"We didn't end up cutting that much ultimately from the open world but I know that from the original designs there was a pretty significant scaling back of what the team had hoped at one point that they could deliver on."
lol... what?
Well, I would rather pick my nose for an hour than play another hour of Returnal… would at least sense some progression then lolI disagree its still the best feeling fps on the market, despite being and old but regined formula its still more fun then modern shooters like returnal.
They’ve released 3 updates in 2022 alone. No downplaying needed here.Tbf, NMS came out 6 years ago.
haha, I noticed that too and I thought I had read incorrectly."We didn't end up cutting that much ultimately from the open world but I know that from the original designs there was a pretty significant scaling back of what the team had hoped at one point that they could deliver on."
lol... what?
Why? Other games dont ....Ok but where is the new content today?
I had hoped that by this time, the campaign would have significantly expanded
How is it bland and boring? How else would a forested area look?Can’t say I’m surprised. Bland and boring open world in all honesty, felt even more pointless than half of Ubisoft’s maps.
After Halo 4 and 5 I’m genuinely shocked 343 still got Infinite.
And still it felt like they had to pad lot of content to fill the hours lol.
Isn't it clear by now that the graphics engine 343 are using has seen better days, and I believe is the biggest problem they have. Obviously can't happen with Infinite but a new graphics engine is what's needed for future Halo projects.Totally agree, the last act of the game I was starting to just run through hallways etc wishing for it to get interesting, all the while knowing another speech was just around the next corner. There was none of the brilliance such as Halo CE flood reveals, bridges to and fro combat and hallway encounters or the set pieces of Outskirts/Delta Halo/Regret from Halo 2. It wasn't even executed in an interesting way like Guilty Spark leading you up the garden path chatting all the way. Nope, here's a hologram, again.
It was just padding across the story, action, environment and more. When you consider the wonderful soundtrack to Infinite it just wasn't punched home in game nor with the sort of intrinsic interplay Marty's Halo scores had during gameplay. Halo of old had a sort of intelligence to the backing music while you traversed a level or engaged a stronghold or were taken by surprise. When you fought your way through the flood you can recall the Halo bass and guitar even to this day, frenetic in fact. During a vista moment you had something like Peril dancing around your eardrums giving rise to wonder and mystery. Infinite just queues it up from a volume trigger around a sandbox base thing, again and again.
The fact they basically had one biome with only 2 elements of variety really compounded a lack of interest for me. I got sick of walking/grappling/driving the same forest. I got sick of walking/door opening/button pushing the same Forerunner rooms. Just look over CE or Halo 2 missions and see the massive diversity and vistas from each distinct environment. How they planned that out and revised over and over to only arrive at what was delivered with Infinite's campaign is beyond me.
Having all those similar looking Banished armour/weapons and enemies didn't do the game any favours either. I got sick of the banished pretty early on too, overall the story was pretty shit. Very one dimensional, which sums Infinite's campaign up in one statement.
Compare the open world to say something like Destiny 1 and 2. There is a huge gap between what Destiny has delivered vs what Infinite has delivered thus far. The menu system and UI is already presented far better. The little shared worlds, factions and traders etc are executed better in game for squads to gear up, rest, laugh, chat about what went down, interact with others etc. The sparrows to get around a planet and go where you want, explore/loot/grind, bring up a strike or join a world event and just enjoy experiencing the wonderful environments, art and sandbox etc. Emote with other parties and players. Gambit, compete against other coop players. Dungeons and Raids, what a missed opportunity with Infinite to go full PvE. Morons running 343 to not execute something of this nature at launch. Big fucking mistake. Anyhow you get the point. The level of variety in environments, enemies, weapons, art, gameplay engagements and others is infinitely more engaging and diverse in Destiny than Infinite. Take a look at say bosses of PvE content from Destiny vs Infinite. In Destiny the bosses are extensions of the environments e.g. what they wear suits that environment, what the environment is made of calls back to the type of boss e.g. Vex vs Cabal vs Hive vs Taken. Each unique in their attacks, weapons, enemies, environments and more.
