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Video Game Budgets Explained — Why AAA Games Now Cost $300M–$500M+
Core Thesis
The speaker argues that most discussions around game budgets completely miss the real reason costs have exploded.When people hear:
- Concord cost hundreds of millions
- Destiny reportedly cost hundreds of millions
- AAA games now cost $300M–$500M+
- executive greed
- wasteful spending
- excessive marketing
- expensive technology
People.
Modern game budgets are overwhelmingly:
- salaries
- benefits
- overhead
- employment costs
- office costs tied to employees
AAA budgets are largely labor budgets.
Games Are Different From Movies
The speaker notes that many people compare games to films.Movies spend money on:
- actors
- sets
- locations
- equipment
- travel
- production logistics
A game studio mostly spends money on:
- developers
- artists
- animators
- designers
- engineers
- producers
- QA
- support staff
Many of those people remain attached to the project for years.
You can't simply bring them in for two weeks and then send them home.
AAA development requires:
- large teams
- long timelines
- continuous staffing
The "Burn Rate" Concept
The speaker introduces the industry's most important budgeting metric:Burn Rate
Burn rate =- cost per employee
- per month
- salary
- benefits
- payroll taxes
- office space
- hardware
- overhead
- miscellaneous support costs
Historical Burn Rate
Around 2015:Average burn rate:
- roughly $10,000 per employee
- per month
- about $120,000 annually
Example: AAA Game In 2015
Assume:- 100 employees
- $10,000 monthly burn rate
- 3-year development cycle
$10,000 × 100 employees × 36 months
=
$36 million
A fairly typical AAA budget at the time.
What Changed?
Two major things:1. Salaries Increased
Particularly in:- Seattle
- Los Angeles
- San Francisco
- Vancouver
2. Development Cycles Increased
Games now take:- longer
- require larger teams
- involve more content
- involve more technical complexity
- more people
- for longer periods
Modern AAA Budget Example
The speaker proposes:Team Size
- 400 developers
Burn Rate
- $15,000 per month
Development Time
- 5 years
$15,000 × 400 × 60 months
=
$360 million
This is how modern AAA projects reach:
- $300M+
- without any extraordinary waste
Why San Francisco Is Even More Expensive
In top-tier tech cities:Burn rate may approach:
- $20,000+
per employee
per month
- Meta
- Anthropic
- Amazon
- Microsoft
A Common Misunderstanding
Many gamers hear:"$240,000 per year"
and assume:
"Developers are rich."
The speaker disagrees.
In places like:
- San Francisco
- Seattle
- upper-middle-class living
- home ownership
- raising children
Another AAA Example
Using:- $20,000 monthly burn rate
- 400 employees
- 4-year development cycle
$20,000 × 400 × 48
=
$384 million
Again:
A nearly $400 million game budget without requiring any unusual spending.
Just labor.
The Concord Example
The speaker specifically addresses reactions like:Their answer:"How did Concord cost hundreds of millions?"
Stop thinking about:
- genre
- scope
- whether you personally liked the game
Number of People
×Number of Months
That's where the money goes.Even if the game is:
- a shooter
- not open world
- not an RPG
Waste Exists — But Isn't The Main Cause
The speaker acknowledges:Some studios absolutely have:
- waste
- inefficiency
- bloated pre-production
- management mistakes
- years of prototyping
- direction changes
- excessive iteration
The biggest factor isn't mismanagement.
It's simply:
Rising Costs
combined withRising Timelines.
Why Outsourcing Keeps Growing
One of the most important sections.Studios increasingly rely on:
- co-development
- outsourcing
- external support teams
Full-time staffing is so expensive.
Instead of hiring:
- 100 permanent employees
- contract specialists
- scale up temporarily
- scale down afterward
Why More Development Is Moving Overseas
The speaker argues:This trend is accelerating because:
The burn rate in:
- North America
Lower labor costs abroad mean:
- lower budgets
- less financial risk
- greater flexibility
Tax Credits Matter More Than People Realize
Another major factor:Government incentives.
Example:
Montreal
Tax credits can return:- 30% or more
This can reduce budgets by tens of millions of dollars.
Meaning:
Location selection has become a major financial decision.
The Billion-Dollar Thought Experiment
The speaker then pushes the numbers to the extreme.Assume:
- 1,000 employees
- $20,000 monthly burn rate
- 5-year development cycle
$20,000 × 1,000 × 60
=
$1.2 billion
The point isn't that every game costs this much.
The point is:
The math itself makes billion-dollar development theoretically possible if team size and timelines continue growing.
Why Layoffs Keep Happening
One of the biggest implications:If a project costs:
- $300M
- $400M
- $500M
This explains why publishers increasingly:
- cut staff
- close studios
- reduce risk
- pursue outsourcing
- seek tax incentives
a single commercial failure can be devastating.
The Speaker's Main Criticism Of Internet Discourse
The speaker argues that online discussions often simplify everything into:- greedy executives
- lazy developers
- incompetent managers
Their position:
Those things can sometimes be true.
But the bigger story is:
- salaries rising
- inflation rising
- development cycles growing
- team sizes growing
- production complexity increasing
Final Takeaway
The speaker's core message is:When you see reports that a AAA game cost:
- $250 million
- $350 million
- $500 million
- corruption
- executive excess
- runaway spending
How many people worked on it?
For how many years?
Because modern AAA budgets are increasingly driven by one simple equation:Burn Rate × Team Size × Development Time
And as:
- salaries rise
- teams grow
- timelines expand