater to "one" type of gamer exactly like he said.
That one word represents exactly what the problem he pointed out is. Meta is for "tourney" gamers as I like to call them. He made DOA for multiple types of gamers, not just people who are all into counting frames, analyzing combo's under a microsope and things like that. It was also for people who just want to have fun, or people who like to play defensively. It was a fighting game for gamers in general.
The new DOAs only cater to "one" type of gamer exactly like he said.
DOA5 is awful outside of gameplay , that it does much better than 4.But everything else is pretty much a disappointment.
DOA5 stages lacked atmosphere and when the game was coming out they had all these grimdark stages compared to other entries.Music was awful and had some rapper to sing DOA like the One Piece Dub rap.(I could ghost write them better lyrics.)Though rock is more important to DOA as it has always been and should be a priority.
Male characters get nothing hardly and they had more unique standalone costumes in 2U.(Ein was working up an interesting collection of outfits.)Doesn't make sense for a game with dlc to not at least let them have half of what the females have.How did it become males get even less and females get even more , well "select" females.Black girl doesn't need any costumes..(I know that she isn't the only character but she has zero presence now.)
It would be nicer if the costumes were spread out better than just catering to people with fetishes.DLC hasn't been adding anything with personal meaning for the characters.
Then there are the other aspects of the game like getting 100% or even getting 60% complete that is overly tedious. Who thought 5000 battles with each character for some tag is reasonable?100 wins per character is a lot more reasonable and doesn't stop as many people from ever completing.I lost motivation to get to like 60% to get Alpha because I only played one character decently and don't have time to complete daunting tasks.Other DOA's handled getting content better by just playing and being straight forward.DOA4 had a item shop like an old fashion game , that was more entertaining than what is in DOA5.Outside of competitive play and waiting for skimpy dlc , DOA5 is a barebones experience.
I wish the "I am a fighter" meant they could dress like one more often , not saying DOA players can't have their swimsuits that they love looking at.
Ayane - 6
Bass - 4
Bayman - 3
Brad Wong - 3
Christie - 4
Ein - 4
Elliot - 4
Genfu - 4
Hayabusa - 4
Hayate - 4
Helena - 5
Hitomi - 8
Jann Lee - 4
Kasumi - 7
Kokoro - 7
La Mariposa - 5
Leifang - 7
Leon - 4
Spartan-458 - 7
Tina - 5
Zack - 4
Doesn't make sense for a game with dlc to not at least let them have half of what the females have. How did it become males get even less and females get even more , well "select" females. Black girl doesn't need any costumes..(I know that she isn't the only character but she has zero presence now.)
It would be nicer if the costumes were spread out better than just catering to people with fetishes.DLC hasn't been adding anything with personal meaning for the characters.
I'm a fan starting at DOA5 since I didn't have a 360.
He made the base game, DoA5 didn't redefine the formula, its just tweaks and adjustments to the ground work built by Itagaki.
Don't care to look, but I'm pretty sure DoA5 launched with more outfits than that.
I agree with costumes being more even, though. It's a problem the series has always had going back to DoA1 where the females had like 15 or 16, and the guys had 4 or 5 at most usually.
Itagaki's the dude who decided that consistent damage in a fighting game is dumb and thought making every single move a gamble was cool.
Really don't want him designing FG's ever again.
Don't Ein and Leon only have like 2 or 3 costumes in DOA5U?(without any being new or unique)
I mean like something they would wear personally and not for holiday or shared theme that makes no sense for the character.Female characters are at like 30/40/50 and males just sit outdated....Marie Rose had like 4 or 5 times what they had when she arrived.DOA5 is least favorable to male characters outside of Ninjas and Elliot.
Even as the worst I didn't think it was bad, I just preferred the others over it.Made the absolute worst entry in the series with DoA4.
I don't see why we disqualify outfits based on what they would "personally wear." I mean, why would Ayane wear a Kagero's deception outfit? Why would they wear schoolgirl outfits. Why would they wear skimpy bikinis. Using your own litmus, most of the characters don't have many outfits. lol
But yes, I think they had very few outfits. Like I said, it's a problem, and I agree with it, but if we're critiquing current Team Ninja, it's one that should be leveled at Itagaki's DoA's as well.The men consistently have a fraction of the outfits that the women receive.
I wasn't really limiting but was saying that halloween outfit and Christmas outfits aren't what they need but more in general.Female characters have so much that is new and they are rocking the same thing for a whole year worth of updates.I can have all these fan service updates but can't put a male character in a trenchcoat or desert gear.Itagaki is guilty for the same thing with fan service but there has been better outfits for them , more than there is now.
He didn't make it by himself. In fact the base game was helped made my the creator of VF. Hence the VF characters in DOA5.
Well, yes, this is obvious. The man is still one of the main creators behind the series' origins and is a semi-figure head of it and Ninja Gaiden, or was anyway. DoA5 isn't a game built from nothing, its built on what he and others made to begin with.
That's all I'm saying.
Wow @ this thread. FightingGameGAF going in on DOA4. I thought 3 was fantastic.
DoA4 is one of the worst fighting games that I have ever seen, and I'm speaking as a DoA fan. It is nearly completely unplayable at higher, and casual levels.
Exactly. Since his departure, the DOA series has greatly improved. Not everyone lives the same imaginary world he does.Itagaki not being a dev on DOA5 is the best thing that could happen to that game. Probably the best DOA in the series since 2.
Definitely needed him still for NG3 tho.
Your hyperbole sensor must've been made by Itagaki then. The changes to DOA4 made it so that it's safer to be hit than to attack. I'm not talking about playing defense, you're literally in a more advantageous position than your opponent when you are taking damage.Wow, my hyperbole sensor is going nuts.