Bungie still taking them to school.
I just hope Joe and the like get enough "pull" in the studio to make very clear and high level decisions that stick and don't get watered down through design by committee bullshit.
The first trailer showed us a lot of variety. So, of course, we are expecting it at some point. Especially as Gaas game.Why? Other games dont ....
Its funny how people make a complaint like this one about halo but not other games.
Isn't it clear by now that the graphics engine 343 are using has seen better days, and I believe is the biggest problem they have. Obviously can't happen with Infinite but a new graphics engine is what's needed for future Halo projects.
I think the world is fantastic as it is. I hate these boring over sized open worlds in games like Days Gone or realistic looking cities that are set dressing and fun to zip round for 5 minutes like Spider-Man. The novelty wares off quick.
I'm not saying Halo is perfect, but the gameplay and open world blend together well where it makes sense and feels fun to play for hours no matter how repetitive the mission structure can be.
Good decision to cut back, as it still managed to be GAF GOTY.
Because they stated many times that this would be a gaas, the halo for the next 10 years, constantly updated nd evolving, new content added continously.Why? Other games dont ....
Its funny how people make a complaint like this one about halo but not other games.
How is it a lie ? It’s evolving and changing ? It depends how they build their engine architecture, how big the changes in graphics will be the coming years and generations in hardware .Because they stated many times that this would be a gaas, the halo for the next 10 years, constantly updated nd evolving, new content added continously.
In the end it was a lie
Well good job thats not the only metric of quality.
Sure it has not been as popular as previous halos, but that does not make it "embarrassing" or "disappointing"
The first trailer showed us a lot of variety. So, of course, we are expecting it at some point. Especially as Gaas game.
I loved the campaign - was far better than the other recent halos. Hopefully they add more
I appreciate the honesty. What’s wrong with being honest w the community and letting people know what happened in development?I don't know why 343 talks so much just to make themselves look worse. Just keep quiet and bring the content!
it does precisely that tho
the hype behind the game was bigger than any Halo since 3, and yet it crashed harder than any Halo game before it.
can't get more embarrassing than that...
oh wait, yes it can, the MP is also free now, meaning people don't even wanna play it for free
Because they stated many times that this would be a gaas, the halo for the next 10 years, constantly updated nd evolving, new content added continously.
In the end it was a lie
We know why on that one.Good decision to cut back, as it still managed to be GAF GOTY.
This happens with most games. Things change and not everything makes it in.
For much of an open world it was, after I completed the main story I wasn't bothered about liberating any remaining "camps/bases" that were still dotted about....I was more interested in where the next DLC was..
Your entitled to your opinion but i guess my main point is that infinite is objectively as good as similarly scored games like returnal,psychonauts 2, spiderman etc.
That's because they all sucked as they're copy/pasted, the NPC's are brain dead, and it only mattered as it allowed you to fast travel to those points. Even the unique weapons sucked, as they were just reskins with slightly different fire modes.
"Objectively"
How about no.
The foundation is really good though. I think they still have a chance to turn it around, even if 343 has done a shit job since release.This game quickly fell of didn't it? Mechanics were awesome, MP was awesome. But then the copy paste single player, and the very bare bones MP with terrible battle pass and slow content updates. I never revisited it.
Last time I checked the game reviewed very well.
So you are wrong.
bringing up reviews by people that don't even like videogames and are only in the business because they failed as journalists
yeah, that's the kind of audience I would trust with judging a videogame
here's another reason the game's a POS, just because I love shitting on this game, it's kinda cathartic you know...
yet another one of many betrails by 343i, shitting on everything that makes Halo what it once was.
"oh it's just a little detail, not important!" (I know that's what you want to say next) yeah, sure, but it's hundreds if not thousands of these little things that added up to the dogshit game that is Halo Infinite
Well u like shitting on infinite, i like shitting on you. Your opinion is shit.