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Iwata Asks: Wii U

Really liked this edition of Iwata asks. That transparent console truly looks awesome.
Makes me feel fuzzy inside knowing they went the extra mile to ensure I won't be purchasiing a defective console come launch. I lol'd @ the "team nintendo" part.
Really appreciate them showing the innards of Wii U. That CPU is shockingly small yet power efficient?
 
So it's actually a MCM. Well, no big surprise, but still nice to see confirmation. So it seems this is the chip:

TxHA9.jpg


Two LSIs in a MCM package. The tiny one on the left is most likely the CPU, the big one next to it is the GPU.

If this is indeed a picture of some of the Wii U's chips, what can the techheads discern from it?
 
It's been a long time since I read the Iwata Asks for the Wii development, but I don't recall anyone there saying anything positive about its performance. 95% of the talk was relegated to the motion controls.

Which actually makes it kinda nice to see these guys being pretty proud of their work for the Wii-U. And notice how they kept comparing it to the GC all throughout.
 
Hmm, maybe the CPU won't suck after all?

Depends on the context of "suck" since there were different interpretations. The most likely thing with the CPU has always been it being of a different architecture compared to Cell and Xenon so it wouldn't be able to do some of the things the other two were designed for. So far all signs point to all three next-gen consoles having a similar to identical (in the case for Xbox3 and PS4) approach with their CPU.
 
Depends on the context of "suck" since there were different interpretations. The most likely thing with the CPU has always been it being of a different architecture compared to Cell and Xenon so it wouldn't be able to do some of the things the other two were designed for. So far all signs point to all three next-gen consoles having a similar to identical (in the case for Xbox3 and PS4) approach with their CPU.

If you've never developed for a CPU more powerful than what the Wii had, the WiiU CPU probably seems really fast. Nintendo developers may have this perspective, but third parties may not feel the same.
 
Iwata: “That has been our policy since the GameCube. No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it? Insisting on the latter way of thinking has always been at the root of hardware and system development at Nintendo.”

I wish everyone thought like this, but "NUP, BIGGER IS BETTER, GIMME MORE NUMBERS!"
 
I wish everyone thought like this, but "NUP, BIGGER IS BETTER, GIMME MORE NUMBERS!"

I kind of missed that when reading the interview but this is probably the best explanation I've heard from Nintendo for not giving out raw specs. They usually just say something vague like "We like to focus on the experiences, not the numbers," but this comment actually has some substance.
 
I wonder if it'll be made with Nintendium or if they're going with the cheaper variety

Well, the 3ds xl is a tank so I have faith. Also a few years back in a ds lite (or dsi?) Iwata Asks, Iwata said that nintendo hardware normaly goes through coffe table length drop tests to ensure durability. I wouldn't worry
 
That was a fantastic Iwata Asks. Great Job by Iwata. I also think the Console itself looks damn sexy. Small, simple and elegant.
 
I wish everyone thought like this, but "NUP, BIGGER IS BETTER, GIMME MORE NUMBERS!"

In fairness, I always did feel that using the GC to prove that numbers don't necessarily matter was somewhat misleading. Sure, the polygon performances on the Xbox and PS2 (especially the PS2) always involved huge asteriks, but let's not forget that the GC's hardware specs were noticeably better than the PS2.

CPU-
PS2: 300 Mhz
GC: 485 Mhz

GPU-
PS2: 133 Mhz
GC: 162 Mhz

RAM-
PS2: 32 MB
GC: 40 MB
 
In fairness, I always did feel that using the GC to prove that numbers don't necessarily matter was somewhat misleading. Sure, the polygon performances on the Xbox and PS2 (especially the PS2) always involved huge asteriks, but let's not forget that the GC's hardware specs were noticeably better than the PS2.

CPU-
PS2: 300 Mhz
GC: 485 Mhz

GPU-
PS2: 133 Mhz
GC: 162 Mhz

RAM-
PS2: 32 MB
GC: 40 MB

The interesting part though is that those numbers were delivered in a smaller, quieter, more power efficient package than the PS2.
 
If this is indeed a picture of some of the Wii U's chips, what can the techheads discern from it?

Considering this is only a 45nm CPU and looking at the cooling solution: Nothing too good. We still don't know anything about the feature set of the GPU, but this does not help much if there just is not enough power behind. The Wii U will of course be more powerful than current gen consoles, but it would be very easy for Microsoft and Sony to built a console which brutally outclasses the Wii U.
 
I kind of missed that when reading the interview but this is probably the best explanation I've heard from Nintendo for not giving out raw specs. They usually just say something vague like "We like to focus on the experiences, not the numbers," but this comment actually has some substance.

Hasn't this been established since the GameCube generation, the generation that caused them to stop revealing specs because they wouldn't bullshit the numbers with raw statistics like their competitors, leading to a well-held misconception in that gen that GameCube was the weakest console?
 
Gemüsepizza;43070707 said:
Considering this is only a 45nm CPU and looking at the cooling solution: Nothing too good. We still don't know anything about the feature set of the GPU, but this does not help much if there just is not enough power behind. The Wii U will of course be more powerful than current gen consoles,but it would be very easy for Microsoft and Sony to built a console which brutally outclasses the Wii U.

I'm not disagreeing with you but you got to remember too, the Xbox 720 could be coming with Kinect 2, and the PS4 could be coming with something completely new which will raise the price.
 
The system died way sooner than the top console of a generation should. Wii didn't need to have such a massive profit margin, and ultimately their tactic killed any chance of it having a PSX or PS2 calibre lifecycle.

The Wii died because Nintendo stopped supporting it to focus on 3DS/Wii U while 3rd parties also stopped supporting it, not because people stopped caring about it. Whenever recent big releases happened, the Wii sold well. Like Dragon Quest X. I believe it could have easily had a PS1 or PS2 life cycle if it had support from developers like the PS1/2 have.
 
The Wii died because Nintendo and 3rd parties stopped supporting it and focused on 3DS/Wii U, not because people stopped caring about it. Whenever recent big releases happen, the Wii sells a lot. Like Dragon Quest X. I believe it could have easily let it have a PS1 or PS2 life cycle if it had support from developers like the PS1/2 have.

Why do you think 3rd parties stopped supporting it? It wasn't because of the 3ds or wii u. If it had similar power to the ps3 or 360 things would have been different.
 
The system died way sooner than the top console of a generation should. Wii didn't need to have such a massive profit margin, and ultimately their tactic killed any chance of it having a PSX or PS2 calibre lifecycle.

It still unequivocally "worked out" Nintendo wasn't coming off of the PS2, it was coming off of the gamecube, why should Ninty care if it sold as much as PS2 when it was ludicrously profitable, outsold the competition and completely revived the company? It wasn't competing wtih the PSX or the PS2, it was competing with the 360 and PS3 and it heftily outsold either of them despite not having as long of a life, which doesn't really matter since Nintendo accounted for that and is releasing new Hardware anyhow.
 
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