Hi guys, I'm BAH-HAAAAAAAAAAAACK!
Well, now that I'm back from my week-long vacation (ahem), I'll just get to posting a few of the mini-reviews of the games I played during my time off. Two per post should be enough, I think, and I'll space them out timewise, too.
Okay, first up:
Time played: about 30 minutes (enough to "traverse" Worlds 2 and 3 and beat the first boss)
Before I played this game, I'd heard about Jonathon Blow and his arrogant, blowhard (...sorry) ways with the gaming media, about how he was unbearably pretentious and unlikeable in person, and all sorts of FUD about his character that, to be honest, just sounded like the jealous screeds of rival indie devs. However, having played the first set of levels of Braid for the first time tonight, I can more easily believe the charges of pretension against him. The narrative reads like a reply to a Dear John letter in the third person, a strangely detached way to approach a very personal subject matter, all tied up with the concept of "undoing mistakes without consequence" (in-game, through time manipulation). The whole thing left me going hmmmm, not in the good, appreciative way Blow might have hoped, but in a squinty, chin-scratchy "...what, really?" kind of mild disapproval.
That's not to say it's a bad game, though; far from it, even though the Marioesque gameplay comes through thick and fast from the start. The main differences are that main character Tim's jump is utterly pathetic, and the cause of more deaths than is wholly necesary, and the time-rewinding mechanic that is first introduced when you die due to the aforementioned crappy jumping. Soon enough, I learned that I could steal keys from the hedgehog-like baddies by jumping at them, dying, then rewinding time and retreating to a safe distance, key in hand. Which was satisfying, in a small way. Just like this game, I'd opine.
I'll have to play further to see if there are any power-ups like a double jump, since I saw some collectables that couldn't be gotten any other way (that was obvious), or if I'm missing something in the game mechanics that would alow further progress. Either way, I'm sure I've still got some ways to go with this game yet. After all, I can just ignore the story...if it will let me.
Oh yeah - 360 controller support: good. No resolution or windowed support: very bad.
Rating: Sorry, I don't do numbers.
Play again?: Yes, for a little bit at least.
Time played: 1 hour + (completed Infantry, Base ops and Armour tutorials)
Oh God, i HATE first time start-up sequences in Steam. Don't get me wrong, I know why it needs to happen, but constantly re-installing custom versions of DirectX and Visual Studio 2005 must be doing my PC no good at all.
Heh, just tried to register the game with THQ, told me that the game was unavailable. Odd. Oh well, the game still works, so no biggie.
What, another goddamned online account? Whatever. No, you can't have my personal details. No, I don't want your adverts in my IRL mailbox or my email inbox. Go away.
Ah, finally in-game. Now, I knew this game was an RTS when I bought it, but seeing as I generally don't like RTS games, I can't for the life of me remember why. Maybe a GAFfer was involved in its making? Something like that. Either way, it seems a lot more accessible than I first thought it would be from playing along with the tutorials. You almost exclusively use small squads or tanks, with a heavy emphasis on defence and cover mechanics in terms of combat, and maintaining supply lines and capturing /creating forward bases in terms of overall strategy. The game structure makes sense to me, which is a Very Good Thing for an RTS n00b like myself. It certainly seems much more accessible than something like Command & Conquer or StarCraft 2, which just seem to overwhelm the new user with info and confuse more than help.
Two niggling gripes: the game started in windowed mode for me, even though I had not set it to do so, and panning the camera with the mouse was a hit-and-miss affair - sometimes it worked, sometimes not - which could get frustating in the long term, even with the quick-links to objectives on the left hand side of the screen, a genius addition.
Overall, though, this is a very competently put together game indeed, and an absolute bargain for the price I paid for it. As are most Steam Sale daily deals, really.
Play again?: Sure, as soon as I can get more RAM for my PC (running low with 4GB).
Next up: Gemini Rue & Ghostbusters - with a very special guest!