chertipros
Member
Nintendo is cheap, not lazy.
Yeah. Pretty much
Nintendo is cheap, not lazy.
Maybe I'm asking the wrong question.
How much graphics?
So it's actually a MCM. Well, no big surprise, but still nice to see confirmation. So it seems this is the chip:
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Two LSIs in a MCM package. The tiny one on the left is most likely the CPU, the big one next to it is the GPU.
By cheap you mean making a cost efficient console in a recession so they do not go bankrupt.Nintendo is cheap, not lazy.
Hmm, maybe the CPU won't suck after all?
Wii-U is a sexy efficient beast
will Sony do that as well though? Don't remember first gen ps3 being easy on the outlet.
lolololJust like its grandfather!
Maybe I'm asking the wrong question.
How much graphics?
I think that qualifies. Sure.By cheap you mean making a cost efficient console in a recession so they do not go bankrupt.
Just like its grandfather!
I think that qualities too. Sure...I think that qualities. Sure.
Depends on the context of "suck" since there were different interpretations. The most likely thing with the CPU has always been it being of a different architecture compared to Cell and Xenon so it wouldn't be able to do some of the things the other two were designed for. So far all signs point to all three next-gen consoles having a similar to identical (in the case for Xbox3 and PS4) approach with their CPU.
Whoa...have interviews like this been done for any other consoles? Nintendo or non?
Iwata: That has been our policy since the GameCube. No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it? Insisting on the latter way of thinking has always been at the root of hardware and system development at Nintendo.
I wish everyone thought like this, but "NUP, BIGGER IS BETTER, GIMME MORE NUMBERS!"
I wonder if it'll be made with Nintendium or if they're going with the cheaper variety
I wish everyone thought like this, but "NUP, BIGGER IS BETTER, GIMME MORE NUMBERS!"
Nintendo is cheap, not lazy.
Well except when it comes to NSMB. Then they're both.
Sure worked out well for Wii.
I wish everyone thought like this, but "NUP, BIGGER IS BETTER, GIMME MORE NUMBERS!"
In fairness, I always did feel that using the GC to prove that numbers don't necessarily matter was somewhat misleading. Sure, the polygon performances on the Xbox and PS2 (especially the PS2) always involved huge asteriks, but let's not forget that the GC's hardware specs were noticeably better than the PS2.
CPU-
PS2: 300 Mhz
GC: 485 Mhz
GPU-
PS2: 133 Mhz
GC: 162 Mhz
RAM-
PS2: 32 MB
GC: 40 MB
The interesting part though is that those numbers were delivered in a smaller, quieter, more power efficient package than the PS2.
Sure worked out well for Wii.
Sure worked out well for Wii.
That was sort of my point, but thanks for playing...
To be fair the PS2 launched a year earlier.
Sure worked out well for Wii.
If this is indeed a picture of some of the Wii U's chips, what can the techheads discern from it?
I kind of missed that when reading the interview but this is probably the best explanation I've heard from Nintendo for not giving out raw specs. They usually just say something vague like "We like to focus on the experiences, not the numbers," but this comment actually has some substance.
The runaway best-selling console of the generation? Yep.
Gemüsepizza;43070707 said:Considering this is only a 45nm CPU and looking at the cooling solution: Nothing too good. We still don't know anything about the feature set of the GPU, but this does not help much if there just is not enough power behind. The Wii U will of course be more powerful than current gen consoles,but it would be very easy for Microsoft and Sony to built a console which brutally outclasses the Wii U.
I'm sorry, what are you saying here?The system died way sooner than the top console of a generation should. Wii didn't need to have such a massive profit margin, and ultimately their tactic killed any chance of it having a PSX or PS2 calibre lifecycle.
It's a very handsome motherboard
Nintendo 64:
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Gamecube:
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Wii:
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The system died way sooner than the top console of a generation should. Wii didn't need to have such a massive profit margin, and ultimately their tactic killed any chance of it having a PSX or PS2 calibre lifecycle.
I'm sorry, what are you saying here?
I remember reading articles about the 360 design at launch on TeamXbox.Whoa...have interviews like this been done for any other consoles? Nintendo or non?
The Wii died because Nintendo and 3rd parties stopped supporting it and focused on 3DS/Wii U, not because people stopped caring about it. Whenever recent big releases happen, the Wii sells a lot. Like Dragon Quest X. I believe it could have easily let it have a PS1 or PS2 life cycle if it had support from developers like the PS1/2 have.
The system died way sooner than the top console of a generation should. Wii didn't need to have such a massive profit margin, and ultimately their tactic killed any chance of it having a PSX or PS2 calibre lifecycle.