Actually, I don't think you have to look very deep into what he said. What he said is pretty clear, provided the translation is even halfway accurate.Mark Gonzales said:Talk about looking to deep into some comments....
Actually, I don't think you have to look very deep into what he said. What he said is pretty clear, provided the translation is even halfway accurate.Mark Gonzales said:Talk about looking to deep into some comments....
I think this avenue really does need to be explored if pubs plan to continue to shift to a microtransaction-heavy, a la carte model for their content. The initial entry fee for the game needs to be offset accordingly.Like Wada, he too sees potential in shifting the billing structure of online games. For example, the game itself could be offered free, and users would be charged for items purchased.
loosus said:Actually, I don't think you have to look very deep into what he said. What he said is pretty clear, provided the translation is even halfway accurate.
Pretty much.Mark Gonzales said:Yes because what he says means they will make buggy games to save money because they can fix them later
The majority of MMORPGs from Asia already do this. Although whether or not this is successful, I do not know yet.kaching said:I think this avenue really does need to be explored if pubs plan to continue to shift to a microtransaction-heavy, a la carte model for their content. The initial entry fee for the game needs to be offset accordingly.For example, the game itself could be offered free, and users would be charged for items purchased.
I took the comment to mean that they were interested in extending that concept beyond just MMORPGs.WYWY said:The majority of MMORPGs from Asia already do this. Although whether or not this is successful, I do not know yet.
loosus said:Pretty much.
Mark Gonzales said:Yep...you will sell lots of games if they all totally blow until they get patched.
this would have to be heavily monitored to stop people taking the piss to be quite honest. If the a la carte model is truly a la carte, then i can't see companies dropping the cost of the game itself that much (especially in Japan)I think this avenue really does need to be explored if pubs plan to continue to shift to a microtransaction-heavy, a la carte model for their content. The initial entry fee for the game needs to be offset accordingly.
He's not saying they aren't going to bug test the games at all pre launch, he's saying that because they can patch them they aren't going to do as much bug testing as they have before on systems that didn't allow them to do this. And people aren't all that happy about that.
Y2Kevbug11 said:I doubt patching will be that big of a deal. It's been an "oh noes" for us since Xbox Live launched four years ago and I can only think of one or two games with huge problems...like Wrestlemania on Xbox or something.
I think developers won't "not debug."
DCharlie said:i think this is getting blown out of context - a lot of crazy bugs still make it through and i'd assume that Sony will not reverse policy and say "well, now you don't have to pass our golive standards!"
i actually like the fact that console stuff can be patched - comparisons are drawn to the PC equivalent, but most patching there is due to the almost infinite number of possible configurations. Patching is a good thing - if i buy a $60 game and a problem has snuck through the gaps, then it's just a case of getting the fix.
it's depressing, i know that i can't enjoy any Xbox/X360 games until i know our Japanese cousins also approve.
DCharlie said:this would have to be heavily monitored to stop people taking the piss to be quite honest. If the a la carte model is truly a la carte, then i can't see companies dropping the cost of the game itself that much (especially in Japan)
Microtransactions HAVE to be reasonable. $x for horse armour is taking the piss, if companies start charging for items (especially if you can't EARN those items in game) , course etc... then it could get quite messy.
I expect the publishers to show some common sense... but ... you know...
i'm going to give this one last shot....
Now :
Sony = Our TCR is no bugs, no crazy bugs, no menu flipping bugs, nothing
SE = Our goal is to pass Sonys TCR
PS3 time :
Sony = Our TCR is no bugs, no crazy bugs, no menu flipping bugs, nothing
SE = Our goal is to reduce costs
Sony = but you haven't passed our TCR , we still see these crazy bugs
SE = ... but we are reducing costs
Sony = i couldn't give two shits, pass our TCR or tough...
SE = Okay, we'll get rid of the bugs.
Sony = good boy *throws biscuit*
So - unless Sony are relaxing their TCR, SE not chasing "crazy bugs" means jack shit. They STILL have to pass the same TCR which will require the same testing effort.
I'm just at a loss here, am i alone in this wilderness of bewilderment?
In the early days of digital content distribution, microtransactions, etc. I fully expect a "Wild West" atmosphere to pervade, as we already see. All I was saying is that if publishers expect to be exploring game distribution with a heavy emphasis on the "a la carte" portion, then they really better be looking at reducing the upfront cost, so it's good to see the N-B exec echoing that sentiment.DCharlie said:I expect the publishers to show some common sense... but ... you know...
Well, that's certainly a scenario I'd expect one of my fellow SDF members to come up with, but the DC I know would be ready with the snarky rejoinder to that - S-E is major game publisher with significant clout as a result of owning the rights to two of the most beloved RPG franchises ever and they could certainly leverage that clout by threatening to shop around the franchises to other platforms that might be more willing to accomodate their cost reduction plans.i'm going to give this one last shot....
Now :
Sony = Our TCR is no bugs, no crazy bugs, no menu flipping bugs, nothing
SE = Our goal is to pass Sonys TCR
PS3 time :
Sony = Our TCR is no bugs, no crazy bugs, no menu flipping bugs, nothing
SE = Our goal is to reduce costs
Sony = but you haven't passed our TCR , we still see these crazy bugs
SE = ... but we are reducing costs
Sony = i couldn't give two shits, pass our TCR or tough...
SE = Okay, we'll get rid of the bugs.
Sony = good boy *throws biscuit*
So - unless Sony are relaxing their TCR, SE not chasing "crazy bugs" means jack shit. They STILL have to pass the same TCR which will require the same testing effort.
I'm just at a loss here, am i alone in this wilderness of bewilderment?
SolidSnakex said:Because the system has been out for nearly 6 months and still hasn't sold more than the Xbox did in its first week?