They gave him a Xbox One.
If I'm not mistaken, they actually didn't. Maybe that's the problem.
They gave him a Xbox One.
Wow he's been on the offensive towards MS in a big way. I'm not exactly a big supporter of MS myself, but what did they do to get him so bluntley upset with them?
They did say that the servers have more processing power than all of 1999. I figure if you really wanted to, you could figure out roughly how many servers that would take.
I wonder that too. Braid was a Xbox360 exclusive for a year, so what happened that it has come to this point.
I believe the plan is to release the PS4 and PC versions simultaneously while the iOS version may come a little later. I'm not sure where the Xbox One falls into the equation as, back in February, Blow mentioned that Microsoft wasn't particularly interested in providing his outfit with devkits -- he'd ask and hear nothing back.
I really doubt this as well. I don't see them offloading anything that's needed for the rendering on a server.
How would he even know?
How would he even know?
those that buy ms phones and aren't employes or shareholders?
None of his claims have lost validity. They are pretty spot on. Most of the "cloud" PR bullshit is nothing but fiction.Blow is quickly changing from outspoken dev, to bitter, sour grapes dev.
When a person attacks someone else consistently, their claim begin to lose validity and appear as a person grudge.
Other devs need to start speaking up, Blow needs to take a back seat for a while.
Wouldn't devs making XBO online games know? Maybe he spoke to someone.How would he even know?
Well he is calling MS liars. Doesn't sound promising.
I pointed out that I though the servers were likely VM's in that ridiculous "XBL is killing the environment" thread. Slight disingenuous of MS to give the impression they were physical servers, but what the hell difference does it make? If XBL service is improved, that's the only thing that matters.
Well, are they virtualized or not?
It really is crazy to think that "the cloud" would enhance our games by calculating physics and so on. All you can have "a cloud" do is to provide some background calculations that don't need to be updated too often or delivered in a critical low-lag manner (think about WOW and how it works in such an environment). Modern shooters can't manage more than maybe 64 players without loading off some of the more relevant calculations to the clients because of latency issues.
A physics engine runs at maybe half the frame rate of the game and would probably need to keep track of thousands of objects in modern games. The same would be true for any kind of realistic graphical effect that needs to run at a few tens of frames per second.
What could work in "a cloud"? Perhaps the rudimentary AI of unimportant NPCs in an open world game using lots and lots of predictive stuff and interpolation on the client side. Maybe the celestial dynamics of thousands of slowly moving and rotating bodies in a big-ass real-time solar-system simulator. Maybe some kind of global economics simulation. Anyway - most of these would be things that can be easily simulated with smoke and mirrors as well. The player would rarely feel a difference.
The cloud talk is BS but how are these guys like blow and notch getting so much attention? They made 1 or 2 games each and they are not that good except for minecraft which I consider a lucky accident.
The one game that would actually be best on Wii U.By now we can all assume that PS4 is the only home console receiving a port of The Witness.
where's dopeyfish at
He's unhappy with Microsoft's policies towards Indie developers. He has been since Braid was released.
Really doesn't like Microsoft does he
This guy is quickly coming across as someone who is bitter they didn't get first dibs on a dev kit and included in an intro video.
Some of these indie devs should really just concentrate on making their own games rather than slinging mud all the time.
This guy is quickly coming across as someone who is bitter they didn't get first dibs on a dev kit and included in an intro video.
Some of these indie devs should really just concentrate on making their own games rather than slinging mud all the time.
Is it really so unfeasable? Google have over 2 million servers
Blow has been shitting on MS for years before he signed with Sony.I hoped with the death of F5 the "my exclusive partner is better than yours" talk would've stopped but here we are and exclusive developers are still talking shit about other platforms they haven't even worked on.
Blow is just full of shit. The "more computing power than the whole of 1999" claim already proves that those aren't virtual servers but instead 300.000 actual servers running dozens of virtual servers each. And it's not that hard to believe either when Azure currently uses much more than 1.000.000 servers for what it does right now (with as much as 400.000 servers in Ireland alone). I hoped with the death of F5 the "my exclusive partner is better than yours" talk would've stopped but here we are and exclusive developers are still talking shit about other platforms they haven't even worked on.
If I'm not mistaken, they actually didn't. Maybe that's the problem.
I mentioned this in the OP. It seems like he's guessing/assuming more than speaking from an informed position.
Basically, he doesn't know and is throwing it out there to see if it sticks.
Or you could take him at his word, which is: he doesn't like giant corporations lying to their customers.