Okay, here we go. I spent a touch over an hour playing through the demo. Here are my impressions.
Controls
Abysmal. Attacking with the right stick was awkward the first time I tried it, and remained so throughout the demo. At first I kept wanting to use RS to adjust the camera. I got over that after a couple battles, but the controls never felt any better. I think Too Human would benefit from a more traditional control scheme with one or two face buttons assigned to melee attacks.
Gameplay
Repetitive, as you'd expect from a dungeon crawler. The melee combos are unimpressive and arbitrary. Taps and turns of RS send Baldur careening into opponents with no rhyme or reason. Aerial attacks seem pointless and look ridiculous. Projectile weapons are functional if unremarkable, although I kind of like the lasers. After half an hour of failed attempts to strategically apply Baldur's abilities, I gave up and just ran through the rest of the level swirling RS at anything that moved. The game could really use a proper combat tutorial, though the system is so bad that I have doubts about how much difference it would make.
As a fan of dungeon crawlers, I enjoyed the looting well enough. I don't consider this a point in favor of Too Human so much as an inherent feature of its genre, as this aspect of the game isn't distinguished by any meaningful departures from the expected formula. The one thing worth noting here is how irritating it is to navigate to the inventory menu every time you want to equip newly-acquired gear. Players should be able to jump to their inventory with the press of a button after collecting new items.
It's easy to get turned around, especially after a hectic battle, because the level design has almost no logical linear progression. A better game would funnel players through the environment instead of leaving them to orient themselves in a series of vast featureless caverns and corridors. As far as I could tell, light-up doors and the positions of your AI allies are the only clues you're given about where to go next.
Interface
The HUD is a garish and distracting mess that needs to be streamlined and simplified. Thank goodness it can be toggled off with the d-pad.
The somewhat cluttered inventory screen might have been passable if it weren't so sluggish. Scrolling through its lists and subscreens is a real drag because every command takes a moment to register. Is it really so difficult to create a clean, responsive interface?
Graphics and Animation
As bad as the preview footage indicates, maybe worse. The area I'd previously admired in
this lovely piece of concept art is a mess of jaggies and muddled textures in-game. The other environments are a thrilling combination of bland and lifeless.
Character movement is stiff in both cutscenes and gameplay, melee attacks have no sense of impact, and the weapon trails look silly. I have nothing positive to say here.
Sound
The score tries and fails to be epic with soaring instrumentation that pipes in with no buildup during moments that don't seem all that special.
The voice acting is bland all across the board. Sometimes laughably wooden. Other than the exceptions I'll mention below, the one saving grace here is something I heard an NPC shout at random. The line? "Put up or shut up!" :lol
Presentation
The cutscenes are very generic. Coupled with the mediocre voice acting (excepting the Norns, whose VA I enjoyed quite a lot), there is little incentive to pay attention to the story at all. A series of jarring flashbacks occur throughout the demo, some in the form of cutscenes, some as playable areas. With so much skipping around to different times and places, there's no sense of cohesion. I was confused until I decided to stop caring.
Overall
Too Human feels like a rushed and unpolished launch title. I probably don't need to point out how ironic and unfortunate this is given its long development time. Taking its gameplay a la carte, the game is average at best. As a complete package, with its dreadful controls, graphics, plot, animation, interface and presentation, I think it's a tough sell at bargain bin prices. Personally I wouldn't pick it up for more than $10.
The big question is, is GAF's hate for Too Human warranted? Pre-For or Against fiasco: probably. This once-hyped title is a disappointment on all fronts. It should be exempt from none of the fallout. Post-For or Against fiasco: absolutely. And then some. Denis Dyack deserves ridicule for the outrageous lengths he's gone to to promote and defend such a lackluster game. The situation he has created is an epic conflation of personal and professional failure.
pulga said:
Which begs the question:
Which is more painful, Too Human or your fucked up leg at its pain prime?
That's pretty low, man. Bone injuries are no laughing matter.