Company of Heroes
I've only played through the tutorial sequences and the first two campaign missions. Like with any RTS, it would take me a long time to get much of an understanding of what counters what and how to deploy units efficiently. I'm in "push one giant ball of units around the map" mode for now, so take any of my comments on the game's mechanics with a mountain of salt.
I'm completely bored by the setting and story, although that's not necessarily the game's fault; WWII has just been done to death and I'm tired of playing D-Day missions. The visuals are surprisingly sharp for a game of its age, though. The screen livens up with explosions, machine gun sprays, parachuting troopers and more to make every battle feel brutal and chaotic.
Compared to, say, a Blizzard RTS game, CoH almost entirely removes economy management in favor of asking for better (and more frequent) micromanaging of units. Even early on, all of my units have
multiple abilities, and I'm constantly under pressure to place them in cover and to reposition heavier weapons. Frankly, it's a little intimidating, and I'm worried about my own ability to grasp it.
If I had to rate my level of enjoyment at
this moment, it would be a
3/5. Having said that, I can easily see the appeal that a game like this could have for competitive players, and I'm still interested enough to continue with the campaign. I'm just not sure that I want to sink too much more time in to getting better at it, because I just feel more at home with base building games.