they didn't get a review code.
Wait really
they didn't get a review code.
But for those who play games to explore strange lands, see beautiful sights and to immerse themselves for however brief a time in a new world, Journey is perfect.
I fear that a lot of people are going to give this game shit for its length. While there has been progress over the last few years, gamers still somehow seem to prefer quantity over quality.
I fear that a lot of people are going to give this game shit for its length. While there has been progress over the last few years, gamers still somehow seem to prefer quantity over quality.
yea, Sterling tweeted it only moments ago.Wait really
Wait really
only an hour long so not too late, hohohoJust a mistake, supposedly. Jimbo is getting it sorted out. Review will be late though.
yea, Sterling tweeted it only moments ago.
I spent 2 hours just playing around in the beta
It's all about how you choose to play the experience really, if you're rushing from point A to point B then it'll probably seem too short (and you wouldn't really be understanding the nature of the game)
Unfortunately there will always be people like that
Short length is fine with me.
I am not sure the short length accounts for all the secret things you can find.
Yeah, there are at least three 'secret' cutscenes in the beta alone. There's probably a lot of that stuff.I am not sure the short length accounts for all the secret things you can find.
only an hour long so not too late, hohoho
Seeing how codes went out last week, you think they would have asked them earlier if they didn't get a voucher.
Well, it's fair criticism. I'm among those that actually prefer shorter games, depending on the genre, but there is a point where too little quantity can't survive even a ton of quality. Obviously, where that point lies is all relative to the person, but it's silly to think it shouldn't be an issue at all.I fear that a lot of people are going to give this game shit for its length. While there has been progress over the last few years, gamers still somehow seem to prefer quantity over quality.
Yeah, nothing says huge open desert like a five inch screen.Why isn't this coming to my newly purchased vita. It seems perfect for it.
Is this download-only? I'd love to buy it on disc if that opportunity is there.
Either way, will buy. Reminds me of Ico.
That would be pretty awesome. I'd totally drop 40 bucks or so on a thatgamecompany boxed triple pack.
I love the 6/6 score. I wish more outlets used the random number scale.
the online space will be a ghost town a couple ofmonthsweeks down the road, so it'll lose a bit of its magic.
It kind of makes the game coming out more of an event than a release. Like a show that's in town for one night only, you have to buy your ticket now to truly experience it. Sure, you could always always watch footage of the show later, but it's not the same, and your kids will never know what it was like.
What's 'Lyd'? Length?my review is up (the second opinion is mine, not the main review.. sad panda)
http://www.gamereactor.dk/anmeldelser/98641/Journey/?page=2
I think the sad thing about Journey is how the experience will vary as time goes on. With it being so short and having little reason to return, the online space will be a ghost town a couple of months down the road, so it'll lose a bit of its magic.
It kind of makes the game coming out more of an event than a release. Like a show that's in town for one night only, you have to buy your ticket now to truly experience it. Sure, you could always always watch footage of the show later, but it's not the same, and your kids will never know what it was like.
Reminds me of Flower in a sense.. Same devs by any chance?
Reminds me of Flower in a sense.. Same devs by any chance?
Multiplayer games are designed to keep you playing, Journey isn't. The multiplayer will be as barren in a month.Considering its minimal multiplayer requirements are for 2 people playing concurrently, I think it'll actually last quite awhile. Especially as the rarity of encountering a fellow traveller with incentivize the experience.
Its not MAG!
Multiplayer games are designed to keep you playing, Journey isn't. The multiplayer will be as barren in a month.
Well, it's fair criticism. I'm among those that actually prefer shorter games, depending on the genre, but there is a point where too little quantity can't survive even a ton of quality. Obviously, where that point lies is all relative to the person, but it's silly to think it shouldn't be an issue at all.
Is this sarcastic comment? I can't tell![]()
No, this is the first time i see anything about this game.
So.. seems great. LOved flower.
It's a really really great game. Personally not up to the levels of Flower, but it's still one of the best PSN games out there. If you enjoyed Flower this will be a joyful experience.
That's not how match matching works. Just because there would be two people in the world in Journey at the same time doesn't mean they'd be playing together. For a start, they have to be in the same physical location in the game, it doesn't warp you to people. If the game is about two and half hours long, it's probably made up of about fifteen distinct levels, maybe more (the beta was three, and was about half an hour long), so straight away you don't need two, you need like seventeen people playing for two of them to be even viable, assuming their connection is good enough. Will that happen occasionally? Of course, but the chances are going to be low, and the drop off will be significant.Why? Do you seriously think that in a month there will be a single person playing at once?
What's 'Lyd'? Length?
It's a really really great game. Personally not up to the levels of Flower, but it's still one of the best PSN games out there. If you enjoyed Flower this will be a joyful experience.
What, it's out allready?.. wow, for me this game just came out of nowhere...